Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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  • Pollination & flowers, allowing the plants you designed to mix their genes. One way to spread pollen is by attracting animals with colorful flowers.
  • A new sandbox level, completely redone and 100x larger! Besides random mutations and timejumps, it now also allows you to change the overall temperature and see what that means for evolution.
  • A new scenario, teaching you how to set up an ecosystem with flowers.
  • Extensions to the procedural music system. It now adds rhythm in if you speed up time, making it even more responsive to your actions.
  • Bioluminescence. We all know that bioluminescence is cool (https://tvtropes.org/pmwiki/pmwiki.php/Main/BioluminescenceIsCool), so you can now add it to your plants and animals as well, to attract other creatures.

Solo dev Wessel Stoop made good use of the current quarantine situation and spent 3 months to completely rewrite and optimize the underlying engine, making scenarios that are 100 times larger a possibility. It took a lot of blood, sweat and tears (okay, only sweat), and resisting the urge to not implement pandemic functionality instead, but when Stoop found himself accidentally playing and enjoying the game again instead of bugfixing, he knew something was right. The larger terrain is what made the rest of the features possible; mixing genes does not really make sense in ecosystems so small that they are fighting for space to grow.

More details on the flower update will be revealed gradually over the coming weeks on Thesaplinggame.com

  • August 17: more details on the pollination & flower mechanics
  • August 20: more details on the new sandbox
  • August 24: more details on how bioluminescence works
  • August 27: more details on the UI overhaul that is also part of this update
  • September 3-10: Twitch livestream where viewers can vote for the temperature to go up or down... will the ecosystem be able to adapt in time?

Useful links (that is, useful to me, but you might also like them)

FlowerUpdate cliff

FlowerUpdate plant

I have announced a new game!

I have announced a new game!

News

To whoever is still following this game: I have announced a new and completely different game!

Olvand rose released

Olvand rose released

News 1 comment

I officially announce the release of Olvand rose, but also that this will be the last release.

Doing the boring work: fixing multiplayer for the cave AI

Doing the boring work: fixing multiplayer for the cave AI

News 1 comment

I've been mostly busy fixing multiplayer bugs. In this blog I tell you why and how.

Redesigning the first tab of the GUI

Redesigning the first tab of the GUI

News

In this blogpost, I tell you why and show you how I've redesigned the first tab of Olvand's GUI!

Post comment Comments  (0 - 10 of 401)
T0MM
T0MM - - 6 comments

If anyone wants im giving free invites. Just pm me on Indie.

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T0MM
T0MM - - 6 comments

Well, if you dont mind can you send me a key too? I have been looking for this kind of game. My email is tommionlahe3@outlook.com

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forte226
forte226 - - 112 comments

This game has been great so far, I was really happy to receive a key for it a long time ago!

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ZODE
ZODE - - 2 comments

can i have a invite please :) fatefulseth@gmail.com

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gggfab00
gggfab00 - - 1 comments

i want this game
send gggfab00@gmail.com please please please
thank you

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Rarkid1
Rarkid1 - - 1 comments

Please anyone inv me kiko_sk8ter@hotmail.com ty ;)

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Imsociallyawkward
Imsociallyawkward - - 1 comments

ah would anyone invite me to play this? It looks super awesome and id love to try it!

mrmadwulf@hotmail.com

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ZeroInFo56
ZeroInFo56 - - 24 comments

If anybody would like an invite to Olvand, inbox me. They're completely free ^.^

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Guest
Guest - - 689,336 comments

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megaodin
megaodin - - 11 comments

If you really do it (nadie252525@hotmail.com)

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ezzalla
ezzalla - - 1 comments

I want to please, as it is impossible to play it without an invite
ezzalla1@gmail.com

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TheAskeK
TheAskeK - - 1 comments

I would really want one, my email is: theaskek@gmail.com
And thank you so much ;D

- Aske

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Guest
Guest - - 689,336 comments

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Deadlieuwe
Deadlieuwe - - 1 comments

i want :D

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ZeroInFo56
ZeroInFo56 - - 24 comments

Inbox me with your Email for an invite! :)

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Latest posts from @olvandgame

RT @thesaplinggame: Evolution sim 'The Sapling': first look Youtube.com

Nov 9 2019

To whoever is still following this account, I have revealed a new very different game: evolution sim 'The Sapling': Youtube.com

Nov 9 2019

Fixing multiplayer bugs for the new cave AI: Indiedb.com

May 16 2015

Indiedb.com Redesigning the first tab of the GUI!

May 5 2015

Oh, and I forgot to share the latest blogpost. Here you go: Indiedb.com

Apr 24 2015

I just escaped 20+ monsters by making myself invisible. Hah, that felt good.

Apr 24 2015

Just did something wrong with threading and OpenGL, and then I got a blue screen of death! I had no idea I had so much power ):D

Apr 18 2015

Finally got the walking animation for enemies right. Weird to see these guys walking instead of sliding. T.co

Apr 5 2015

Indiedb.com How Olvand's source code was almost lost...

Apr 5 2015