Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Post news Report abuse Latest News: Doing the boring work: fixing multiplayer for the cave AI

1 comment by Woseseltops on May 16th, 2015

Hi all! One thing about technology that really keeps surprising me, is the fact that for some things, people simply 'expect' some things to work, while they are endlessly amazed by others. To take an exmaple from my daytime job as a language technologist: Google Translate is by far the best piece of machine translation there has ever been, while all I hear people say about it is that it 'doesn't work really well'. On the other hand, smartphone keyboards that predict what people are going to say keep surprising their users every day. Or, from the area of speech technology: people get annoyed when speech recognition doesn't put on screen exactly what they say... but are already baffled when the text-to-speech module produces something that more or less sounds human-like-ish.

So, to summarize, we have two kinds of technical problems: the problems where the solution will amaze people, and the problems that people never realized were a problem. Fortunately, creating games largely falls into the first category... except for its multiplayer aspect. When I hit the multiplayer button in some game, I just expect it to work, and get annoyed when it doesn't.

And this is a classic mistake I made while developing the new AI for caves, which I told you about in [so] [much] [detail]: I only tested it with a single player, all the time assuming that it would work for multiplayer as well. So when I started testing that earlier this week, kind of assuming there would only be some minor issues to fix, I unfortunately discovered the whole thing came crashing down when a second player even _entered_ the cave. Oops :( .

So that's the thing I'm forcing myself to work on these days. I say forcing, yes, because working on something you thought was already working isn't really interesting - and the fact that multiplayer player fixes are really annoying to test when you're alone only makes it worse. To give you an idea of the things I'm fixing:

* The server should keep track of the AI in the cave for each player INDIVIDUALLY - so when player A lets the server know a monster succesfully reached a particular location, that doesn't mean it also happened for player B.

* The monsters should continously be aware of ALL players around it. So if they kill player A, they should go on chasing player B.

* When a monster gets into a particular state, like frozen or invisible, that should be visible to everyone in the cave.

Etcetera, etcetera. To fully focus on getting all this working (and also because there isn't much interesting to tell), I'll stop myself from blogging until this work is done. Stay tuned!

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (60 - 70 of 403)
kaytavo Aug 25 2013, 7:26am says:

Notice to those who play on the wessel1 server if you want to start a town head north. i left a unclaimed town hall and some stuff to start you out.

+3 votes     reply to comment
kaytavo Aug 25 2013, 4:38am says:

about bigger bags and or carts:
i assume they are not yet implemented
but do you plan on adding them with in the next update or so?

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Aug 25 2013, 1:17pm replied:

Indeed not yet implemented, but they're high on my list now you can build things which need a lot of material. Not sure if they'll make the next update, though (but thanks for the reminder :) ).

+3 votes   reply to comment
kaytavo Aug 25 2013, 1:24pm replied:

no problem thanks for the awesome game ;)

+3 votes     reply to comment
Guest Aug 25 2013, 1:42am says:

Hey Woseseltops, thanks for allowing me the chance to try your game.

I made my own server to dink around in, and learn some stuff if any one would like to join me... IP is server should be correctly set up and ready to go. I have a town at spawn any one can join with a few houses available. Feel free to deforest within the town's borders, just be sure to remove stumps

+3 votes     reply to comment
kaytavo Aug 25 2013, 1:29pm replied:

i figured out how to add my server to server list so, just select Tovanis

+3 votes     reply to comment
kaytavo Aug 25 2013, 1:43am replied:

Sigh, forgot to sign in, this was me...

+3 votes     reply to comment
kaytavo Aug 25 2013, 6:44am replied:

the spawn town is looking good so far, now I just need people to join... Also, please Do Not finish or start and buildings in or around the spawn town. the unfinished small houses are my way of sorting supplies

P.S.: if any one joins please let me know through Steam or Skype, same name as on here

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Aug 25 2013, 1:18pm replied:

If you want to play with others, don't forget you have an unlimited number of invites at olvand.com ;).

+3 votes   reply to comment
OMGOSH1911 Aug 24 2013, 7:27pm says:

I received my alpha copy!! This is gonna be awesome. Unfortunatly, my antivirus thinks it is a virus. Then makes Desera not respond. I cant even close desura with task manager. I will keep trying though. (this isnt a bug report)

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Aug 25 2013, 2:04am replied:

Allright, good luck. If you have any bugs to report, please do so in the forums Indiedb.com

+3 votes   reply to comment
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Released Aug 2012
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Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

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