Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

Image RSS Feed Latest Screens
Building a little town together A fishing contest Mining for materials
Blog RSS Feed Post news Report abuse Latest News: Doing the boring work: fixing multiplayer for the cave AI

1 comment by Woseseltops on May 16th, 2015

Hi all! One thing about technology that really keeps surprising me, is the fact that for some things, people simply 'expect' some things to work, while they are endlessly amazed by others. To take an exmaple from my daytime job as a language technologist: Google Translate is by far the best piece of machine translation there has ever been, while all I hear people say about it is that it 'doesn't work really well'. On the other hand, smartphone keyboards that predict what people are going to say keep surprising their users every day. Or, from the area of speech technology: people get annoyed when speech recognition doesn't put on screen exactly what they say... but are already baffled when the text-to-speech module produces something that more or less sounds human-like-ish.

So, to summarize, we have two kinds of technical problems: the problems where the solution will amaze people, and the problems that people never realized were a problem. Fortunately, creating games largely falls into the first category... except for its multiplayer aspect. When I hit the multiplayer button in some game, I just expect it to work, and get annoyed when it doesn't.

And this is a classic mistake I made while developing the new AI for caves, which I told you about in [so] [much] [detail]: I only tested it with a single player, all the time assuming that it would work for multiplayer as well. So when I started testing that earlier this week, kind of assuming there would only be some minor issues to fix, I unfortunately discovered the whole thing came crashing down when a second player even _entered_ the cave. Oops :( .

So that's the thing I'm forcing myself to work on these days. I say forcing, yes, because working on something you thought was already working isn't really interesting - and the fact that multiplayer player fixes are really annoying to test when you're alone only makes it worse. To give you an idea of the things I'm fixing:

* The server should keep track of the AI in the cave for each player INDIVIDUALLY - so when player A lets the server know a monster succesfully reached a particular location, that doesn't mean it also happened for player B.

* The monsters should continously be aware of ALL players around it. So if they kill player A, they should go on chasing player B.

* When a monster gets into a particular state, like frozen or invisible, that should be visible to everyone in the cave.

Etcetera, etcetera. To fully focus on getting all this working (and also because there isn't much interesting to tell), I'll stop myself from blogging until this work is done. Stay tuned!

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

Media RSS Feed Latest Video
Post comment Comments  (50 - 60 of 404)
micahjg Sep 15 2013 says:

Won't let me use my acount...says its not a real acount

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Sep 16 2013 replied:

Hi, sorry to hear that, but it's definitely something fixable. Could you send me the exact error message in a personal message, or post it on the forums? Thanks!

+2 votes   reply to comment
kaytavo Sep 7 2013 says:

I took Tovanis down to install a new HDD and forgot to put it back up, oops....

+3 votes     reply to comment
Brian253 Aug 30 2013 says:

Hi there! I'm playing Olvand in my netbook (I just downloaded it :D), and the window, o well, I'll just show it you:



Is there some way I can fix it, or put it on fullscreen? Or maybe it doesn't affect the gameplay?

P.D.: I really like what you did here! I was looking for a game like this!

P.P.D.: I'm sorry if my english is messed up, It's not my native languaje...

+3 votes     reply to comment
Brian253 Aug 30 2013 replied:

...and yes, I've tried pushing Alt+Enter (several chances, just to ensure xD) and I still can't put it on fullscreen, it just opens the chat tab.

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Aug 31 2013 replied:

Mmm, yeah, you want something like full screen for now, which is indeed alt+enter. If alt+enter opened the chat tab, my guess didn't push them at the same time. Could that be it? If not, please open a topic at the forums Indiedb.com I'll help you there. I want to reserve this place for more general questions and comments :).

Thanks! And your English is perfectly fine.

+3 votes   reply to comment
Brian253 Aug 31 2013 replied:

@Woseseltops Sorry for the OT xD
I'll just do what I say to kaytavo for now, since the problem may be my computer, and not the game itself. There isn't nothing much I can do, so I'll just leave it, since (again) it doesn't seem to affect the gameplay.

Thanks for replying and please keep up your great work!

+2 votes     reply to comment
kaytavo Aug 30 2013 replied:

restart the client then try alt tab again
some times alt tab doesn't work
best time to try is when you first open it
you can also try increasing the screens display resolution

+3 votes     reply to comment
Brian253 Aug 31 2013 replied:

Nope. It just refuses to get in fullscreen. I can't increase the actual resolution, since it's already at it's max (1024*600). I know there's ways to force it to highter resolutions, but I hear that doing so could break my monitor...
Maybe I should just leave it as is, since the actual resolution doesn't seem to affect the gameplay. Thanks for replying anyways!

+2 votes     reply to comment
kaytavo Aug 26 2013 says:

here is a gun layout i call the "Medic's Double Barrel"


+3 votes     reply to comment
Woseseltops Creator
Woseseltops Aug 26 2013 replied:

I wish I could hit the + button more. I know (from experience :P) this gun is incredibly powerful. If somebody ever creates a wiki this build deserves its own page.

+3 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Developed By
Custom Built
Send Message
Official Page
Release Date
Released 2012
Game Watch
Track this game
Community Rating



67 votes submitted.

You Say


Ratings closed.

Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012 by jeco0357

Role Playing
Embed Buttons

Promote Olvand on your homepage or blog by selecting a button and using the embed code provided (more).

Olvand Olvand
Last Update
3 months ago
537 members