Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Report abuse Latest News: Having fun in the new caves

1 comment by Woseseltops on Sep 20th, 2014

Hi everyone! Olvand Violet, the next release of the game, is nearing completion, so I thought this would be a good time to start another series of blogposts, showing my progress and telling you about design decisions.

How I created something fun by accident
As you probably remember, the main feature of Olvand violet will be a cave system; a randomly generated area consisting of rooms and hallways, filled with monsters to beat, with Olbs (new 'spells', you could say) as a reward at the end. Like always, my plan was to have a basic, working version in the first upcoming release, and add all the fun stuff in the 2-3 releases after that. That's how I did it with the new lighting system, for example.

Therefore, I linked the cave generator I created earlier to the server software, implented that monsters shoot at you when you get too close, and didn't expect too much of it. However, as soon as I tried to 'beat' the cave (that is, reach the end and get the reward), I noticed that all kinds of things didn't feel right. The whole thing was much too long, for example, there were too many enemies, it was too dark, you had be too close to the enemy before it attacked you, etcetera. So I tweaked settings like this a bit, and it improved, but wasn't perfect... so I tweaked some more things, got a litte more improvement, and so on.

But then, suddenly, something unexpected happened; around the 20th time I restarted the game to test the results of my tweaks, I completely forgot what I wanted to test and instead played until I had my reward. It happened multiple times after that, and one time I even 'lost' 2+ hours on actual playing the game. At first I got a bit mad at myself for losing focus, but then I realize I actually had achieved exactly what I was aiming for: something which is fun and addictive. It's just that I accidently reached that goal much earlier in the process than I'd expected. Instead of wanting to know whether that one thingy now worked better, I actually wanted to know what was behind that corner, I actually wanted to kill that monster, or test a new gun set-up to see if that would help me reaching the end of the cave faster... I actually wanted to play the game.

A big fat disclaimer
Are you, the players, going the experience caves the same way as I do right now? I hope so, but probably not. A large part of the fun is that fact that I created it all myself AND that I know what is still coming. I can see through the flaws, so to speak. You, instead, will only see partially broken feature that is also still very basic. In other words, please don't interpret this blogpost as me telling you I made something that will amaze the world (yet) - I'm just surprised that I managed to amaze me.

 If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on [olvand.com].

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Post comment Comments  (40 - 50 of 393)
micahjg Sep 15 2013, 8:39pm says:

Won't let me use my acount...says its not a real acount

+3 votes     reply to comment
kaytavo Sep 7 2013, 6:20am says:

I took Tovanis down to install a new HDD and forgot to put it back up, oops....

+3 votes     reply to comment
Brian253 Aug 30 2013, 7:23pm says:

Hi there! I'm playing Olvand in my netbook (I just downloaded it :D), and the window, o well, I'll just show it you:



Is there some way I can fix it, or put it on fullscreen? Or maybe it doesn't affect the gameplay?

P.D.: I really like what you did here! I was looking for a game like this!

P.P.D.: I'm sorry if my english is messed up, It's not my native languaje...

+3 votes     reply to comment
Brian253 Aug 30 2013, 8:59pm replied:

...and yes, I've tried pushing Alt+Enter (several chances, just to ensure xD) and I still can't put it on fullscreen, it just opens the chat tab.

+3 votes     reply to comment
Woseseltops Aug 31 2013, 2:37am replied:

Mmm, yeah, you want something like full screen for now, which is indeed alt+enter. If alt+enter opened the chat tab, my guess didn't push them at the same time. Could that be it? If not, please open a topic at the forums Indiedb.com I'll help you there. I want to reserve this place for more general questions and comments :).

Thanks! And your English is perfectly fine.

+3 votes     reply to comment
Brian253 Aug 31 2013, 2:55am replied:

@Woseseltops Sorry for the OT xD
I'll just do what I say to kaytavo for now, since the problem may be my computer, and not the game itself. There isn't nothing much I can do, so I'll just leave it, since (again) it doesn't seem to affect the gameplay.

Thanks for replying and please keep up your great work!

+2 votes     reply to comment
kaytavo Aug 30 2013, 11:46pm replied:

restart the client then try alt tab again
some times alt tab doesn't work
best time to try is when you first open it
you can also try increasing the screens display resolution

+3 votes     reply to comment
Brian253 Aug 31 2013, 2:47am replied:

Nope. It just refuses to get in fullscreen. I can't increase the actual resolution, since it's already at it's max (1024*600). I know there's ways to force it to highter resolutions, but I hear that doing so could break my monitor...
Maybe I should just leave it as is, since the actual resolution doesn't seem to affect the gameplay. Thanks for replying anyways!

+2 votes     reply to comment
kaytavo Aug 26 2013, 4:22am says:

here is a gun layout i call the "Medic's Double Barrel"


+3 votes     reply to comment
Woseseltops Aug 26 2013, 4:47am replied:

I wish I could hit the + button more. I know (from experience :P) this gun is incredibly powerful. If somebody ever creates a wiki this build deserves its own page.

+3 votes     reply to comment
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Released Aug 18, 2012
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Highest Rated (5 agree) 10/10

Looks really interesting and really needs a good playerbase!

Oct 8 2012, 8:30am by fastfire10

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