Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Hi all! Last time, I said "I'll stop myself from blogging until this work is done", and then was quiet for about 4 months. In this time, I've indeed worked hard on fixing these last bugs; I'm happy to tell you that the latest release, Olvand rose, is indeed released as of this week. Not on Desura, strangely, because they still haven't accepted the build I uploaded there more than 2 weeks ago, and they also don't respond to my questions. Instead, you can download it here : Olvand rose.

But there is something more I should tell you. During the last development period, I noticed that my interest in developing new features for the game has faded. Development has gone much slower over the last year that the years before that, and I take that as a sign that I should be doing new things. Therefore, this will be the last release of Olvand in the foreseeable feature. There is a serious chance that I will pick it all up again some day, or that I will reuse some of Olvand's code and ideas into a new kind of game, but I've decided that I will stop working on Olvand as I'm doing right now.

Or to put it differently: for now, the game is finished. For that reason, Olvand will now be freely available for download on the website. You no longer need to be invited.


This is what is new in Olvand rose:

  • Invisibility and poison olbs
  • Monsters in cave got a completely new AI, inspired by L4D
  • The appearance of monsters in caves is now randomly generated
  • Caves now have names, shown when you enter
  • The Olb type and difficulty of a cave is now shown at the beginning
  • There are now gun presets, so you don't have to always built a gun setup
  • The first tab of the GUI got a complete redesign


Thanks for following development!
Wessel

Doing the boring work: fixing multiplayer for the cave AI

Doing the boring work: fixing multiplayer for the cave AI

News 1 comment

I've been mostly busy fixing multiplayer bugs. In this blog I tell you why and how.

Redesigning the first tab of the GUI

Redesigning the first tab of the GUI

News 0 comments

In this blogpost, I tell you why and show you how I've redesigned the first tab of Olvand's GUI!

A new architcture for the monster generator

A new architcture for the monster generator

News 1 comment

This week, I give a more detailed insight in how the monster generator is organized

How Olvand's source code was almost lost, and other technical problems

How Olvand's source code was almost lost, and other technical problems

News 2 comments

I've had lots of bad luck over the last weeks. In this blogpost, I tell what happened.

Post comment Comments  (40 - 50 of 402)
Woseseltops Creator
Woseseltops

The next beta group will be invited once I finish implementing my new graphics and lighting engine. It's hard to say when that will be (I don't know where the problems will be beforehand), but I expect within a few weeks.

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daddya
daddya

whens the next beta group

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vmfernan92
vmfernan92

I would love to get in on this! How do I get invited?

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Woseseltops Creator
Woseseltops

By requesting an invite at olvand.com :).

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daddya
daddya

ETA on next beta team?

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Woseseltops Creator
Woseseltops

Google tells me that ETA can mean hundreds of things, but I guess you mean 'Estimated Time of Arrival'. My estimate (which is almost meaningless, because they are rarely true, in both the positive and negative way) is that it will take me 4-6 weeks to finish the first version of Glux, and implement it in the game.

Reply Good karma+2 votes
OnlyOneTone
OnlyOneTone

I'm very interested in checking this out. I really like the style and the concept. If anyone has an invite that they don't mind sharing or if the developer could send me an invite that would be greatly appreciated.

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daddya
daddya

im hopeing for an invite to theres a place to request early acsess hop we both get in :P

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Woseseltops Creator
Woseseltops

Hi OnlyOneTone and daddya, thanks for your interest! You can sign up for an invite on olvand.com :).

Reply Good karma+2 votes
daddya
daddya

i already did
im waiting my turn for my turn to try it out

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Olvand
Platforms
Windows
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Woseseltops
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Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012 by jeco0357

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Fantasy
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Multiplayer
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