Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Report abuse Latest News: Redesigning the first tab of the GUI

0 comments by Woseseltops on May 2nd, 2015

Hi all! A few weeks ago, I told you about [the new poison Olb] I'm currently working on. This Olb makes the player that it hits poisoned - it's cleverly named :). Furthermore, you may remember one of the main things I learned from working on Olvand: give feedback, avoid mystery. That is, earlier I would simply have made the player poisoned 'under the hood', and then think it would be fun for the player to figure why s/he is losing health all the time. I now know this won't happen: instead of curious, players get frustrated when they lose health and cannot figure out why. Humans need active feedback.

Giving feedback
Introducing such feedback somewhere in the Olvand interface immediately gives me another advantage as well. This is related to two other states the player can be in: frozen and invisible. Unlike being poisoned, it was already easy to see that you were in that state (because, I mean, you were invisible), but not what KIND of frozen or invisible you were: just the regular frozen, or the extra powerful one (created by combining it with the fire Olb), or the one that keeps coming back (created by combining with the poison Olb), etc.

Okay, so we have a number of states the player can be in, and we want to show that to the player. Where would be a good place to do that? For some time I considered hovering it about the player's head like this, like some games do:


This has the downside that it might get a bit cluttered there; I also already show the name of the player above the player's head, and also the healthbar when activated. Furthermore, the player can be in multiple states at once, which will make things even more cluttered. A better alternative? The 'player' tab in the interface:


Cleaning up the place
Unfortunately, as you can see above, this tab itself is becoming quite cluttered as well. I originally considered just putting it somewhere at a free spot, like this:


There must be a better way. After a lot of iterations, this is my solution:


Much better; now I've got separate boxes for general info, state, and clothing!

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (10 - 20 of 401)
ZeroInFo56
ZeroInFo56 Aug 2 2014, 1:04pm says:

If anybody would like an invite to Olvand, inbox me. They're completely free ^.^

+3 votes     reply to comment
megaodin
megaodin Dec 17 2014, 10:57am replied:

If you really do it (nadie252525@hotmail.com)

+1 vote     reply to comment
ezzalla
ezzalla Nov 22 2014, 11:37am replied:

I want to please, as it is impossible to play it without an invite
ezzalla1@gmail.com

+1 vote     reply to comment
TheAskeK
TheAskeK Nov 10 2014, 2:03pm replied:

I would really want one, my email is: theaskek@gmail.com
And thank you so much ;D

- Aske

+1 vote     reply to comment
Guest
Guest Oct 18 2014, 1:08pm replied:

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Deadlieuwe
Deadlieuwe Aug 12 2014, 4:19pm replied:

i want :D

+2 votes     reply to comment
ZeroInFo56
ZeroInFo56 Aug 27 2014, 11:13am replied:

Inbox me with your Email for an invite! :)

+2 votes     reply to comment
Guest
Guest Jul 1 2014, 8:58pm says:

Question.. Can we ever expect Single-Player?
Sorry if there already is and I just missed it, I'm in a hurry.

+1 vote     reply to comment
Woseseltops Creator
Woseseltops Jul 5 2014, 2:27am replied:

Yes, you can play the game singleplayer (you can start the server software from your local machine).

+1 vote   reply to comment
kaytavo
kaytavo May 23 2014, 7:37am says:

hiya wose how have things been. seems things are progressing nicely, i need to get back into playing olvand...

+2 votes     reply to comment
Woseseltops Creator
Woseseltops May 25 2014, 2:49am replied:

Haha, thanks, and you should indeed ;).

+2 votes   reply to comment
RenderedWorld
RenderedWorld May 17 2014, 2:14pm says:

I like the look and concept of this game. Looks awesome!

+2 votes     reply to comment
Alitron
Alitron May 17 2014, 10:19am says:

I like where this is going, I used to work on a game with a similar concept with a little touch of roleplay.

+2 votes     reply to comment
Guest
Guest May 23 2014, 7:35am replied:

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Woseseltops Creator
Woseseltops May 18 2014, 1:36pm replied:

Interesting. Was it on IndieDB?

+1 vote   reply to comment
Alitron
Alitron May 24 2014, 2:17pm replied:

Yeah, it was. I set it as inactive though, it shouldn't be visible.

+1 vote     reply to comment
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Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
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Official Page
Olvand.com
Release Date
Released Aug 18, 2012
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9.4

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Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

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