Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Post news Report abuse Latest News: Doing the boring work: fixing multiplayer for the cave AI

1 comment by Woseseltops on May 16th, 2015

Hi all! One thing about technology that really keeps surprising me, is the fact that for some things, people simply 'expect' some things to work, while they are endlessly amazed by others. To take an exmaple from my daytime job as a language technologist: Google Translate is by far the best piece of machine translation there has ever been, while all I hear people say about it is that it 'doesn't work really well'. On the other hand, smartphone keyboards that predict what people are going to say keep surprising their users every day. Or, from the area of speech technology: people get annoyed when speech recognition doesn't put on screen exactly what they say... but are already baffled when the text-to-speech module produces something that more or less sounds human-like-ish.

So, to summarize, we have two kinds of technical problems: the problems where the solution will amaze people, and the problems that people never realized were a problem. Fortunately, creating games largely falls into the first category... except for its multiplayer aspect. When I hit the multiplayer button in some game, I just expect it to work, and get annoyed when it doesn't.

And this is a classic mistake I made while developing the new AI for caves, which I told you about in [so] [much] [detail]: I only tested it with a single player, all the time assuming that it would work for multiplayer as well. So when I started testing that earlier this week, kind of assuming there would only be some minor issues to fix, I unfortunately discovered the whole thing came crashing down when a second player even _entered_ the cave. Oops :( .


So that's the thing I'm forcing myself to work on these days. I say forcing, yes, because working on something you thought was already working isn't really interesting - and the fact that multiplayer player fixes are really annoying to test when you're alone only makes it worse. To give you an idea of the things I'm fixing:

* The server should keep track of the AI in the cave for each player INDIVIDUALLY - so when player A lets the server know a monster succesfully reached a particular location, that doesn't mean it also happened for player B.

* The monsters should continously be aware of ALL players around it. So if they kill player A, they should go on chasing player B.

* When a monster gets into a particular state, like frozen or invisible, that should be visible to everyone in the cave.

Etcetera, etcetera. To fully focus on getting all this working (and also because there isn't much interesting to tell), I'll stop myself from blogging until this work is done. Stay tuned!


If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (20 - 30 of 403)
Alitron
Alitron May 17 2014, 10:19am says:

I like where this is going, I used to work on a game with a similar concept with a little touch of roleplay.

+2 votes     reply to comment
Guest
Guest May 23 2014, 7:35am replied:

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Woseseltops Creator
Woseseltops May 18 2014, 1:36pm replied:

Interesting. Was it on IndieDB?

+1 vote   reply to comment
Alitron
Alitron May 24 2014, 2:17pm replied:

Yeah, it was. I set it as inactive though, it shouldn't be visible.

+1 vote     reply to comment
YellowGaming
YellowGaming Apr 29 2014, 3:52pm says:

Hey I'm a youtuber sort of interested in your game do you mind if I make a vid on it if i get a key?

oh lol im a small youtuber with like no influence but if you dont mind that

+2 votes     reply to comment
Woseseltops Creator
Woseseltops May 8 2014, 2:35am replied:

Hi YellowGaming, thanks for your interest, and sorry for the late response - I was on holiday. I'm going to send you a personal message on Desura to talk about this :).

+1 vote   reply to comment
gamer110199
gamer110199 Apr 19 2014, 11:31am says:

Can someone help me?
When i try to run the game it is loading and then not responding
What can i do?

+2 votes     reply to comment
gamer110199
gamer110199 Apr 19 2014, 6:42pm replied:

I can not fix it what ever i try.
My video card is up to date and the cmd version to launch it did not work as well plz help
I really want to play the game.

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Apr 21 2014, 1:33pm replied:

Hi gamer110199! Sorry, I missed your comment here. Please use the forums Desura.com or contact at me olvandgame@gmail.com for help. Also, this page Desura.com could be useful to you.

+1 vote   reply to comment
ZeroInFo56
ZeroInFo56 Apr 16 2014, 9:22am says:

I want an inviiiiiiite xP
Seriously can't wait to try this game out.

+3 votes     reply to comment
szastak
szastak Feb 22 2014, 8:20pm says:

Wow , its looks awesome i can wait for the gift code :D

+2 votes     reply to comment
indoge
indoge Jan 31 2014, 6:24pm says:

looks amazing been waiting for something to take my social life away lol

+3 votes     reply to comment
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Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
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Official Page
Olvand.com
Release Date
Released Aug 2012
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Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

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