Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

Image RSS Feed Latest Screens
Building a little town together A fishing contest Mining for materials
Blog RSS Feed Report abuse Latest News: Redesigning the first tab of the GUI

0 comments by Woseseltops on May 2nd, 2015

Hi all! A few weeks ago, I told you about [the new poison Olb] I'm currently working on. This Olb makes the player that it hits poisoned - it's cleverly named :). Furthermore, you may remember one of the main things I learned from working on Olvand: give feedback, avoid mystery. That is, earlier I would simply have made the player poisoned 'under the hood', and then think it would be fun for the player to figure why s/he is losing health all the time. I now know this won't happen: instead of curious, players get frustrated when they lose health and cannot figure out why. Humans need active feedback.

Giving feedback
Introducing such feedback somewhere in the Olvand interface immediately gives me another advantage as well. This is related to two other states the player can be in: frozen and invisible. Unlike being poisoned, it was already easy to see that you were in that state (because, I mean, you were invisible), but not what KIND of frozen or invisible you were: just the regular frozen, or the extra powerful one (created by combining it with the fire Olb), or the one that keeps coming back (created by combining with the poison Olb), etc.

Okay, so we have a number of states the player can be in, and we want to show that to the player. Where would be a good place to do that? For some time I considered hovering it about the player's head like this, like some games do:


This has the downside that it might get a bit cluttered there; I also already show the name of the player above the player's head, and also the healthbar when activated. Furthermore, the player can be in multiple states at once, which will make things even more cluttered. A better alternative? The 'player' tab in the interface:


Cleaning up the place
Unfortunately, as you can see above, this tab itself is becoming quite cluttered as well. I originally considered just putting it somewhere at a free spot, like this:


There must be a better way. After a lot of iterations, this is my solution:


Much better; now I've got separate boxes for general info, state, and clothing!

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on[olvand.com].

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Post comment Comments  (20 - 30 of 401)
YellowGaming
YellowGaming Apr 29 2014, 3:52pm says:

Hey I'm a youtuber sort of interested in your game do you mind if I make a vid on it if i get a key?

oh lol im a small youtuber with like no influence but if you dont mind that

+2 votes     reply to comment
Woseseltops Creator
Woseseltops May 8 2014, 2:35am replied:

Hi YellowGaming, thanks for your interest, and sorry for the late response - I was on holiday. I'm going to send you a personal message on Desura to talk about this :).

+1 vote   reply to comment
gamer110199
gamer110199 Apr 19 2014, 11:31am says:

Can someone help me?
When i try to run the game it is loading and then not responding
What can i do?

+2 votes     reply to comment
gamer110199
gamer110199 Apr 19 2014, 6:42pm replied:

I can not fix it what ever i try.
My video card is up to date and the cmd version to launch it did not work as well plz help
I really want to play the game.

+2 votes     reply to comment
Woseseltops Creator
Woseseltops Apr 21 2014, 1:33pm replied:

Hi gamer110199! Sorry, I missed your comment here. Please use the forums Desura.com or contact at me olvandgame@gmail.com for help. Also, this page Desura.com could be useful to you.

+1 vote   reply to comment
ZeroInFo56
ZeroInFo56 Apr 16 2014, 9:22am says:

I want an inviiiiiiite xP
Seriously can't wait to try this game out.

+3 votes     reply to comment
szastak
szastak Feb 22 2014, 8:20pm says:

Wow , its looks awesome i can wait for the gift code :D

+2 votes     reply to comment
indoge
indoge Jan 31 2014, 6:24pm says:

looks amazing been waiting for something to take my social life away lol

+3 votes     reply to comment
Wildhells
Wildhells Jan 25 2014, 3:56pm says:

Nice trailer ;)

+3 votes     reply to comment
CatBerry
CatBerry Jan 4 2014, 11:23am says:

I have a question :)
Just in case i would be able to get a beta key, would i be allowed to stream while playing? Or is only making screen and blogposts allowed? รด.o

+3 votes     reply to comment
Woseseltops Creator
Woseseltops Jan 5 2014, 6:34am replied:

It is not only allowed, it is encouraged! In fact, you get your key a lot faster when you can prove you are willing to make a video.

+3 votes   reply to comment
CatBerry
CatBerry Jan 5 2014, 6:31pm replied:

Well, actualy i am looking for a good reason to start streaming again. I did neglegt my stream because i had some bad depressions.... (who wouldnt when losing theire father and then havbing the first birthday without him... don't feel bad now im just very open about this stuff)
Anways if you want to check out my stream channel: De.twitch.tv
its nothing super fancy though ^^
oh and i applied for beta already i think o.o wish me luck xD

+1 vote     reply to comment
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Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
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Official Page
Olvand.com
Release Date
Released Aug 18, 2012
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Highest Rated (5 agree) 10/10

Amazing game can't wait for more updates.

Sep 29 2012, 9:26am by jeco0357

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