Secrets of Grindea is an old-school RPG, with co-op support for up to 4 players. In the world of Grindea everything is determined by one thing - how big you collection of stuff is. You take on the role as a young hero (or heroine) taking his or her first steps to become a famed Collector and help collect the most valuable rares in the entire kingdom! The game features zelda-ish gameplay, but with deep character customization and skill systems. We have no classes; you build your hero from scratch putting skill points in almost anything you want, with no level caps holding you back. We have a lengthy main story with dungeons in all shapes and colors, as well as multiple side-quests and hidden secrets~ All this can be played with up to 4 players co-op, or just by yourself if you're more of a single player guy.
What the beta is
It's a way for you to help us make a better game, by finding bugs, annoyances, and sharing your thoughts on what can be improved upon (and the things we've got right).
What the beta isn't
The Minecraft Alpha, where you could already do a ton of stuff, and where its open ended nature meant that the alpha version was pretty much a complete game in a sense. So, if what you're yearning for is the final product, a beta might not be for you!
How long is the beta?
For the average player, a playthrough where you disregard everything but the main quest would probably take about 30 minutes.
If you complete the side quests, up to 60 minutes.
Getting 100 % completion (side quests, rare drops, cards, crafting, fishing, challenges, etc) would likely take a few hours.
The game isn't very long yet, as we're still in a phase where we add new features, and we want to be somewhat done with the basic framework before going into full content crunch.
How many people will be invited?
In two weeks, we'll invite 5-6 people, mainly to test out the system. A week after that we'll send out more invites. How many sort of depends on the amount of interest shown, but a majority will probably get in. Since we want new ”first impressions” between each major update, we want to keep a portion of potential beta users on standby.
After the beta has begun, older applications will be picked first, so if you post before the start of the beta, you're pretty much guaranteed to get access within the first few updates.
Do I need Desura?
Yes, you'll need Desura. For those not sure what it is, it's basically like Steam (but more lightweight). We use this platform because it makes it very easy for us to gather the community and manage invites etc, as well as providing some convenient features like auto updating.
Enough with the info! Where do I sign up?
There's a forum thread in our beta section where you can throw a post at us to share your interest in participating! Log in with your Desura/IndieDB account and post whatever. If you're someone we might know from another community, feel free to mention that in the post! You absolutely don't need to write a pitch or anything – apart from some veterans the picks will be random.
When you get invited to the beta, you'll also be invited to a private group where you can discuss the game with us and other users!
Latest tweets from @pixelferrets
Blog time! We've sprinkled some Braid all over our puzzles and introduce another Winterland enemy! T.co
May 20 2013, 7:53pm
Time for some late night streaming with Fred! I'm going to continue working on animations for the Winterland enemies. T.co
May 19 2013, 9:53pm
New blog post! We show off some new shields, and a video on how Fred makes new equipment for the game! T.co
May 13 2013, 7:19pm
I'm (Fred) going to stream some more enemy animations, tune in and say hi! T.co
May 8 2013, 7:26pm
The plant spell has evolved, the flying fortress gets even more visual polish, and in case you missed it... fanart! T.co
May 6 2013, 9:03pm
May 5 2013, 8:48pm
Time for another streaming session, with some enemy animations for the Winterland lined up! T.co
May 5 2013, 4:39pm
@juankprada They are not! It makes the areas (potentially) more interesting, buuut it wasn't the wisest choice workload wise :P
Apr 29 2013, 10:56pm
The work cave has been pimped out and fitted with bleeding edge technology (4 yr old computers). Also, new area! T.co
Apr 29 2013, 9:19pm
@Zueljin Oops! We missed updating the QA. We've actually returned to TBA since we suck at predictions, so the 2013 one is outdated :(
Apr 27 2013, 12:51pm