As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.

Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a king’s court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.

But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.

Neverwinter Nights…endless adventure!

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Aurora Toolset example Vanilla NWN screenshot #18 Vanilla NWN screenshot #17
Blog RSS Feed Report abuse Latest News: Version 1.3 Beta release Friday 4/17!

About July Anarchy Prologue with 0 comments by ABJECT_SELF on Apr 15th, 2015


I'm happy to announce that, more than a year and a half after the previous release of JA:P, there will finally be a beta release of July Anarchy Prologue 1.3 this coming Friday!

Version 1.3.1, the beta release of the REMIX edition, may still contain errors, but is still by far the most stable release of July Anarchy Prologue yet. The mod has been almost entirely rebuilt from the ground up, showcasing the revolutionary new spawning system that creates huge procedurally-generated battles over large maps, turning Neverwinter Nights into a fast-paced action-RPG. New units, weapons, and graphics are also in this release, as well as a heavily-revamped backstory and completely rewritten dialogue.

AI allies were mostly useless in previous versions. Here, they're smarter, stronger, and essential to capturing territory throughout the base.

As a beta, there may still be glitches and stability issues, especially with the new code. 1.3.1 also does not yet implement planned media content, such as new voicework and an ending credits movie. This version is still a work in progress and player feedback will be key to making this mod as playable as possible. However the core gameplay is nearly at the level we want it to be, being entirely different from any NWN mod prior.

It's difficult to keep track of all the changes that took place since this is a complete rebuild, but here's an approximate changelog:

New Features:

  • New, procedurally-generated battle system.
  • New territory capture mechanic.
  • New arcade-style item pickups.
  • Optional training stage to get new players acclimated.
  • New weapons such as the Vibrant Nodachi.
  • Additional enemy types such as the Skriven, Golbin Spider Riders and Azazel.
  • Revamped soundtrack including new music tracks for Adrenaline Rushes.

Gameplay Changes:

  • Enemy units can now spawn with any weapon in the game, including firearms.
  • It is now possible to eliminate the Mythan faction from the game entirely.
  • 100 AP cap has been removed, allowing for longer Adrenaline Rushes.
  • Final boss HP reduced slightly. (Does not make the fight easier, just shorter!)
  • Completely rewritten backstory in Alex's journal.
  • Codex added to Alex's journal.
  • Endgame statistics now keep track of total enemy and allied casualties throughout the game.
  • Rewrote dialogue for almost every key NPC, especially in the starting area.
  • The Communications Tower mission is more challenging and offers a more practical reward.
  • Allies have additional dialogue triggers, such as when the player kills an enemy.
  • Special units such as helicopters and tanks will spawn one at a time in Sector A, rather than all three at once.
  • Maps have been resized to accommodate the Command Zone system. Sectors E, C, and A are larger now.
  • Gunshot and explosion sounds that previously played throughout the entire area now play from random locations.
  • Battle Intensity settings now adjust how many units spawn in the area in total, not how often they spawn.

Fixes and Improvements:

  • Snipers no longer constantly scream "The Commander Is Down!"
  • Some NPCs with misplaced heads have been given the correct appearance.
  • The technicians and tanks in Sector D will no longer remain in the area after the player visits Sector A.
  • Cutscenes have been adjusted with more animations, better timing and better camera angles.
  • Completing the conversation with Nobien now properly offers quest reward.
  • You will now fail the Communications Tower mission if you abandon the tower in progress.
  • Player now has a choice to make in the final scene.
  • The "Reality" scene in the ending has been removed.
  • Autosaves now added before final boss fight.

And many more.
Be sure to check back here Friday evening for the release!

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Battle of Stirling Bridge v0.92

Battle of Stirling Bridge v0.92

Dec 8, 2014 Full Version 0 comments

In preparation for our release of Rise of Relthane, we decided it was time to re-lease one of our more popular older battle scenarios, the Battle for...

EOB2 Update HAK File v3.1 - Required
Neverwinter Nights

EOB2 Update HAK File v3.1 - Required

Oct 21, 2014 Eye of the Beholder II - Ledgend of Darkmoon Full Version 0 comments

UPDATED: HAK File v.3.1 - Fixed This is a required file to play the mod. Please download this file full version of the HAK file. If you have already downloaded...

Neverwinter Nights


Oct 21, 2014 Eye of the Beholder II - Ledgend of Darkmoon Patch 1 comment

FIXED File Update Required. Please download this file to fix the issue of the game starting up complaining about a missing file. Please delete the older...

Manifested Fate MOD
Neverwinter Nights

Manifested Fate MOD

Oct 11, 2014 Manifested Fate - Beyond the Dead Full Version 8 comments

Manifested Fate is an adult survival horror adventure which features incredible detail, emphasis on crafting and reaction to player choices. Set in the...

Eye of the Beholder II Clue Book
Neverwinter Nights

Eye of the Beholder II Clue Book

Jul 23, 2014 Eye of the Beholder II - Ledgend of Darkmoon Guides 0 comments

Here is the Clue Book and a solutions guide for those times when you get stuck on some of the puzzles. Believe me, you will need this at times.

Eye of the Beholder II: v1.2
Neverwinter Nights

Eye of the Beholder II: v1.2

Jul 23, 2014 Eye of the Beholder II - Ledgend of Darkmoon Full Version 1 comment

This mod is compatible with the Diamond Edition of NWN or you must have both expansion packs: Shadows of Undrentide and Hordes of the Underdark with patch...

Post comment Comments  (20 - 30 of 54)
Also_known_as_Peter Dec 18 2010, 6:57am says:

Smeone game as western.

+2 votes     reply to comment
Also_known_as_Peter Feb 26 2011, 8:44am replied:

I meant "someone set the game as being western themed"

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Apr 28 2011, 9:13pm replied:

Corrected now. Must have been an old profile. Some time in the past all games were set to "Western" theme by default and apparently nobody updated this game profile for a while.

+1 vote   reply to comment
AUG_DUDE Dec 2 2010, 7:23am says:

wow, this game can be old, but it's the best rpg i've ever played...
(i bough it a week ago)

+2 votes     reply to comment
hackenslay Dec 1 2010, 8:15pm says:

If you have the newest update(1.69) and CEP 2.3 then you might want to check out the Higher Ground server. They allow characters up to 60th level, and loads of custom scripts to allow new spells, new Quasiclasses like the BloodFire Mage(Red Dragon Disciple/Sorceror specializing in fire magic) and areas based on the Forgotten Realms sourcebooks. You can earn Immortality and get a group together to invade the Hells and even take down the Arch-Fiend Asmodeus to earn Demi-Godhood.

+2 votes     reply to comment
Also_known_as_Peter Nov 28 2010, 6:42am says:

Heh, even now there are still NWN mods being developed at moddb.

+2 votes     reply to comment
valatmir Aug 23 2010, 6:30am says:


+2 votes     reply to comment
dingchavez Dec 25 2008, 7:38am says:

merry christmas

+4 votes     reply to comment
SirMordred Oct 19 2008, 12:46pm says:

Seriously, this is one of the greatest games ever made, to my knowledge...

It is so open, with so much to do and replay in terms of mods and/or modding...simply genius...

+3 votes     reply to comment
leilei May 23 2008, 2:23pm says:

who made the icon crappier?

+3 votes     reply to comment
Ruppetus May 23 2008, 2:53pm replied:

It was better? I always assumed that was slow bandwith on my part, and the image never loaded properly...

+3 votes     reply to comment
Ruppetus May 21 2008, 2:53pm says:

Wow, compared to some older, less popular games, this page feels pretty dead.
NWN is certainly still a good game... =D

+2 votes     reply to comment
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Neverwinter Nights
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Aurora Engine
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Release Date
Released Jun 12, 2002
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72 votes submitted.

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Highest Rated (5 agree) 10/10

NWN is a wonderful game. What surprised me was the amount of options you get to chose for your character when making him or her. There are 7 races to chose from and you can create your own sub race. There are many classes to chose from and then their is the alignment you chose for your character. The campaign is very long and the story is good - some of the areas are memorable - like Charwood village. I picked up the Deluxe edition for £1 which contains the two expansions - along with the toolset…

Dec 10 2010, 6:28pm by KnightofEquulei

Role Playing
Single & Multiplayer
Neverwinter Nights 2, Released Oct 28, 2006
Neverwinter Nights, Released Jun 12, 2002
Neverwinter Nights: Shadowguard, Released Nov 9, 2009
Neverwinter Nights: Infinite Dungeons, Released May 31, 2006
Neverwinter Nights: Witch's Wake, Released Oct 2, 2005
Neverwinter Nights: Pirates of the Sword Coast, Released Sep 20, 2005
Neverwinter Nights: Kingmaker, Released Nov 1, 2004
Neverwinter Nights: Hordes of the Underdark, Released Dec 2, 2003
Neverwinter Nights: Shadows of Undrentide, Released Jun 21, 2003

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