As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.

Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a king’s court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.

But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.

Neverwinter Nights…endless adventure!

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BETA ON THE WAY


I'm happy to announce that, more than a year and a half after the previous release of JA:P, there will finally be a beta release of July Anarchy Prologue 1.3 this coming Friday!

Version 1.3.1, the beta release of the REMIX edition, may still contain errors, but is still by far the most stable release of July Anarchy Prologue yet. The mod has been almost entirely rebuilt from the ground up, showcasing the revolutionary new spawning system that creates huge procedurally-generated battles over large maps, turning Neverwinter Nights into a fast-paced action-RPG. New units, weapons, and graphics are also in this release, as well as a heavily-revamped backstory and completely rewritten dialogue.


AI allies were mostly useless in previous versions. Here, they're smarter, stronger, and essential to capturing territory throughout the base.

As a beta, there may still be glitches and stability issues, especially with the new code. 1.3.1 also does not yet implement planned media content, such as new voicework and an ending credits movie. This version is still a work in progress and player feedback will be key to making this mod as playable as possible. However the core gameplay is nearly at the level we want it to be, being entirely different from any NWN mod prior.

It's difficult to keep track of all the changes that took place since this is a complete rebuild, but here's an approximate changelog:

New Features:

  • New, procedurally-generated battle system.
  • New territory capture mechanic.
  • New arcade-style item pickups.
  • Optional training stage to get new players acclimated.
  • New weapons such as the Vibrant Nodachi.
  • Additional enemy types such as the Skriven, Golbin Spider Riders and Azazel.
  • Revamped soundtrack including new music tracks for Adrenaline Rushes.

Gameplay Changes:

  • Enemy units can now spawn with any weapon in the game, including firearms.
  • It is now possible to eliminate the Mythan faction from the game entirely.
  • 100 AP cap has been removed, allowing for longer Adrenaline Rushes.
  • Final boss HP reduced slightly. (Does not make the fight easier, just shorter!)
  • Completely rewritten backstory in Alex's journal.
  • Codex added to Alex's journal.
  • Endgame statistics now keep track of total enemy and allied casualties throughout the game.
  • Rewrote dialogue for almost every key NPC, especially in the starting area.
  • The Communications Tower mission is more challenging and offers a more practical reward.
  • Allies have additional dialogue triggers, such as when the player kills an enemy.
  • Special units such as helicopters and tanks will spawn one at a time in Sector A, rather than all three at once.
  • Maps have been resized to accommodate the Command Zone system. Sectors E, C, and A are larger now.
  • Gunshot and explosion sounds that previously played throughout the entire area now play from random locations.
  • Battle Intensity settings now adjust how many units spawn in the area in total, not how often they spawn.

Fixes and Improvements:

  • Snipers no longer constantly scream "The Commander Is Down!"
  • Some NPCs with misplaced heads have been given the correct appearance.
  • The technicians and tanks in Sector D will no longer remain in the area after the player visits Sector A.
  • Cutscenes have been adjusted with more animations, better timing and better camera angles.
  • Completing the conversation with Nobien now properly offers quest reward.
  • You will now fail the Communications Tower mission if you abandon the tower in progress.
  • Player now has a choice to make in the final scene.
  • The "Reality" scene in the ending has been removed.
  • Autosaves now added before final boss fight.

And many more.
Be sure to check back here Friday evening for the release!

July Anarchy Prologue 1.3 REMIX Edition coming soon!

July Anarchy Prologue 1.3 REMIX Edition coming soon!

July Anarchy Prologue REMIX Edition 2 comments

Guns, guts and heavy metal return to Neverwinter Nights with an all-new spawn system that finally creates the huge, sprawling battles we were aiming for.

Manifested Fate - Beyond the Dead Mod released today for download

Manifested Fate - Beyond the Dead Mod released today for download

Manifested Fate - Beyond the Dead

I present to you, Manifested Fate! A survival horror mod for NWN.

50 more EA games soon to lose support for multiplayer online

50 more EA games soon to lose support for multiplayer online

News 150 comments

EA have not found any alternative to the dying Gamespy service and a large number of games thus lose multiplayer support.

Manifested Fate - Beyond the Dead Classes

Manifested Fate - Beyond the Dead Classes

Manifested Fate - Beyond the Dead 9 comments

Manifested Fate is a survival horror adventure set in the plague ravaged city of Phosphine.

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Comments  (0 - 10 of 58)
Lord_Cylarne
Lord_Cylarne

Hello. I'm working on a mod for Never Winter Nights. I hope to be apart of the community soon. How active is it these days?

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Farlowei
Farlowei

I see this page was used by Also_Known_As_Peter (Wagner) and that he's been trolling here. I actually remember this guy from college. We went to the same college together a couple of years back, the Holy Américo College (Colegio San Américo) of course despite being a religious college, Wagner was not affiliated with religion as another noted here but his mildly annoying non-religious views weren't problematic, it was his attitude and temper tantrums that were so it's no shock that he's remained this way.

I've actually followed him closely on this site, his mods were quite amusing actually. Now from someone whose only achievement at college was excelling at writing, his mods were pretty badly developed but he was always inept when it came to creativity.

His trolling is pathetic, I suggest you all try your best to ignore it.

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Balgeron
Balgeron

What happen to Equilibrium of the Night (Celeritas Eos) mod?

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Guest
Guest

No clue but like most of us expected, It wasn't completed. One of the mod authors was banned a few days before the page went done. It seemed like a sweet project, Won't see the light of day likely.

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pitchwhite
pitchwhite

Does anyone know why he was banned?

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Balgeron
Balgeron

You got to be kidding me. Why????

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ABJECT_SELF
ABJECT_SELF

To be honest we don't really know what happened to the demo or why the mod page was taken down. There were some creative differences between the mod team, but the CE page vanishing took us all by surprise and we've gotten no real answer from either MODDB staff or the mod's project lead as to why it was removed.
We had planned to put the project on hiatus anyway but still wanted the currently-existing versions to remain available. If there's still demand, we can see about making a new page and re-uploading our existing work.

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pitchwhite
pitchwhite

I for one would like to see a new link for downloading the demo, as I never got a chance to try it. I had the mod bookmarked a long time ago only to see it had disappeared when checking up on it.

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ABJECT_SELF
ABJECT_SELF

I'll see what I can do. We had two demos, one that was official and another that was basically a leaked version of the mod. People seemed to like the latter because it was so much bigger, but members of the team had serious reservations about some content in that version.

I should at least be able to re-upload the "Avue" demo with some tweaks. This would most likely go up on sites more dedicated to NWN until we figure out why the CE page vanished on MODDB.

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HinduMan
HinduMan

I played this a long time ago, it's a great RPG. It's too bad there aren't many mods that are developed for it today.

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