As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.

Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a king’s court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.

But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.

Neverwinter Nights…endless adventure!

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Blog RSS Feed Report abuse Latest News: July Anarchy Prologue REMIX released!

About July Anarchy Prologue REMIX Edition with 1 comment by ABJECT_SELF on Apr 26th, 2015

July Anarchy Prologue 1.31 REMIX Beta


August 12th, 2085

A full week gone and nothing.

I was excited when we took this job. I wanted to see a dragon for real. I wanted to reach right into the sky and drag one to the ground. Only a handful of Nomads have ever slain a dragon, and I would have had the chance to join that rank.

The op ends tomorrow. I'm already getting my bags packed. Maybe the dragons were a hoax created by some politicians to gain support for their pricey defense plans. Either way, they didn't need to waste OutRapture's time on this little scheme.

It's late. I think I'll give coffee a try. I'm too bored to sleep now.

I wish Serene was here...

-Journal of Alex Meda
Recovered after the Battle of Tier-Anoch



So the latest version of July Anarchy Prologue is out again. Usually that means I talk up all the new features, claim that this version is miles better than the last and try to convince you to try it even if it means buying Neverwinter Nights right now.

Instead I'm feeling oddly introspective.

Recent "politics" in PC gaming has put a new focus on modders and why they create their content. Now that it's becoming possible for modders to monetize their mods, a lot of people are asking why modders shouldn't be paid for their content, and to that point, why make mods at all without getting paid?

I don't have the answer to either. I could never monetize July Anarchy Prologue for a number of reasons. One being that I still fully intend to write the novel it's based on. Two, the mod relies on collaborative content made from hundreds of different authors over the course of a decade. (And three, it's Neverwinter Nights. Who would bother?) Not one area in July Anarchy Prologue would have been possible without the dedicated efforts of authors who contributed to the CEP and D20 Modern projects. Believe me, I tried making this without them. Wasn't pretty.

"The most detailed feedback I've gotten so far was rndl99's review back in 2010... total crap."


On that thought comes the sober realization that I've been working on this mod for five years of my life (longer if you count the early prototypes I made as a teenager when NWN first came out in 2001) and am just now getting July Anarchy Prologue to the level I want it to be. I've had nights that lasted to 6 AM, pushed college work dangerously to the side, and learned how to read a computer language just to make something that promises zero reward aside from the recognition of the people who play it (all 4 of them). My work on this has won the approval of absolutely nobody in my circle of friends and family, and only a confused playthrough from an ex-girlfriend. The most detailed feedback I've gotten so far was rndl99's review back in 2010, which means the "total crap" label still sticks.

This was the first code I ever wrote for July Anarchy Prologue. Really.

Yet again and again I keep coming back to this mod to try and improve it. I'll upload a version once a year and think "that's it, I'm done" and then a few months down the line come up with a new gameplay idea and wonder if it's crazy enough to work. Everything that's been added since that 2010 release, the Adrenaline System, the communicating AI, the alternate ending, the score system, the procedural generation and the final boss fight, was partly a push just to see if I was capable of making this happen.

Then I play the mod for myself and get lost in it. I struggle in the first few sectors because I refuse to use guns or anything that isn't a sword (grenades are fine though). I get a few Adrenaline Rushes to bounce back from defeat and rock out to a soundtrack that's changed with every single update. If I'm lucky, I actually make it to the end and watch the final cutscene unfold (and if I'm really lucky, watch it without any glitches) but sometimes when I get killed I just let the game roll on the death menu and watch the AI fight without me.

Sometimes I just grab a coffee and sit back for half an hour just watching the humans, mythans and dragons battle it out. Factions bounce back from near-defeat to capture ground. A wounded soldier cries out for help and a medic runs through a sea of enemies to save his life at the last moment. Another soldier dies in a hail of manticore spikes, and his nearby friend dramatically screams "NOOOOOOO!" into his mic. The Mythans manage to kill every human in sight and just relax on the Command Zone, only for a dragon to stroll in and cover the area in fire, starting a whole new skirmish.

"I don't think I can pack anymore into this thing without going full Kojima"


When it all comes together, I feel a strange sense of pride. It's probably undeserved, but it's a feeling worth coming back to again and again. Somewhere along the lines of stumbling through Lilac's Script Gen and sorting out tlk. file conflicts, I managed to take a game as rigid and aging as Neverwinter Nights and make it do something I've never seen before in any other game. Could my time have been better spent? Most likely. Hell, the novel could have been written three times over with all the hours I've poured into this mod (although I've made huge changes to the storyline and universe thanks to July Anarchy Prologue). But even as the mod turns 5 and I'm pushing 27, I can't stop opening the Aurora Toolset and typing another line of code, then starting the game and watching the beautiful chaos ensue.

That said, once version 1.3 leaves beta, my work on this mod should be done. Aside from the fact that I don't think I can pack anymore into this thing without going full Kojima, the time has clearly come to work on something else. This may not be my last mod as I still have Static to revisit, and I certainly have bigger plans in the July Anarchy universe than a three-hour game. I still don't have an answer as to why I did it all in the first place other than once I started, I couldn't stop. But hopefully somebody besides me can enjoy the result.

Now for God's sake, somebody please review this thing already!


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July Anarchy Prologue REMIX 1.31 Beta
Neverwinter Nights

July Anarchy Prologue REMIX 1.31 Beta

Apr 18, 2015 July Anarchy Prologue REMIX Edition Full Version 0 comments

Beta release of version 1.3. Most recent as of 4/18/2015. Features completely rewritten spawn system, new territorial warfare, new soundtrack, enhanced...

Battle of Stirling Bridge v0.92
Game

Battle of Stirling Bridge v0.92

Dec 8, 2014 Full Version 0 comments

In preparation for our release of Rise of Relthane, we decided it was time to re-lease one of our more popular older battle scenarios, the Battle for...

EOB2 Update HAK File v3.1 - Required
Neverwinter Nights

EOB2 Update HAK File v3.1 - Required

Oct 21, 2014 Eye of the Beholder II - Ledgend of Darkmoon Full Version 0 comments

UPDATED: HAK File v.3.1 - Fixed This is a required file to play the mod. Please download this file full version of the HAK file. If you have already downloaded...

CASTL.HAK
Neverwinter Nights

CASTL.HAK

Oct 21, 2014 Eye of the Beholder II - Ledgend of Darkmoon Patch 1 comment

FIXED File Update Required. Please download this file to fix the issue of the game starting up complaining about a missing file. Please delete the older...

Manifested Fate MOD
Neverwinter Nights

Manifested Fate MOD

Oct 11, 2014 Manifested Fate - Beyond the Dead Full Version 8 comments

Manifested Fate is an adult survival horror adventure which features incredible detail, emphasis on crafting and reaction to player choices. Set in the...

Eye of the Beholder II Clue Book
Neverwinter Nights

Eye of the Beholder II Clue Book

Jul 23, 2014 Eye of the Beholder II - Ledgend of Darkmoon Guides 0 comments

Here is the Clue Book and a solutions guide for those times when you get stuck on some of the puzzles. Believe me, you will need this at times.

Post comment Comments  (40 - 50 of 58)
douschifer
douschifer Mar 16 2006, 7:29pm says:

This game wroks to godly extremes but it would so much kooler if you could play it without cd

+4 votes     reply to comment
SuperRad
SuperRad Jan 2 2006, 4:43pm says:

:wub:

+3 votes     reply to comment
hanjinsan
hanjinsan Dec 27 2005, 1:57pm says:

ı love tihs game and ım looking mods for it. ı guess here some mods deleted. :(

+3 votes     reply to comment
Culpable88
Culpable88 Jun 24 2005, 1:48pm says:

Best game EVER!

+3 votes     reply to comment
TheDebonairNomad
TheDebonairNomad May 8 2005, 11:24am says:

NWN2 = 2006

+3 votes     reply to comment
frosty-theaussie
frosty-theaussie Nov 23 2006, 8:51pm says:

We will have no discussion of No-CD cracks or patches here, thank-you.

+3 votes     reply to comment
Wigg
Wigg Feb 22 2005, 7:04pm says:

I have a huge mod. 210+ areas. "Mostly" done. Currently All DM's and Builders are in school. I need help keeping up and finishing out this mod. Anyone want to see what we have going on you can go to www.savagenorth.com and check the screenshots and the description. Email me if you are interested. im easy to get along with, just terribly anal about appearance and theme. ;)

+3 votes     reply to comment
HangPhyr
HangPhyr Dec 22 2004, 6:44am says:

Ronald this game is definently not underapreciated by modders.

Go to Nwvault.ign.com . They have a massive collection of 3rd party crap.

+3 votes     reply to comment
Tomato-Killer
Tomato-Killer Aug 17 2004, 8:30pm says:

well :P if ya want sometimes anyone if you have both expansions contact me on msn we could play sometime ;)

+3 votes     reply to comment
Shadowjoe
Shadowjoe Aug 10 2004, 3:27pm says:

This is an excellent game...
Super grfx and sound.
It takes some times to get used to camera angles, but when you get familiar with it, it's simply addictive

+3 votes     reply to comment
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Neverwinter Nights
Platforms
Windows, Mac, Linux
Developer
BioWare
Publisher
Infogrames
Engine
Aurora Engine
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Official Page
Bioware.com
Release Date
Released Jun 12, 2002
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9.3

73 votes submitted.

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Highest Rated (5 agree) 10/10

NWN is a wonderful game. What surprised me was the amount of options you get to chose for your character when making him or her. There are 7 races to chose from and you can create your own sub race. There are many classes to chose from and then their is the alignment you chose for your character. The campaign is very long and the story is good - some of the areas are memorable - like Charwood village. I picked up the Deluxe edition for £1 which contains the two expansions - along with the toolset…

Dec 10 2010, 6:28pm by KnightofEquulei

Style
Genre
Role Playing
Theme
Fantasy
Players
Single & Multiplayer
Project
AAA
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Sequels
Neverwinter Nights 2, Released Oct 28, 2006
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Neverwinter Nights, Released Jun 12, 2002
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Expansions
Neverwinter Nights: Shadowguard, Released Nov 9, 2009
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Neverwinter Nights: Infinite Dungeons, Released May 31, 2006
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Neverwinter Nights: Witch's Wake, Released Oct 2, 2005
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Neverwinter Nights: Pirates of the Sword Coast, Released Sep 20, 2005
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Neverwinter Nights: Kingmaker, Released Nov 1, 2004
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Neverwinter Nights: Hordes of the Underdark, Released Dec 2, 2003
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Neverwinter Nights: Shadows of Undrentide, Released Jun 21, 2003
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5 months ago
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