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A pixelated real time strategy game depicting the empires and kingdoms of the napoleonic wars. Command will be at the officer level in game, wherein the player will be able to give specific orders to troops - and will require active participation.
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Hey everyone! :)
I have had a very busy week and have finally gotten a chance to sit down and do this. I hope that you've checked out the video I posted yesterday! It gives a better idea of what the gameplay looks like that images can't really relate.
Here it is, just incase you haven't. :)
As to the events of the week, let me run through the list that I had posted last week regarding what I wanted to get done;
As for what I got done? Well, here's what I finished.
As I explained, death animations were the big thing that made it in this week. The sound effects are nice and all, but it's no fun to just watch that soldier you killed just up and vanish.
The game is coming together nicely, I think, for two weeks worth of work put into it. I want to see more variation in the battlefield units, so that it isn't just the same. I think that once I get the rank and file dressing working, and have the units spawning from an array, I will be able to add different units into the mix - so that some end up with a ripped jacket, or some have bandages, mustaches, etc. That will take a little while, though, as each of those animations need to be updated by hand for every variation. :P
So, this is where the game is at right now. I am going to be working on a lot of graphics stuff for the next week, as there has been a little snag in development code wise;
Construct 2 allows the use of events and such to develop your game. Well, in the free version, which I used to create this game so far, I have hit the limit of one hundred events. As you can see, it paid off - the game functions well - but in order to continue development I will need to get the upgraded license, which I am happy to do. Having just moved to a new state in the past month, however, I am a little strapped for cash. Development is not stopping on the game, but I can only work on art right now until I purchase that updated license. I added a donate button to the top of the page, and will link it at the end of this post. If you like what I'm doing and feel like you want to contribute a little bit, I'd very much appreciate it.
If you don't, then I will still continue development. I'm starting a new job in a few weeks and should have the cash to purchase a license sometime in the next few months, but until then I can, as I've said, only work on art. :)
My plans, however, for the next few months ( once I pick up the coding part again ) are as follows;
So those are the plans. I hope that you folks like the game, and look on the page for more updates! Even if coding is not happening until I get a license, I can still post art and concepts. :)
Until then, I'll see you folks next week!
Here's the donate button, by the by!
Follow progress updates on my twitter, too! Twitter.com
Latest tweets from @aeaio
20hours 56mins ago
Long time coming, new blog up at T.co
Mar 7 2014, 7:47pm
@EGOSOFT Don't let the negative feedback get to you. A lot of people are really enjoying this game. :)
Nov 16 2013, 10:52am
Sep 22 2013, 7:27am
Sep 21 2013, 7:19am
Sep 19 2013, 8:15pm
hmm. should I model super low poly bolts or just stick them on the texture and give them a bump map? I don't know which will look better.
Sep 16 2013, 10:10pm
@gameinformer probs for the best. i did pvp when it first launched into open beta and it was a disaster. :/
Sep 15 2013, 8:09pm