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A pixelated real time strategy game depicting the empires and kingdoms of the napoleonic wars. Command will be at the officer level in game, wherein the player will be able to give specific orders to troops - and will require active participation. The player is truly the officer, and will be ordering their troops to make ready, take aim, fire, position and reload - all of which need to be followed in a strict order to maintain superiority on the field. This game is in very early development. Some of the features are in though, and you are able to order your troops through all of the positions, including firing. Lots needs to be done, but I thought this would be a great forum to discuss what the community thinks as well as showcase the games development (and keep me on track. :) )

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Bullets!
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kubli
kubli

ooooh damn.

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Description

So this might not look too different from the previous pictures, but there's a few changes that you should know about. :) First off, bullets now have an impact and miss sound attached to them, so when they hit someone you know it. :)

Secondly, if bullets do manage to miss and hit the ground, they produce a striking animation. Looks nifty, and adds to the ambience.

French and British officers are finished and now have all associated animations for their actions in game. They'll raise and lower their swords on command and march. :)

I'll work on the death and blood animations later this week. Hope you all enjoy! :)