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A pixelated real time strategy game depicting the empires and kingdoms of the napoleonic wars. Command will be at the officer level in game, wherein the player will be able to give specific orders to troops - and will require active participation. The player is truly the officer, and will be ordering their troops to make ready, take aim, fire, position and reload - all of which need to be followed in a strict order to maintain superiority on the field. This game is in very early development. Some of the features are in though, and you are able to order your troops through all of the positions, including firing. Lots needs to be done, but I thought this would be a great forum to discuss what the community thinks as well as showcase the games development (and keep me on track. :) )
Some upgrades to the system. :) I added in an officer who will announce what it is you're commanding. He's pretty cool. Placeholder sprite for now, will be updating that and the british with appropriate officer attire and sword.
Otherwise there's some other stuff - Bullets, as you see, adopt random direction from launch.
Units are clumped. Looks a little more napoleonic and a little less spread out.
Bullets have a chance of either killing outright, missing and passing through behind, or striking the ground infront. Random variables are my new love.