Make HTML5 Games

Make HTML5 Games - No Programming Required

Construct 2 is the follow up from Scirra's Construct Classic which has had around 500,000 downloads to date. Construct 2 allows people to make game in an intuitive and visual way. Scirra's ambition is to make Construct 2 better, more stable and more powerful than Construct Classic. Construct 2 is based on years of experience developing Construct Classic.

Export to HTML5

Construct 2 initially only exports to HTML5, but more export formats are going to be supported in the future such as EXE and possibly native mobile applications. Construct 2 is mainly for 2D game development. It aims to open the doors of game making to everyone by presenting making games in a visual and intuitive way.

HTML5 Demos

Scirra has released a couple of fully playable and functional HTML5 demos. The project files for these demos can also be downloaded and experimented with.

Construct 2 Versions

There are currently three versions of Construct 2, the free edition, the standard early adopter and the business early adopter. The free version comes bundled with free music, sound effects, ambient sounds and animated sprites. The paid editions release a few restrictions the free version places and also come with far more resources to use in your games.

Learning Resources

Scirra's website has lots of tutorials and their forum is very active.

Download Free Edition

You can download Construct 2 Free Edition here. Make some games today!

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Event Editor Space Blaster - editing the title screen Space Blaster game being designed
Blog RSS Feed Report abuse Latest News: Centauri Sector - Update 0.22, Mac Version and Winter Sale!

About Centauri Sector with 0 comments by LWGames on Dec 17th, 2014

After a few weeks and a few closed versions, Update 0.22 is here, ready to be played on PC and Mac. This update brings a few new mechanics, improves progression, adds a few new missions and fixes to several bugs.

gameplay additions/changes:

- retreat mechanic: you can now retreat from ongoing missions (Shift+R) it takes 10 seconds and you cannot control the ship during this time.
- escorts are not lost when loosing the flagship, unless they got destroyed in the battle.
- capacitor can be dissipated faster on default energy level
- 1 additional module slot for each flag ship.
- when a friendly fleet is lost during a player mission, that wing is destroyed on the campaign map too.
- friendly and pirate fleets change their composition only when they are produced/built by their factions and not when the player levels up.
- final mission in the Tabula Rasa system – Assault on The Pirate Base
- pirates will send fleets to intercept the player if they are low on resources.
- improved transport missions when a friendly fleet is around(transport warps away after the attackers are destroyed)
- improved ceptors’s behaviour
- improved/tweaked progression, prices and weapons.

Read the full update log here:

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Post comment Comments  (0 - 10 of 18)
Leandrus Nov 7 2014, 7:56am says:

Hello All.
Somebody should update the "Platforms" supported by the engine.
I add a game in SlideDB and the was no construct 2 option because there no Android support for it.
Please update :)

+2 votes     reply to comment
Wisdoms Aug 22 2014, 3:59am says:

Simply the best.

+2 votes     reply to comment
Guest Jun 3 2014, 11:37am says:

What does it mean when it says it only exports in HTML5?

+1 vote     reply to comment
3dslider Jan 11 2014, 5:11pm says:

Easy and powerfull for 2D games creation !

+2 votes     reply to comment
Toyotame Sep 11 2013, 1:05pm buried:


This engine is really awful, its need to bundle freaking whole Chromiun engine to run primitive game

-9 votes     reply to comment
UlpoMedia Apr 28 2013, 3:34pm says:

I love this engine!, is very fast for created game!

+3 votes     reply to comment
barbatos1995 Mar 20 2013, 6:07am says:

it look easier than mmf2 xDDD

+3 votes     reply to comment
dialgabrite Dec 16 2014, 9:33pm replied:

I can rest assure you, it is. One thing I loved about switching to C2, is that although it is way better, it was also similar enough to MMF that I could easily carry my knowledge over without having to learn too much extra. Their manual is also very detailed and new features also get added to it in a timely manner. The manual for MMF is dinosaur aged.

Oh, and probably the biggest thing MMF is inferior with, is the default platform movement. It is SOOOOOO broken in MMF, and they refuse to fix it, making excuses like "this is only even here for legacy support, just make your own custom engine" despite advertising them as friendly for beginners in the same way construct is, while never explaining why they can't just fix/improve it. There is also "Platform Movement Object", shortened to PMO, a third party extension that is somewhat better... it has less bugs, but it still pails to the default in Construct. It is more limited... like for example, you can force something to "jump" via an action, but unlike C2, it has nothing like an "is jumping?" condition. But the best thing is probably the mentality. The C2 manual actually encourages you to use their default one instead of making a custom one. Basically, they recognize that making your work easier, equates to effeciency/motivation, rather than laziness.

Oh and try doing the following in both programs. I dare you.
1. Give a character object Platform Behavior/PMO
2. Make a platform object that is solid behavior or set it up as an obstacle in PMO.
3. Make this platform move.
4. Run the game, and then try to stand on it.

Let's just say.. the difference... is huge, but simple.
It's a huge game changer and using Construct 2 adds many more possibilities... many of which become allowed simply due to motivation or work effeciency factors. In other words, more effort is actually worth putting in.

+1 vote     reply to comment
TheUnabridgedGamer Mar 9 2012, 11:35am says:

Okay, ever since the little trail that resulted from my first comment -- I take no issue with Construct 2, it just sort of came out of nowhere (at least for me). I hope you guys succeed with it, and maybe even manage to get within the realm of 3D games.

I'm still going to be using Construct Classic, but I wish you guys all the best.

+3 votes     reply to comment
TheUnabridgedGamer Sep 15 2011, 3:08pm says:

Correct me if I'm wrong -- but wasn't Construct made to be an open source engine?

+6 votes     reply to comment
Guest May 3 2013, 8:20pm replied:

This comment is currently awaiting admin approval, join now to view.

Scirra Creator
Scirra Feb 1 2012, 9:42am replied:

We have Construct Classic, and open source game making engine.

We have since written a new engine from the ground up, Construct 2, which isn't open source.

They are both very distinct.

+4 votes   reply to comment
VegBerg Oct 2 2011, 1:11pm replied:

They probably thought they could change that by adding a "2" at the end :c

-2 votes     reply to comment
Scirra Creator
Scirra Feb 1 2012, 9:43am replied:

We added a 2 to the end because it's our second game engine! They are not the same product.

+7 votes   reply to comment
figalot Oct 9 2011, 6:33am replied:

You are a ******* idiot. Construct 1 was mostly in c++ and this is now in html5 and javascript (making it web compatible). So basically its a whole new engine.

+2 votes     reply to comment
koburamoe Oct 10 2011, 4:49pm replied:

Construct 1 is still FREE and OPEN-SOURCE .... so i don't see the big hoey about the fact that they want to make a profit out of a new web compatible version .

+5 votes     reply to comment
koburamoe Feb 3 2012, 2:30am replied:

Exactly , at least people can still use the open source one for free and commercial use , The second one is more for web-use , i don't like web games :(

+1 vote     reply to comment
Rmas Feb 3 2012, 11:42am replied:

You can use Construct 2 for commercial use too!

+5 votes     reply to comment
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Released Jul 1, 2011
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