Make HTML5 Games

Make HTML5 Games - No Programming Required

Construct 2 is the follow up from Scirra's Construct Classic which has had around 500,000 downloads to date.  Construct 2 allows people to make game in an intuitive and visual way.  Scirra's ambition is to make Construct 2 better, more stable and more powerful than Construct Classic.  Construct 2 is based on years of experience developing Construct Classic.

Export to HTML5

Construct 2 initially only exports to HTML5, but more export formats are going to be supported in the future such as EXE and possibly native mobile applications.  Construct 2 is mainly for 2D game development.  It aims to open the doors of game making to everyone by presenting making games in a visual and intuitive way.

HTML5 Demos

Scirra has released a couple of fully playable and functional HTML5 demos.  The project files for these demos can also be downloaded and experimented with.

Construct 2 Versions

There are currently three versions of Construct 2, the free edition, the standard early adopter and the business early adopter.  The free version comes bundled with free music, sound effects, ambient sounds and animated sprites.  The paid editions release a few restrictions the free version places and also come with far more resources to use in your games.

Learning Resources

Scirra's website has lots of tutorials and their forum is very active.

Download Free Edition

You can download Construct 2 Free Edition here.  Make some games today! 

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Event Editor Space Blaster - editing the title screen Space Blaster game being designed
Blog RSS Feed Report abuse Latest News: DevLog# 7

About No More Probes with 0 comments by atomoso on Jul 27th, 2014

DevLog #7

I present you my latest "Obstacle" - the Totem

- By making full circles around it ( native american rain dance ) you can charge it up, up to 5 times. After that the next circle will trigger a thunder attack:

- if there are robots on screen it will hit one
- if it is raining and there are robots on screen, it will hit two of them
- if there are no enemies on screen, there is a 50/50 change for the thunder to hit you ( the player ) or the main generator charging it with 30 energy

There are only a couple of things I want to implement before I share my alpha build with you guys. 
After that I will focus on my Greenlight campaign. 

BTW can anyone point me to a good article/ thread about that?

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Post comment Comments  (0 - 10 of 15)
Guest Jun 3 2014, 11:37am says:

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3dslider Jan 11 2014, 5:11pm says:

Easy and powerfull for 2D games creation !

+2 votes     reply to comment
Toyotame Sep 11 2013, 1:05pm buried:


This engine is really awful, its need to bundle freaking whole Chromiun engine to run primitive game

-8 votes     reply to comment
UlpoMedia Apr 28 2013, 3:34pm says:

I love this engine!, is very fast for created game!

+3 votes     reply to comment
barbatos1995 Mar 20 2013, 6:07am says:

it look easier than mmf2 xDDD

+3 votes     reply to comment
TheUnabridgedGamer Mar 9 2012, 11:35am says:

Okay, ever since the little trail that resulted from my first comment -- I take no issue with Construct 2, it just sort of came out of nowhere (at least for me). I hope you guys succeed with it, and maybe even manage to get within the realm of 3D games.

I'm still going to be using Construct Classic, but I wish you guys all the best.

+3 votes     reply to comment
Guest May 3 2013, 8:20pm replied:

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Scirra Feb 1 2012, 9:42am replied:

We have Construct Classic, and open source game making engine.

We have since written a new engine from the ground up, Construct 2, which isn't open source.

They are both very distinct.

+4 votes     reply to comment
Scirra Feb 1 2012, 9:43am replied:

We added a 2 to the end because it's our second game engine! They are not the same product.

+7 votes     reply to comment
Rmas Feb 3 2012, 11:42am replied:

You can use Construct 2 for commercial use too!

+5 votes     reply to comment
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