Make HTML5 Games

Make HTML5 Games - No Programming Required

Construct 2 is the follow up from Scirra's Construct Classic which has had around 500,000 downloads to date. Construct 2 allows people to make game in an intuitive and visual way. Scirra's ambition is to make Construct 2 better, more stable and more powerful than Construct Classic. Construct 2 is based on years of experience developing Construct Classic.

Export to HTML5

Construct 2 initially only exports to HTML5, but more export formats are going to be supported in the future such as EXE and possibly native mobile applications. Construct 2 is mainly for 2D game development. It aims to open the doors of game making to everyone by presenting making games in a visual and intuitive way.

HTML5 Demos

Scirra has released a couple of fully playable and functional HTML5 demos. The project files for these demos can also be downloaded and experimented with.

Construct 2 Versions

There are currently three versions of Construct 2, the free edition, the standard early adopter and the business early adopter. The free version comes bundled with free music, sound effects, ambient sounds and animated sprites. The paid editions release a few restrictions the free version places and also come with far more resources to use in your games.

Learning Resources

Scirra's website has lots of tutorials and their forum is very active.

Download Free Edition

You can download Construct 2 Free Edition here. Make some games today!

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Mothership is being made in Construct 2 and this has its ups and downs. Arrays and javascript are quite difficult without proper plug-in editing. After we jumped through some hoops we finally got a system working. The player's inventory is stored in an array. Once we receive it we can see what items we have:


Slots and Rarities

Rarities


Some items are more rare than others. We set up a different rarity tier system than from the usual. There are 7 rarities in the game and 8 sub-levels to each for a grand total of 56 upgrade levels! We thought we should go for a militaristic research theme instead of the typical common- rare-epic nomenclature . The tiers are from left to right: Basic, Advanced, Experimental, Developed, Improved, Augmented, and Excelsior (the bottom two are invalid and empty slots). Your weapon's projectile will change color depending on its rarity.

upgrades 1


The upgrade level of the item goes from No upgrade, to 7 upgrades. The final upgrade will increase the item's rarity and return it to a no upgrade status. This is an upgrade system seen in some mobile games that will fit the game well. Once at the max upgrade level of Orange+7 (Excelsior Infinity) The item will have reached its maximum potential.


Weapon Stats

cannoninv 1weaponstats


Modules can roll different stats and some have better chances than others. Most modules have a special effect. For cannons and turrets the effect has a chance to be applied on their projectile. The chance for these effects to trigger will scale with their level. The values will not scale. This means that a Plasma Cannon with a 0.5 base stun duration will continue to have a 0.5 second stun at max level, however, the player could find a cannon with a higher stun duration. This gives the player the incentive to continue to try for their favorite cannon to try to get higher rolls while also leveling their current modules to ensure they can clear stages.


Weapon Effects

mothershipstun


Here is a cannon with a stun attribute. The enemy cannot attack or move until the lightning bolt fades (WIP).

mothershipburn


Here we have a ship affected by a burn. If you look closely you can see its hp dropping. Fires will ignore shields but not armor (% dmg reduction). This can be very handy as burns can stack.

mothershippull


This pull effect is great for melee built motherships or to help group enemies together. It causes the enemy ships to bounce off the hull!

mothershippush


Push threats away with this special attribute. Be careful not to push them out of firing range!

More to be shown in the future.


Orb Stats

orbinv 1orbstats


Orbs have various stats that set them apart from other modules. They have a distance from the ship that they stay at and a rotation direction. They also have an orbiting speed. Various combinations of orbs at different speeds and distances can give you better defensive as well as offensive options. Combining orbs with other modules will form the main strategy of your mothership.

spintowin


Varying orbs and distances. Shuriken orbs deal damage on contact and would be better for dealing damage at a set distance. Other orbs can provide passive bonuses to better aid your ship (similar orbs can stack buffs too). A few examples of passive abilities include:

Armor Boost - % damage reduction

Rotation Boost - % rotation speed increase for all turrets

Damage Boost - % increased overall damage

Cannon Damage - % increase damage specifically for cannons

Mineral Boost - Increased income from mineral drops

Viewer Armor - Increased % damage reduction for viewer ships (scales with # of viewers)

Cooldown Boost - Faster cooldowns on cores



Conclusion


spannerpointHOLD ON! You forgot to mention Cores! Also, Modules have HP!


Oh right you are Spanner. Cannons, turrets and orbs all have hp and they can be destroyed! When they are destroyed your ship will gradually get weaker. While this may not be a problem for the early game this can become a drastic change for late game ships! Also, in hardcore stream mode, when a module is destroyed you have a small chance of losing it. Forever. If your ship is destroyed you have a chance to lose it as well! So be careful! Cores will be another topic for another day.

~ Andrew Barontini - Lead Game Developer - Mach V Gaming

Twitter - @Healstation HealWalk Discord - Mach V MachVGaming

Mothership Week #2
Mothership

Mothership Week #2

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Dev blog #8 Starcon

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Visiting Starcon and showcasing our game (Cool photos included).

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38 Steam achievements added, targeting with flamethrower, bug fixes and improvements.

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Comments  (0 - 10 of 17)
Leandrus
Leandrus

Hello All.
Somebody should update the "Platforms" supported by the engine.
I add a game in SlideDB and the was no construct 2 option because there no Android support for it.
Please update :)

Reply Good karma Bad karma+2 votes
Wisdoms
Wisdoms

Simply the best.

Reply Good karma Bad karma+2 votes
Guest
Guest

What does it mean when it says it only exports in HTML5?

Reply Good karma Bad karma+1 vote
threedslider
threedslider

Easy and powerfull for 2D games creation !

Reply Good karma Bad karma+2 votes
Toyotame
Toyotame

(buried)

This engine is really awful, its need to bundle freaking whole Chromiun engine to run primitive game

Reply Good karma Bad karma-9 votes
UlpoMedia
UlpoMedia

I love this engine!, is very fast for created game!

Reply Good karma Bad karma+3 votes
barbatos1995
barbatos1995

it look easier than mmf2 xDDD

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TheUnabridgedGamer
TheUnabridgedGamer

Okay, ever since the little trail that resulted from my first comment -- I take no issue with Construct 2, it just sort of came out of nowhere (at least for me). I hope you guys succeed with it, and maybe even manage to get within the realm of 3D games.

I'm still going to be using Construct Classic, but I wish you guys all the best.

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TheUnabridgedGamer
TheUnabridgedGamer

Correct me if I'm wrong -- but wasn't Construct made to be an open source engine?

Reply Good karma Bad karma+6 votes
Guest
Guest

Construct and Construct 2 are not the same thing.

Reply Good karma Bad karma0 votes
Scirra Creator
Scirra

We have Construct Classic, and open source game making engine.

We have since written a new engine from the ground up, Construct 2, which isn't open source.

They are both very distinct.

Reply Good karma+4 votes
VegBerg
VegBerg

They probably thought they could change that by adding a "2" at the end :c

Reply Good karma Bad karma-2 votes
Scirra Creator
Scirra

We added a 2 to the end because it's our second game engine! They are not the same product.

Reply Good karma+7 votes
figalot
figalot

You are a ******* idiot. Construct 1 was mostly in c++ and this is now in html5 and javascript (making it web compatible). So basically its a whole new engine.

Reply Good karma Bad karma+2 votes
koburamoe
koburamoe

Construct 1 is still FREE and OPEN-SOURCE .... so i don't see the big hoey about the fact that they want to make a profit out of a new web compatible version .

Reply Good karma Bad karma+5 votes
koburamoe
koburamoe

Exactly , at least people can still use the open source one for free and commercial use , The second one is more for web-use , i don't like web games :(

Reply Good karma Bad karma+1 vote
Rmas
Rmas

You can use Construct 2 for commercial use too!

Reply Good karma Bad karma+5 votes
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Highest Rated (2 agree) 10/10

Excelent... fast and intituive!!!

May 8 2013 by UlpoMedia

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