Do you want to make a complex dynamic pattern formation with various patterns that can be moved and reassembled? Look at my previous Peppa Pig and the following formations with CAI Xukun and Big Wolf, etc. I made a riding and cutting Battle group mod that automatically generated formations according to images. It is expected to be released at the end of October this year. I can select various pattern templates in my system and automatically generate corresponding formations according to the image lines, so that riding hack becomes the top flow of war games and generates some formations according to the preferences of the group:

There are seven formations to choose from: Goose, Peppa Pig, Big Wolf, Chicky, Tinkerbell and Kakarot. - The interface that allows players to define their own formations is not available for now. If you need to realize the formation of your own pattern, you may as well go to my xxx.brf to see how zxpq-zxpq7 these 7 models are done. As long as you master the practice of doing these 7 models, the current version can make the formation system of your own pattern by replacing these several models.

Wait for 10 seconds to start the battle, then switch back and forth to select different formations according to the above prompts, press enter to confirm the formation type. After prompted to change, press shift to switch back and forth to select the confirmed formation size, and press enter to confirm the size range of the formation. Then, after the prompt is changed, press shift left and right to switch back and forth to select the station spacing of each soldier in the confirmed formation, and press enter to confirm the soldier spacing. After the complete shape of the formation is generated, press the prompt until the data is completely generated. You can press V to switch whether the formation can be moved or not, and then switch to movable state. By default, the formation moves forward according to the direction of the lens. At this point, press M to switch the conversion between the free shot and the player shot, so that the camera can move freely in 3d space according to WASD and perspective to match the directional movement of the formation. Then, when the formation is in the static state, i.e. pressing v to no motion state, press b to switch the movement mode of the formation, which can be cut three times to carry out the cycle. The first default mode is that each soldier moves freely, but this will make the formation pattern fall apart when moving, but by pressing V to issue the stop command, the formation soldiers will return to the proper position which can be formed into the pattern. Press b once to move to the second motion mode, the soldier will still fall apart in the movement process, but it will be corrected to the formation pattern position in seconds after stopping the movement. Press b once again to move to the third motion mode, which can ensure that the formation maintains its own formation pattern while moving, but cannot flexibly fine-tune its position to the approaching enemy when stationary. Therefore, it is recommended to press b to switch back to the first motion mode in the static state. When the soldier needs to move to maintain the formation, the third motion mode of b can be used. The second motion mode of b can be used for the formation position after the soldier slowly recovers the movement.



In short, M is free to switch shots, v and the up and down left and right arrow buttons cooperate with the camera to make the formation move as a whole, and b controls whether the formation pattern will not fall apart during the movement of soldiers in the formation.



Then note the number of options for formation generation. Formation type has an option to not generate formation, you can disable formation. The size of the formation refers to the size of the overall area of the pattern of the formation in the battlefield. If the size is adjusted to a large extent, the number of soldiers will be more in the case of a certain distance between soldiers' positions. The pattern may be described by soldiers more finely, but the engine may not be able to withstand jumping out.

The spacing choice of soldiers of the formation and the size of the impact is similar, that is, the formation of the pattern is not fine, but can be combined with the size of adjustment, such as size amplification 2 times, spacing amplification 2 times, the fine degree of the pattern and the engine burden is almost equivalent.

Subsequent updates:

Automatic Pattern formation system v0.32 changes:

1. Removed the bug where useless field triggers increased speed, and the effect of field scripts on escape made formations break easily.

2. Skip the opening merchant quest to adjust player stats

3. The player can use 10 formations, that is, 3 new formations, namely butterfly array, KFc Grandpa Array, and China map formation

Diy Pattern Formation system 0.4 changes:

When the war starts there's a choice between y and n. Determine if you are playing as a breaker or a lineman.

If the player chooses his own break, then a hostile random formation will emerge. If the player chooses a array, then he'll still have a choice, like the previous version, of what pattern to list. Note that as a break, the opposing team's formation is not moving, while our formation can control movement as described in the initial version.

- Added several formations, including Dika Ultraman, Pikachu and hellokitty formations, Qimen Eight Diagrams of China map, and knacken Chinese page patterns

Added a lens mode, which is currently the default lens from Warband. There are three kinds of shots: player free shot and vertical overhead shot. When looking down vertically at the camera, it looks at the player vertically from the top down, with the player as the center of the screen. The player still moves and attacks in the same way. This is the main way for the player to see how the formation is arranged. Move at an overhead Angle.

There are still some things to be done the last time will be more finished. Is that the map will be updated later with the nominal army. That is, all in the form of divisions or columns, no longer showing specific troop composition. Because if the formation is going to come out of the big map army, you need too many troops. Therefore, we need to adjust the mapping relationship between large map troops and battlefield troops later

Automatic Pattern Formation System 0.5 changes:

1. Adjust the troop structure on the map. At present, when entering the field battlefield, it is still determined by pressing Y and N whether our side is in formation or the other side is in formation.

2. Add automatic combat mode, which is used for hanging up and recording videos. After switching mode by pressing J on the big map, players will lose control in the field battle with any troops. The formation template will also be switched to the next category, which is mainly used for automatic hang-up live broadcast when I do other things at night or sleep, and for the duration of live broadcast for gangbangers, you can leave it on.

Pay attention to the formation instruction folder for the current type of actual installation and operation techniques


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Auto DIY special formation system

Do you want to make a complex dynamic pattern formation with various patterns that can be moved and reassembled? Look at my previous Peppa Pig and the following formations with CAI Xukun and Big Wolf, etc. I made a riding and cutting Battle group mod that automatically generated formations according to images. It is expected to be released at the end of October this year. I can select various pattern templates in my system and automatically generate corresponding formations according to the image lines, so that riding hack becomes the top flow of war games and generates some formations according to the preferences of the group:

There are seven formations to choose from: Goose, Peppa Pig, Big Wolf, Chicky, Tinkerbell and Kakarot. - The interface that allows players to define their own formations is not available for now. If you need to realize the formation of your own pattern, you may as well go to my xxx.brf to see how zxpq-zxpq7 these 7 models are done. As long as you master the practice of doing these 7 models, the current version can make the formation system of your own pattern by replacing these several models.

Wait for 10 seconds to start the battle, then switch back and forth to select different formations according to the above prompts, press enter to confirm the formation type. After prompted to change, press shift to switch back and forth to select the confirmed formation size, and press enter to confirm the size range of the formation. Then, after the prompt is changed, press shift left and right to switch back and forth to select the station spacing of each soldier in the confirmed formation, and press enter to confirm the soldier spacing. After the complete shape of the formation is generated, press the prompt until the data is completely generated. You can press V to switch whether the formation can be moved or not, and then switch to movable state. By default, the formation moves forward according to the direction of the lens. At this point, press M to switch the conversion between the free shot and the player shot, so that the camera can move freely in 3d space according to WASD and perspective to match the directional movement of the formation. Then, when the formation is in the static state, i.e. pressing v to no motion state, press b to switch the movement mode of the formation, which can be cut three times to carry out the cycle. The first default mode is that each soldier moves freely, but this will make the formation pattern fall apart when moving, but by pressing V to issue the stop command, the formation soldiers will return to the proper position which can be formed into the pattern. Press b once to move to the second motion mode, the soldier will still fall apart in the movement process, but it will be corrected to the formation pattern position in seconds after stopping the movement. Press b once again to move to the third motion mode, which can ensure that the formation maintains its own formation pattern while moving, but cannot flexibly fine-tune its position to the approaching enemy when stationary. Therefore, it is recommended to press b to switch back to the first motion mode in the static state. When the soldier needs to move to maintain the formation, the third motion mode of b can be used. The second motion mode of b can be used for the formation position after the soldier slowly recovers the movement.



In short, M is free to switch shots, v and the up and down left and right arrow buttons cooperate with the camera to make the formation move as a whole, and b controls whether the formation pattern will not fall apart during the movement of soldiers in the formation.



Then note the number of options for formation generation. Formation type has an option to not generate formation, you can disable formation. The size of the formation refers to the size of the overall area of the pattern of the formation in the battlefield. If the size is adjusted to a large extent, the number of soldiers will be more in the case of a certain distance between soldiers' positions. The pattern may be described by soldiers more finely, but the engine may not be able to withstand jumping out.

The spacing choice of soldiers of the formation and the size of the impact is similar, that is, the formation of the pattern is not fine, but can be combined with the size of adjustment, such as size amplification 2 times, spacing amplification 2 times, the fine degree of the pattern and the engine burden is almost equivalent.

Subsequent updates:

Automatic Pattern formation system v0.32 changes:

1. Removed the bug where useless field triggers increased speed, and the effect of field scripts on escape made formations break easily.

2. Skip the opening merchant quest to adjust player stats

3. The player can use 10 formations, that is, 3 new formations, namely butterfly array, KFc Grandpa Array, and China map formation

Diy Pattern Formation system 0.4 changes:

When the war starts there's a choice between y and n. Determine if you are playing as a breaker or a lineman.

If the player chooses his own break, then a hostile random formation will emerge. If the player chooses a array, then he'll still have a choice, like the previous version, of what pattern to list. Note that as a break, the opposing team's formation is not moving, while our formation can control movement as described in the initial version.

- Added several formations, including Dika Ultraman, Pikachu and hellokitty formations, Qimen Eight Diagrams of China map, and knacken Chinese page patterns

Added a lens mode, which is currently the default lens from Warband. There are three kinds of shots: player free shot and vertical overhead shot. When looking down vertically at the camera, it looks at the player vertically from the top down, with the player as the center of the screen. The player still moves and attacks in the same way. This is the main way for the player to see how the formation is arranged. Move at an overhead Angle.

There are still some things to be done the last time will be more finished. Is that the map will be updated later with the nominal army. That is, all in the form of divisions or columns, no longer showing specific troop composition. Because if the formation is going to come out of the big map army, you need too many troops. Therefore, we need to adjust the mapping relationship between large map troops and battlefield troops later

Automatic Pattern Formation System 0.5 changes:

1. Adjust the troop structure on the map. At present, when entering the field battlefield, it is still determined by pressing Y and N whether our side is in formation or the other side is in formation.

2. Add automatic combat mode, which is used for hanging up and recording videos. After switching mode by pressing J on the big map, players will lose control in the field battle with any troops. The formation template will also be switched to the next category, which is mainly used for automatic hang-up live broadcast when I do other things at night or sleep, and for the duration of live broadcast for gangbangers, you can leave it on.

Pay attention to the formation instruction folder for the current type of actual installation and operation techniques


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破阵(diy阵型系统)Auto DIY special formation system 0.4

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Auto DIY special formation system v0.32

Auto DIY special formation system v0.32

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Auto DIY special formation system v0. 32

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killyouready Creator
killyouready - - 394 comments

Note that in the current version 0.7 and before, the formation was based on the player facing a certain distance, please note that the main area facing the battlefield, don't look back from the opening position or anything like that, which will brush out of the boundary of the scene, the soldier will brush out of the boundary depending on the formation, this will lead to game run out

Reply Good karma+1 vote
killyouready Creator
killyouready - - 394 comments

Custom pattern formation system v0.8
Integrate the series of male plus male in my creative workshop into Riding male. When the battle starts, in addition to the mode of selecting which side generates the formation, press Y and N, you can also press J to enter the test mode of male plus male, which I temporarily call three-dimensional formation mode. Press the up, down, left and right arrow keys to select some options according to the prompt text, enter,Y, After the button N is confirmed in turn, you can choose from a number of special three-dimensional formations, such as a soldier riding another soldier, Mianmian is a soldier riding another soldier climbing, Yizhutian is a number of soldiers riding each other pile of adult tower, players can choose to let the enemy choose the same as their own male on male mode, You can also randomly select one of the existing male plus male modes.

Reply Good karma+1 vote
killyouready Creator
killyouready - - 394 comments

Custom pattern formation system v0.75
1. Because the formation was in the front range before the player generated, the game would jump if the player approached and faced outside the map boundary, but now the formation is generated in the appropriate area of the map, regardless of the player's position and orientation.
2. Cancel the invincibility of the player, and drop out of the battle after three lives.
3. Adjust the fixed soldier formation and assault formation of the two camps in the previous test. Now the random soldier formation is selected from this camp, and one side of the assault formation is temporarily in the same camp as the other side of the deployment.
Custom pattern formation system v0.7
1. Adjust the formation and total up to 30
2. Some formations have renamed alternative formation templates similar to zxpq14_backup, and the redundant formation templates are backed up to backup.brf
3. Reduce the size of troops and the player's initial attributes

Reply Good karma+1 vote
F_orce
F_orce - - 14 comments

小黑子漏出鸡脚了罢!

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,236 comments

怎么加入mod

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