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Wolfgame presents miniFlake: a Retro 1bit RPG! Started 3 years ago as a simple 1 week challenge and evolved into labor of love. Featuring amazing 1bit graphics, lcd handheld screen effects, retro 8bit sounds and music, miniFlake is destined to lure you into it's deep dark crypts. Relying heavily on procedural generation algorithms, each time you play the game specifically taylored just for you. Everything from villages to npc's, dungeons to weapons, no two games will be the same! You stroll into a new town, full of hopes of grandeur as you've just finished your initiation task into the infamous Crawlers Guild of dungeon raiders. As you make your way to the local Inn, you look about for anybody you might be able to get information from. After asking around, you discover the whereabouts of a local dungeon where it's said that treasures await anyone willing to brave the depths. Here is where your journey begins.
6 comments by Ouren on Apr 30th, 2013
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Hello everyone!
We're here to celebrate the release of Alpha X! It's been a long road, and we know you've been waiting for an update for quite some time. Unfortunately, the project was shelved for a while, while we found a replacement for the original programmer. By now you're probably aware that he was unable to fulfill his role on the project, and stepped down so that the game could be developer further. We'd like to thank Mr. Legasse and we hope he is able to return to the world of game development soon.
I'd also like to take this time to introduce my new partner in miniFlake development, Chris Warriner. Chris is a programmer by trade, and for him this will be a passion project. We hope you'll welcome him onboard. He's having to pick up where Mr. Legasse left off, and as some of you may know, receiving a new codebase and parsing it is no easy task!
Without further adieu, here is the list of changes for Alpha X.
Most notably, you can now use your mouse to navigate the interface. This code will be a major step into seeing the game onto mobile and touch devices in the future.
•Added mouse/touch controls for the interface. This will allow for cleaner interaction on PC.
•Added Decorative items added to the game including
•Added Randomized overworld terrain system
•Added torches around the stairwaysFixed bug where interacting with an npc wouldnt stop them from wandering
•Fixed debugged Tome, drastically increasing usability
•Fixed debugged fishing, drastically increasing smoothness of gameplay
•Fixed debugged terrain autotiling and added more terrain transition types into chipset layout
•Removed Access to the town for now, we'll be overhauling the town system soon.
Thank you for your patience and patronage. If you have any questions, please ask myself or Chris. We'd be happy to help you.
Latest tweets from @miniflakegame
Updated the miniFlake — http://t.co/UJ0MCnr40h and Golden Nights — T.co devlogs. Go check them out.
May 14 2013, 12:34am
UHHH T.co
May 11 2013, 1:51am
Hey! There's an update!
Hello, I'm about to buy your game, but there is something that keep me from doing right now, the demo it's in the last version of the game or in a primitive one?
Thanks. And, by the way, great game!
The demo is Alpha 2, meaning it's much older than the current build, which is 9.
We're working on 10, which will have a lot more to do and a ton of new content. Stay tuned.
Crash log for you: Pastebin.com
Oh lovely! Thank you!
We have some news to post soon.
Should go up this week.
News post inbound.
Glad to hear things are back on track, I just came back from a Truecrypt folly myself. Indecom stable yet?
Hey i'm still breathing, but not entirely stable just yet. I landed myself a part time job so that should help out. But my instability is what ultimately lead to our decision to continue development without me. I wanted to see the project finished even knowing that i wasnt the one to make it happen.
Hope things are going well and improving for you XD.