Wolfgame presents miniFlake: a Retro 1bit RPG! Started 3 years ago as a simple 1 week challenge and evolved into labor of love. Featuring amazing 1bit graphics, lcd handheld screen effects, retro 8bit sounds and music, miniFlake is destined to lure you into it's deep dark crypts. Relying heavily on procedural generation algorithms, each time you play the game specifically taylored just for you. Everything from villages to npc's, dungeons to weapons, no two games will be the same! You stroll into a new town, full of hopes of grandeur as you've just finished your initiation task into the infamous Crawlers Guild of dungeon raiders. As you make your way to the local Inn, you look about for anybody you might be able to get information from. After asking around, you discover the whereabouts of a local dungeon where it's said that treasures await anyone willing to brave the depths. Here is where your journey begins.

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1 comment by Ouren on Jan 17th, 2014

Haruko wrote:  "It takes an idiot to do cool things. That's why it's cool." 

My name is Wolfgang Wozniak. I'm the creative director for Wolfgame. We've been working on games for the past 5 years and are just now finding our footing in the industry thanks to things like Desura and companies like Playstation. We're a small team of 3-5 people (depending on the project!). We're currently working on a few games for PC, PS Vita, Nintendo and a next-gen device. We released Magic Planet Snack Deluxe for Playstation Mobile/PS Vita and miniFlake Alpha in 2013.

For those of you in a creative industry, you know that you can't make money until you put on the play, release the album, or finish the game. We are always developing the next thing, but need your help to grease the gears in order to make releases more timely and of higher quality.

Here is an example list of projects that you would be directly benefitting with your patronage:

  • miniFlake (PC, Ouya)
  • Golden Nights (Playstation Mobile / PS Vita)
  • Additional Vita ports like Gyossait
  • Several Unannounced PS Vita, PC, Wii-U, & 3DS games

miniFlake is a totally mod-able rogue-like game set in the SilverQuest universe. miniFlake is a dungeon crawler in the classic tradition of pen and paper games, as well as games like rogue. The art style is two colors to evoke old Player's Handbooks, Monster Manuals, and other black and white roleplaying game rulebooks.

The game also exposes all gamedata in an external folder called xData. The files in this folder include
Monsters
Armor
Weapons
Books
Biomes
Layers
Crafting Materials
Rings
Paintings
Instruments
Potions
Spells
Quests
NPCs

…and a lot more.
The goal is to create the largest object library of any game in its genre, while allowing players and modders to quickly and easily add their own content extremely quickly. Have a friend who made their own mod-pack? Just replace the data in the folder, and you're ready to play in their custom game world!

Golden Nights is a character-action platform game rendered beautifully by artists Conley Smith and Jackson Lango with a soundtrack by the talented André Colares. Using traditional Arabian art, colors, and sounds we hope to evoke and explore ideas not usually done in games. We're very excited about the project, and look forward to talking more about it in the next few months.

Other Projects include an Arcade Puzzle game, a score-attack First Person Shooter, Visual Novel ports to portable systems, an Arcade Sports game, an a stylish Twin-Stick Adventure game.

With your help we can make this happen. We thank you for your time and consideration in participating and funding game development and The Arts. We'll conquer this labyrinth together.

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Post comment Comments  (40 - 50 of 128)
Ouren
Ouren Oct 1 2012, 3:01pm says:

Alpha 6 is in submission.
It's the most like a videogame to date!

+2 votes     reply to comment
Stoneth
Stoneth Sep 27 2012, 12:43pm says:

I can't wait for the next update!

+2 votes     reply to comment
Indecom
Indecom Sep 27 2012, 5:06pm replied:

Making a bunch of changes in the next update, hopefully the gameplay will be more to everyones liking

+2 votes     reply to comment
Nefaro
Nefaro Sep 27 2012, 6:40am says:

The latest version is noticeably more sluggish for me and I also received this error:


___________________________________________
ERROR in
action number 2
of Other Event: User Defined 0
for object wcontrol_obj:

In script determine_item:
In script equip_weapon:
Error in code at line 11:
ind=global.lot[WEAP]
^
at position 21: Unknown variable lot or array index out of bounds

+2 votes     reply to comment
Indecom
Indecom Sep 27 2012, 4:57pm replied:

Yes the sluggishness has been addressed and hopefully it's been cured. I'll take a look at this error as well, can you tell me what you were doing when this occured?

+2 votes     reply to comment
Indecom
Indecom Sep 27 2012, 5:59pm replied:

and i do believe that one has been fixed now as well :) thanks for the error post!

+2 votes     reply to comment
Ouren
Ouren Sep 11 2012, 4:09pm says:

Alpha 5 is going to be large.

+3 votes     reply to comment
Ouren
Ouren Sep 12 2012, 6:33pm replied:

Our tools and Apple want us to pay to deploy on OSX.
We will be forgoing OSX (I really do love my mac), until we have a more finished game.

Thank you for understanding.

+2 votes     reply to comment
Kinray
Kinray Sep 12 2012, 11:45pm replied:

Sure thing. Must be gamemaker? Like the nice debug messages...
Good luck weeding them out.
My initial impression is the minimal interface makes it hard for me to tell what's really going on, and there seemed to be some control scheme issues. Is there a quick summary of the controls anywhere?

+2 votes     reply to comment
Indecom
Indecom Sep 13 2012, 4:23pm replied:

The controls summary should be included with your game, in case it isnt, here's a link to where you can download it: Dl.dropbox.com

+2 votes     reply to comment
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miniFlake Alpha
Platform
Windows
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Wolfgame
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Release Date
Released Jul 9, 2012
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Roguelike
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Fantasy
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Single & Multiplayer
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