Wolfgame presents miniFlake: a Retro 1bit RPG! Started 3 years ago as a simple 1 week challenge and evolved into labor of love. Featuring amazing 1bit graphics, lcd handheld screen effects, retro 8bit sounds and music, miniFlake is destined to lure you into it's deep dark crypts. Relying heavily on procedural generation algorithms, each time you play the game specifically taylored just for you. Everything from villages to npc's, dungeons to weapons, no two games will be the same! You stroll into a new town, full of hopes of grandeur as you've just finished your initiation task into the infamous Crawlers Guild of dungeon raiders. As you make your way to the local Inn, you look about for anybody you might be able to get information from. After asking around, you discover the whereabouts of a local dungeon where it's said that treasures await anyone willing to brave the depths. Here is where your journey begins.

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1 comment by Ouren on Jan 17th, 2014

Haruko wrote: "It takes an idiot to do cool things. That's why it's cool."

My name is Wolfgang Wozniak. I'm the creative director for Wolfgame. We've been working on games for the past 5 years and are just now finding our footing in the industry thanks to things like Desura and companies like Playstation. We're a small team of 3-5 people (depending on the project!). We're currently working on a few games for PC, PS Vita, Nintendo and a next-gen device. We released Magic Planet Snack Deluxe for Playstation Mobile/PS Vita and miniFlake Alpha in 2013.

For those of you in a creative industry, you know that you can't make money until you put on the play, release the album, or finish the game. We are always developing the next thing, but need your help to grease the gears in order to make releases more timely and of higher quality.

Here is an example list of projects that you would be directly benefitting with your patronage:

  • miniFlake (PC, Ouya)
  • Golden Nights (Playstation Mobile / PS Vita)
  • Additional Vita ports like Gyossait
  • Several Unannounced PS Vita, PC, Wii-U, & 3DS games

miniFlake is a totally mod-able rogue-like game set in the SilverQuest universe. miniFlake is a dungeon crawler in the classic tradition of pen and paper games, as well as games like rogue. The art style is two colors to evoke old Player's Handbooks, Monster Manuals, and other black and white roleplaying game rulebooks.

The game also exposes all gamedata in an external folder called xData. The files in this folder include
Monsters
Armor
Weapons
Books
Biomes
Layers
Crafting Materials
Rings
Paintings
Instruments
Potions
Spells
Quests
NPCs

…and a lot more.
The goal is to create the largest object library of any game in its genre, while allowing players and modders to quickly and easily add their own content extremely quickly. Have a friend who made their own mod-pack? Just replace the data in the folder, and you're ready to play in their custom game world!

Golden Nights is a character-action platform game rendered beautifully by artists Conley Smith and Jackson Lango with a soundtrack by the talented André Colares. Using traditional Arabian art, colors, and sounds we hope to evoke and explore ideas not usually done in games. We're very excited about the project, and look forward to talking more about it in the next few months.

Other Projects include an Arcade Puzzle game, a score-attack First Person Shooter, Visual Novel ports to portable systems, an Arcade Sports game, an a stylish Twin-Stick Adventure game.

With your help we can make this happen. We thank you for your time and consideration in participating and funding game development and The Arts. We'll conquer this labyrinth together.

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Post comment Comments  (10 - 20 of 128)
graspee
graspee Apr 20 2013, 3:03pm says:

Crash log for you: Pastebin.com

+2 votes     reply to comment
Ouren Creator
Ouren Apr 21 2013, 3:08pm replied:

Oh lovely! Thank you!

+2 votes   reply to comment
Ouren Creator
Ouren Mar 20 2013, 7:15pm says:

We have some news to post soon.
Should go up this week.

+3 votes   reply to comment
Ouren Creator
Ouren Mar 22 2013, 7:04pm replied:

News post inbound.

+2 votes   reply to comment
intergang
intergang Mar 28 2013, 12:33am replied:

Glad to hear things are back on track, I just came back from a Truecrypt folly myself. Indecom stable yet?

+2 votes     reply to comment
Indecom
Indecom Mar 29 2013, 8:02pm replied:

Hey i'm still breathing, but not entirely stable just yet. I landed myself a part time job so that should help out. But my instability is what ultimately lead to our decision to continue development without me. I wanted to see the project finished even knowing that i wasnt the one to make it happen.

+4 votes     reply to comment
Indecom
Indecom Jan 26 2013, 9:31pm says:

Hey guys, thanks for taking so much interest in the project. I'd like to formally apologize for taking so long between updates. As ouren mentioned I'm in-between homes at the moment. Couch surfing and trying to find steady income so that work on this can continue. But trust me, next update is going to be a big one :)

+5 votes     reply to comment
intergang
intergang Feb 27 2013, 4:49am replied:

Hope things are going well and improving for you XD.

+3 votes     reply to comment
intergang
intergang Jan 25 2013, 12:55am says:

@stinkytaco & @OurenI: I was thinking about the visual style conversation you guys were having and I like the current style alot. From the scale of the game to the graphics it's great. But nostalgic graphics are not something you guys coined.

Though you have a great niche with the oldschool Game and Watch type games. I wonder if you could find a way to push the effects with more layering or some sort of high sharpness type filter. I am eager to see whats coming in the next version.

+2 votes     reply to comment
Ouren Creator
Ouren Jan 25 2013, 3:51pm replied:

We hope to be able to give players some sort of screen-color filters in the future. A good example of that being at play in a modern release is in Retro City Rampage. Don't expect any filters in a10, but I certainly want to do it in the future.

Indecom is currently trying to find a new place to live, and is the programmer of the game. We'll be doing a pretty big push for a10 when it's out. Thank you for your feedback, and I hope we can deliver on the promise this game makes.

+3 votes   reply to comment
intergang
intergang Jan 26 2013, 5:48am replied:

As long as we know your trying and you guys keep in touch, you can be sure we will support you. This is a pretty niche game, I don't think we'll forget about you either ;).

+3 votes     reply to comment
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miniFlake Alpha
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Wolfgame
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Released Jul 9, 2012
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