Dungeon Prospector is an old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive?

 To all linux users, note: unity3d is optimized for ubuntu, so it may not work on your distribution. There have already been issues with Debian and Xubuntu. So I recommend you try compatibility with the demo first. 

 Right now the game is in alpha stage, receiving updates with new features and content (about one-two per month). At this moment the game has:

- Dungeon generation (Castle and cave theme).
- over 35 items (food/potions/weapons/armor).
- 5 monsters.
- 2 Bosses.
- Rest (similar to hunger).
- Leveling.
- Permadeath.
- Crafting.

Features I'm planning:
- Abilities.
- At least one more dungeon type.
- more monsters.
- more items.

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Blog RSS Feed Report abuse Latest News: Dev Update #17

0 comments by 2048Terrabit on Mar 22nd, 2014

For thus who waited - it's happened!
For thus who didn't believed it will - it's happened!

Last big update was half a year ago, heck this was so long ago! But so far this is our biggest update ever both in length of change log and actual game improvements. Here we go:

- Added Help in menu.
- Added Invert Y-axis option.
- Added Numbers to health bar.
- Added Hall of Fame.
- Added Item rarity and random item stats.
- Added Forge (For crafting weapons and armor).
- Added Rats.
- Added Skeletons.
- Added Boss fights.
- Added 5 new potions.
- Added 5 new crafting combinations (mostly potions).
- Added 6 new map blocks (new cave location).
- Added 8+ new items.
- Changed VIT now gives +1 max hp for every point.
- Changed Increasing VIT points don't heal anymore.
- Changed Info button in context menu now have a new usage.
- Changed Health bar GUI
- Changed Light to more warm and bright.
- Fixed 64bit Linux should now work fine.
- Fixed Monsters won't walk through ceil and floor now.
- Fixed Now you walk stairs up and down with same speed.
- Fixed Now you can't walk through benches in library.
- Removed Ability to change ingame textures.
- Removed Unidentified dust (it will turn into boss keys).

Let's talk about some new features.

Screenshot

Bosses

One of features we planed from the start. To fight boss you have to find one of red doors pictured below, and open it with Key (by pressing E), which drops from monsters. Also if you have an old save (which I hope still works :| ) , then Unidentified dust should turn into keys.

Screenshot

After you open door, you will be teleported to the boss room. There is no escape until you kill boss. After boss been killed on one side of room will be hall to the two chests filled with rare potions and boss equipment. On the other side is a red door which will return you back where you was. Each red door can be used only once.

Items

Completely new item system. Now items have rarity and will roll random stats, which making every weapon you find unique in some way.

Items rarities are:
Grey - worst possible roll.
White - less than 30% of total possible stats.
Blue - more than 30% and less than 60% of total possible stats, will roll one of player stats (VIT, STR, DEX).
Yellow - more than 60% and less than 96% of total possible stats, will roll two player stats.
Purple - more than 96% and less than 99% of total possible stats, will roll each player stats.
Deep Purple - Best item roll ever.

Here some items and their stats:

Items

Screenshot

Hall of Fame

Basically it's a scoreboard. When you die in game, you stats (steps, kills, time, depth, each boss kills) will be recorded in Hall of Fame.
It is very likely that we change it appearance in next updates.

With this update we going prebeta and in a week or two we will release next update in which we add fourth equipment item, which I hope will change gameplay a little :D

Also in two weeks discount will go from 75% to 50%.

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Post comment Comments  (0 - 10 of 282)
CumQuaT
CumQuaT Jan 3 2014, 11:25pm says:

Just came back to check this out after several months away and it's looking awesome! Well done!

+1 vote     reply to comment
lonetrav
lonetrav Nov 28 2013, 5:21am says:

"... it receives weekly updates with new features and content ..." (see summary above).
Well ...

+4 votes     reply to comment
2048Terrabit
2048Terrabit Nov 30 2013, 2:26am replied:

Oh, looks like I forgot to edit second description months ago. Fixed now.

+3 votes     reply to comment
graspee
graspee Dec 21 2013, 4:41pm replied:

It still says it receives one or two updates per month and you haven't updated it since June and it's now December...

+2 votes     reply to comment
Shinquub
Shinquub Dec 21 2013, 6:38pm replied:

You must understand that we are study at university. And we are preparing another game. We hope for your understanding! We are very ashamed!

+2 votes     reply to comment
graspee
graspee Dec 21 2013, 7:50pm replied:

Should you really be working on another game when you have a game that people have paid for and you haven't finished?

+2 votes     reply to comment
Shinquub
Shinquub Dec 22 2013, 6:38am replied:

This project is on the first place for us. We are preparing a very big update, so there is a delay. Sorry.

+1 vote     reply to comment
cesarfg
cesarfg Nov 27 2013, 4:00pm buried:

(buried)

More minecraft copy cat ****.

-11 votes     reply to comment
Laparin
Laparin Nov 27 2013, 1:41am says:

Any chance of this working with Oculus Rift? Got my Oculus on its way and reckon this game would work great with it.

+2 votes     reply to comment
2048Terrabit
2048Terrabit Nov 27 2013, 5:28am replied:

Do not plan to, sorry.

+3 votes     reply to comment
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Dungeon Prospector
Platforms
Windows, Mac, Linux
Developer & Publisher
Mighty Fox Studio
Engine
Unity
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Release Date
Released Feb 13, 2013
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Community Rating

Average

7.3

104 votes submitted.

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Ratings closed.

Lowest Rated (5 agree) 5/10

I'm reviewing the game as it stands now. If it gets better I will upgrade my score. Issues: 1 When you go into options then back out it resets the size of your screen to small whether you are windowed or not. 2 The option to set controls does not work and the controls are not mentioned anywhere. For other people: **E** is take web or open chest. When you look at a slime/blob on the floor you get a dotted line at the top of it horizontally. 3 Personal preference but I prefer retro chunky pixel games…

Apr 18 2013, 11:25pm by graspee

Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @mightyfoxstudio

New update for Dungeon Prospector awaits moderation. Reminder: Prices go up tomorrow.

Apr 6 2014, 2:50pm

Just uploaded new version of Dungeon Prospector to Desura. Waiting for approval.

Mar 22 2014, 9:32am

Five days left to buy Dungeons 'n' Computers Bundle! T.co #indiegames #games #bundle

Dec 6 2013, 7:16am

Dungeon Prospector is in bundle right now! T.co

Nov 27 2013, 8:21am

RT @FlyingBundle: Flying Dungeons 'n' Computers Bundle is live! T.co

Nov 27 2013, 8:21am

RT @IndieBundle2012: Our Rugged Rogues Bundle ends THIS WEEKEND @ T.co - don't miss great #games at a great price! #rogue

Sep 7 2013, 2:59am

Rugged Rogues Bundle ends this weekend! T.co Don't miss this roguelike themed bundle! #games #indiegames @IndieBundle2012

Sep 7 2013, 2:58am

RT @IndieBundle2012: Rugged Rogues Bundles ENDS THIS WEEK @ T.co - great #games at a great price! #roguelikes #gamers #ga

Sep 3 2013, 3:11pm

Two days left to grab dungeon themed bundle! #indie #games #bundle T.co

Aug 31 2013, 9:35am

@ArcheKruz Nah, don't need. But thank you for offer :D

Aug 3 2013, 3:06pm

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