Dungeon Prospector is old-school dungeon crawler/rougelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far you can go and how long you can survive?

To all linux users note: unity3d is optimized for ubuntu, so it may not work on your distributive. There already been issues with Debian and Xubuntu. So I recommend you try compatibility with demo first. 

Right now game in alpha stage, it receives weekly updates with new features and content.At this moment game has:
- Dungeon generation.
- over 16 items (food/potions/weapons).
- 3 monsters.
- Hunger.
- Permadeath.
- Crafting.

Features I plan:
- Skeletons and their types (warrior, archer, necromancer etc).
- Shields.
- Armor.
- Alchemy.
- At least 2 more dungeon types.
- maybe boss fights.
- Traps.
- Locked doors which open via buttons/lever.
- Altars which give buff/debuff depending on how you treat them.
- Additional gamemodes (territorial control, easy (without permadeath)). 
- And more.

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Screenshot Screenshot Shelf and barrels
Blog RSS Feed Report abuse Latest News: Dev Update #15

3 comments by 2048Terrabit on May 12th, 2013

Hi everyone o/

Here finally a new piece of news on game development. However this time news will be not followed by new patch.

Here new stuff that has been added for next update:

4 new weapons (probably will be more).
No inventory textures right now.

Now slimes have new type of drop, which replace glue, dust:


Dust is undefined crafting material, mostly for alchemy (but later will have use in weapon crafting). To identify dust you need 'book of knowledge' which can be found in library. And then just combine them.

Armor
Finally two old inventory spots found their use:


Rest system
Hunger is replaced with rest.

'Rest' has three stages:
First stage. -20% on heal amount and attack power.
Second stage. Stats are normal.
Third stage. +10% on heal amount and attack power.

First and second stage can be accumulated by standing still. This time can be used to craft potions or prepare equipment.

Third stage can be achieved only by eating food.

Leveling system
Now when you kill monsters you gain experience. With every level up you get one point to spend on stats: Strength, Dexterity, Vitality.


Strength - +0.1 to attack damage.
Dexterity - +0.1 to attack speed.
Vitality - +0.5 to maximum health.

In development:
Skeletons.
Buffs, Debuffs.

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Post comment Comments  (0 - 10 of 211)
Valhike
Valhike May 20 2013, 6:52pm says: Online

Would enjoy this game more if there were instructions for the controls. Can't even figure out inventorty

+1 vote     reply to comment
2048Terrabit
2048Terrabit 10hours 30mins ago replied:

WASD - movement.
I - inventory.
E - use.
Esc - back/exit/menu.

Someday... Someday I will add instructions to game ^^;

+1 vote     reply to comment
The_IRS
The_IRS May 15 2013, 9:05am says:

The game is not launching on my Linux OP (Mint 14 Cinammon), and from what it looks like, I'm the only person having this problem (using Mint 14 Cinammon should not be the problem, though; plenty of other games launch and play perfectly without issue). Any ideas?

+1 vote     reply to comment
2048Terrabit
2048Terrabit May 20 2013, 1:38pm replied:

Is it x64?

+1 vote     reply to comment
The5thBreaker
The5thBreaker May 14 2013, 3:32pm says:

Your Game really does look interesting and you appear to be putting a lot of work into it. I've decided when I get my next cash flow to buy your game and support it by telling my friends and such about it. Keep up the good work and don't let me down.

+1 vote     reply to comment
flamespeedy
flamespeedy May 13 2013, 9:44am says: Online

does this game have multplayer or some form of co-op ?

+1 vote     reply to comment
2048Terrabit
2048Terrabit May 13 2013, 3:21pm replied:

No.

+1 vote     reply to comment
Joey.Frango
Joey.Frango May 12 2013, 10:12pm says:

interting. Are there jumpscares in this game?

+1 vote     reply to comment
2048Terrabit
2048Terrabit May 13 2013, 3:24am replied:

Sometimes monsters act this way. But I didn't specially made it.

+1 vote     reply to comment
Greshkaal
Greshkaal May 13 2013, 3:20am replied:

Closest I've seen is when monsters occasionally attack you from behind before you notice them. Other than that, no jump scares.

+2 votes     reply to comment
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Dungeon Prospector
Platforms
Windows, Mac, Linux
Developer & Publisher
Mighty Fox Studio
Engine
Unity
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Release Date
Released Feb 14, 2013
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Community Rating

Average

7.8

72 votes submitted.

You Say

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Ratings closed.

Lowest Rated (2 agree) 5/10

I'm reviewing the game as it stands now. If it gets better I will upgrade my score. Issues: 1 When you go into options then back out it resets the size of your screen to small whether you are windowed or not. 2 The option to set controls does not work and the controls are not mentioned anywhere. For other people: **E** is take web or open chest. When you look at a slime/blob on the floor you get a dotted line at the top of it horizontally. 3 Personal preference but I prefer retro chunky pixel games…

Apr 18 2013, 11:25pm by graspee

Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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Boxshot
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14 Hours left, grab it while you can T.co

Apr 21 2013, 12:47pm

Dungeon Prospector on groupees, check it out T.co #indies #bundle

Apr 19 2013, 11:22am

Dungeon Prospector just surpased 100 sales! Woo-hoo!

Feb 21 2013, 7:22am

T.co Desura page is up!

Feb 12 2013, 6:25am

New post T.co

Dec 1 2012, 8:47am

Well, mb some news on Dungeon Prospector soon.

Nov 22 2012, 6:14am

It's sad to say, but looks like I have to stop Dungeon Prospector development. So it's now frozen for "unknown time".

Aug 23 2012, 4:40pm

T.co is up. It's one of my and my friend old games.

Aug 7 2012, 7:02am

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