Wolfgame presents miniFlake: a Retro 1bit RPG! Started 3 years ago as a simple 1 week challenge and evolved into labor of love. Featuring amazing 1bit graphics, lcd handheld screen effects, retro 8bit sounds and music, miniFlake is destined to lure you into it's deep dark crypts. Relying heavily on procedural generation algorithms, each time you play the game specifically taylored just for you. Everything from villages to npc's, dungeons to weapons, no two games will be the same! You stroll into a new town, full of hopes of grandeur as you've just finished your initiation task into the infamous Crawlers Guild of dungeon raiders. As you make your way to the local Inn, you look about for anybody you might be able to get information from. After asking around, you discover the whereabouts of a local dungeon where it's said that treasures await anyone willing to brave the depths. Here is where your journey begins.

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Haruko wrote: "It takes an idiot to do cool things. That's why it's cool."

My name is Wolfgang Wozniak. I'm the creative director for Wolfgame. We've been working on games for the past 5 years and are just now finding our footing in the industry thanks to things like Desura and companies like Playstation. We're a small team of 3-5 people (depending on the project!). We're currently working on a few games for PC, PS Vita, Nintendo and a next-gen device. We released Magic Planet Snack Deluxe for Playstation Mobile/PS Vita and miniFlake Alpha in 2013.

For those of you in a creative industry, you know that you can't make money until you put on the play, release the album, or finish the game. We are always developing the next thing, but need your help to grease the gears in order to make releases more timely and of higher quality.

Here is an example list of projects that you would be directly benefitting with your patronage:

  • miniFlake (PC, Ouya)
  • Golden Nights (Playstation Mobile / PS Vita)
  • Additional Vita ports like Gyossait
  • Several Unannounced PS Vita, PC, Wii-U, & 3DS games

miniFlake is a totally mod-able rogue-like game set in the SilverQuest universe. miniFlake is a dungeon crawler in the classic tradition of pen and paper games, as well as games like rogue. The art style is two colors to evoke old Player's Handbooks, Monster Manuals, and other black and white roleplaying game rulebooks.

The game also exposes all gamedata in an external folder called xData. The files in this folder include
Monsters
Armor
Weapons
Books
Biomes
Layers
Crafting Materials
Rings
Paintings
Instruments
Potions
Spells
Quests
NPCs

…and a lot more.
The goal is to create the largest object library of any game in its genre, while allowing players and modders to quickly and easily add their own content extremely quickly. Have a friend who made their own mod-pack? Just replace the data in the folder, and you're ready to play in their custom game world!

Golden Nights is a character-action platform game rendered beautifully by artists Conley Smith and Jackson Lango with a soundtrack by the talented André Colares. Using traditional Arabian art, colors, and sounds we hope to evoke and explore ideas not usually done in games. We're very excited about the project, and look forward to talking more about it in the next few months.

Other Projects include an Arcade Puzzle game, a score-attack First Person Shooter, Visual Novel ports to portable systems, an Arcade Sports game, an a stylish Twin-Stick Adventure game.

With your help we can make this happen. We thank you for your time and consideration in participating and funding game development and The Arts. We'll conquer this labyrinth together.

Alpha Update XI~! 『COMBAT  UPDATE』

Alpha Update XI~! 『COMBAT  UPDATE』

News 2 comments

External database! Improved PC controls! Early Ouya access! An ode to modders ~ ♫

Alpha Update X~!

Alpha Update X~!

News 6 comments

Alpha X has arrived! New features, and a newer direction.

Where’d that game go?

Where’d that game go?

News 2 comments

Where is Alpha 10!? What happened to that funny little game I bought? Here are some answers.

Alpha Update 9

Alpha Update 9

News 1 comment

More bug fixes, Npc's, stairs, screens and other cool stuff!

Post comment Comments  (60 - 70 of 128)
Indecom
Indecom

Hey Guys, Alpha4 is finally available! Expect a new article with all the changes shortly!

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Ryhoiku
Ryhoiku

Very nice, love this (:

I can't seem to get the options screen to work nicely for me. And I'd also love a pause screen when you hit Esc, rather than the game shutting down straight away (;

Super great game in the making, thanks for all of your hard work! Excited to see alpha4.

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Indecom
Indecom

Right now escape is the immediate quit button, for pausing you press the spacebar to open up the crawlers tome, where the game will remain until you press spacebar again to unpause. I'll take a look at the options screen issue, thank you for adressing that concern :)

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Ryhoiku
Ryhoiku

Ahh, I see. What exactly is the tome for, besides looking neat?

And to further on my options screen issue, what are the default action buttons? When I navigate to the options screen both of the action button boxes are blank, and nothing I press does anything. The only way to leave the screen is to Esc.

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Indecom
Indecom

Also the Tome will be used to access your quests, item stats, spells, and so on

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Indecom
Indecom

okay i'll give that a look, the only way to currently leave that screen is to press down twive to highlight the end box then press actionkey 1, and if you havent been able to change the key cofigurations, action key 1 is Z

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NatronZ3R0
NatronZ3R0

I can't seem to get the sound to work, any suggestions? Running on Windows 7 64 bit, launching from Desura.

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Indecom
Indecom

Sounds are currently scheduled for Alpha4, hence no sounds in any previous alphas. Keep your eyes here cuz alpha 4 is right around the corner :)

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intergang
intergang

Hello, I absolutely love the way the game looks, though I don't really know much about the gameplay such as: How many hours of expected gameplay wil lthere be, how many levels are there, is there a level cap, does the game end without death, is there perma death, ect.

I love roguelikes and dungeon crawls so when I get more info I'm sure you got my buy.

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Indecom
Indecom

Well i do not plan to have permadeath in the game, it will be a gameplay style much more similar to diablo in that aspect. I'm not sure yet what my level cap will be but i'll set it pretty high. as for the hours of gameplay, i'm hoping to have a really large number of hours, and really huge land and dungeonscapes. I'm also hoping to have an open ending so that you can continue to play even after beating the last dungeon.

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intergang
intergang

Would you consider a permadeath hardcore mode as an option to pick on game start?

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Indecom
Indecom

Thats a definite possibility :)

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intergang
intergang

Excellent as I just made a purchase of Miniflake inside the indieroyale bundle X3, Indieroyale.com

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Indecom
Indecom

Sweet, thanks a bunch for the support. You can look forward to a drastic update in the visual quality in the coming update, thanks mostly due to the money from IndieRoyale :)

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Worlax
Worlax

the game looks nice now, played for some time, hope that Indie Royale will help you get enough funds to add many great features to the game :) its hard to find a nice looking retro dungeon crawler now days, so Im looking forward to this :)

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Indecom
Indecom

Alpha update 4 is live, featuring sound effects and fishing. Give it a go for a better experience :)

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miniFlake Alpha
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