Wolfgame presents miniFlake: a Retro 1bit RPG! Started 3 years ago as a simple 1 week challenge and evolved into labor of love. Featuring amazing 1bit graphics, lcd handheld screen effects, retro 8bit sounds and music, miniFlake is destined to lure you into it's deep dark crypts. Relying heavily on procedural generation algorithms, each time you play the game specifically taylored just for you. Everything from villages to npc's, dungeons to weapons, no two games will be the same! You stroll into a new town, full of hopes of grandeur as you've just finished your initiation task into the infamous Crawlers Guild of dungeon raiders. As you make your way to the local Inn, you look about for anybody you might be able to get information from. After asking around, you discover the whereabouts of a local dungeon where it's said that treasures await anyone willing to brave the depths. Here is where your journey begins.

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1 comment by Ouren on Jan 17th, 2014

Haruko wrote: "It takes an idiot to do cool things. That's why it's cool."

My name is Wolfgang Wozniak. I'm the creative director for Wolfgame. We've been working on games for the past 5 years and are just now finding our footing in the industry thanks to things like Desura and companies like Playstation. We're a small team of 3-5 people (depending on the project!). We're currently working on a few games for PC, PS Vita, Nintendo and a next-gen device. We released Magic Planet Snack Deluxe for Playstation Mobile/PS Vita and miniFlake Alpha in 2013.

For those of you in a creative industry, you know that you can't make money until you put on the play, release the album, or finish the game. We are always developing the next thing, but need your help to grease the gears in order to make releases more timely and of higher quality.

Here is an example list of projects that you would be directly benefitting with your patronage:

  • miniFlake (PC, Ouya)
  • Golden Nights (Playstation Mobile / PS Vita)
  • Additional Vita ports like Gyossait
  • Several Unannounced PS Vita, PC, Wii-U, & 3DS games

miniFlake is a totally mod-able rogue-like game set in the SilverQuest universe. miniFlake is a dungeon crawler in the classic tradition of pen and paper games, as well as games like rogue. The art style is two colors to evoke old Player's Handbooks, Monster Manuals, and other black and white roleplaying game rulebooks.

The game also exposes all gamedata in an external folder called xData. The files in this folder include
Crafting Materials

…and a lot more.
The goal is to create the largest object library of any game in its genre, while allowing players and modders to quickly and easily add their own content extremely quickly. Have a friend who made their own mod-pack? Just replace the data in the folder, and you're ready to play in their custom game world!

Golden Nights is a character-action platform game rendered beautifully by artists Conley Smith and Jackson Lango with a soundtrack by the talented André Colares. Using traditional Arabian art, colors, and sounds we hope to evoke and explore ideas not usually done in games. We're very excited about the project, and look forward to talking more about it in the next few months.

Other Projects include an Arcade Puzzle game, a score-attack First Person Shooter, Visual Novel ports to portable systems, an Arcade Sports game, an a stylish Twin-Stick Adventure game.

With your help we can make this happen. We thank you for your time and consideration in participating and funding game development and The Arts. We'll conquer this labyrinth together.

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Post comment Comments  (50 - 60 of 128)
Kinray Sep 7 2012, 8:50pm says:

action number 2
of Other Event: User Defined 0
for object wcontrol_obj:

In script determine_item:
In script equip_weapon:
Error in code at line 11:
at position 21: Unknown variable lot or array index out of bounds

+2 votes     reply to comment
Kinray Sep 7 2012, 8:52pm replied:

action number 2
of Begin Step Event
for object wcontrol_obj:

Error in code at line 89:
at position 43: Unknown variable cur

+2 votes     reply to comment
Indecom Sep 7 2012, 9:50pm replied:

Thanks much for the error reports, we'll get that stomped out in the next alpha update hopefully :P

+3 votes     reply to comment
Kinray Sep 12 2012, 11:45pm replied:

Sure thing. Must be gamemaker? Like the nice debug messages...
Good luck weeding them out.
My initial impression is the minimal interface makes it hard for me to tell what's really going on, and there seemed to be some control scheme issues. Is there a quick summary of the controls anywhere?

+2 votes     reply to comment
Indecom Sep 13 2012, 4:23pm replied:

The controls summary should be included with your game, in case it isnt, here's a link to where you can download it: Dl.dropbox.com

+2 votes     reply to comment
zombiworkshop Sep 6 2012, 12:42pm says:

You may/maynot already be aware of this, but there's a bug in the options screen. All I did was simply enter and exit it, and the "smog" layer seems to be added again. Keep doing it and you can't really see anything. :/

+2 votes     reply to comment
Indecom Sep 6 2012, 12:55pm replied:

Yes that error has been made evident and will be corrected in the next update. Thank you very much for pointing it out.

+2 votes     reply to comment
sam0kramer Sep 2 2012, 6:26pm says:

I don't get it? Is it only me or wut?

+2 votes     reply to comment
Indecom Sep 2 2012, 6:35pm replied:

have you only played with the demo? The demo isnt updated anywhere near as often as the alpha version.

+2 votes     reply to comment
sam0kramer Sep 2 2012, 6:42pm replied:

If got the Alpha Version

+2 votes     reply to comment
Indecom Sep 2 2012, 6:44pm replied:

okay, the controls i sent you are updated to the latest alpha. Does it make a little more sense now? It's still really early in the alpha stage and a lot of work needs to be done before it can be called finished. btw if you have any suggestions, i'm more than open to them.

+2 votes     reply to comment
Indecom Aug 30 2012, 1:14pm says:

Hey Guys, Alpha4 is finally available! Expect a new article with all the changes shortly!

+3 votes     reply to comment
Ryhoiku Aug 30 2012, 5:37pm replied:

Very nice, love this (:

I can't seem to get the options screen to work nicely for me. And I'd also love a pause screen when you hit Esc, rather than the game shutting down straight away (;

Super great game in the making, thanks for all of your hard work! Excited to see alpha4.

+2 votes     reply to comment
Indecom Aug 30 2012, 5:55pm replied:

Right now escape is the immediate quit button, for pausing you press the spacebar to open up the crawlers tome, where the game will remain until you press spacebar again to unpause. I'll take a look at the options screen issue, thank you for adressing that concern :)

+3 votes     reply to comment
Ryhoiku Aug 31 2012, 3:15am replied:

Ahh, I see. What exactly is the tome for, besides looking neat?

And to further on my options screen issue, what are the default action buttons? When I navigate to the options screen both of the action button boxes are blank, and nothing I press does anything. The only way to leave the screen is to Esc.

+2 votes     reply to comment
Indecom Sep 1 2012, 9:33pm replied:

Also the Tome will be used to access your quests, item stats, spells, and so on

+2 votes     reply to comment
Indecom Aug 31 2012, 4:34pm replied:

okay i'll give that a look, the only way to currently leave that screen is to press down twive to highlight the end box then press actionkey 1, and if you havent been able to change the key cofigurations, action key 1 is Z

+2 votes     reply to comment
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miniFlake Alpha
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Released Jul 9, 2012
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