meazum

notmyrealname joined Dec 21, 2005

I am MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM eazum Also known in some places as RIPER, or RiPER. Simply because lowercase i in a name full of uppercase letters is so last year, and I am too. I am a fan of the original modscene, things where people focus on new and crazy stuff rather than streamlined realistic stuff, for Example, let's view it this way; Insurgency=bleh Flipside=Wao! Well if you check what mods and Games I watch, I bet you get the idea. New complex stuff is always awesome, Age Of Chivalry, infinity, Mount& blade Flipside and yeah that stuff. I am a fan of complex AI and effect codes too. To be honest I bet I care more about particle effect quality than actual game art quality sometimes. but not really all times, It's not good if it looks out of place. Well, not much is anyway. Lore unfriendlyness brings me the pencil to prepare hatespeaches and spew fire. So DON'T make bondage, and catgirl mods for Oblivion on my watch, I'll fucking kill you.

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Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!

Comments
Soliden
Soliden May 26 2008, 5:30pm says:

Hey, I saw your comment in the Age of Chivalry review about the "launcher .dll" and I am having the same problem. Would you know how to fix this issue, because I am having the same problem as well and it is very annoying. I am having no luck when I search on the internet for an answer. If you could help me out that would be great! :)

+1 vote     reply to comment
meazum
meazum Jun 19 2008, 3:02pm replied:

If you are still having the problem you could go into each source game's folder and then into the "bin" subdirectory, and copy all the stuff in there and move it out one folder, into the normal HL2, CSS, Source SDK Base, whatever folder.

Also, remember that the only games needed for AoC are Source SDK base, and Half-Life 2.

I hope I've been helpfull.

+1 vote     reply to comment
Bladesinger
Bladesinger Mar 21 2006, 2:02am says:

Yeah, it's driveable :)

+1 vote     reply to comment
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