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A survival shooter set in Central Asia after the end of civilization.

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Report RSS Source Engine Global Lighting (Day/Night)
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KingJones
KingJones

Epic

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Soldier11
Soldier11

I want this Mod to win MOTY this year. There's so much effort the developers put in it.

Source seems to be pushed to it's edge! Awesome.

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ReezeTheVampire
ReezeTheVampire

YAY! an update!

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Domo01
Domo01

The Source engine is kick ***

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Dr.Goupyl
Dr.Goupyl

And it will do it always and forever !

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freredarme
freredarme

Oh.. very nice !

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cW#Ravenblood

Youre a fcking beast!

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Prone
Prone

Damn I hope I can get the parts for my new computer before this is released. This is awesome!

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awesomepossum
awesomepossum

Well done, its high time someone upgraded valves lighting system!

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MaxG3D
MaxG3D

OMG! I love You man! That's exacly what source engine needs to look fresh.

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KaiMan32
KaiMan32

Wow, never seen anything done like this in a Source mod. Can't wait to see how this turns out in Ivan's Secrets.

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Alex2the3gr8
Alex2the3gr8

The source engine is complete for me!

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Beez-one
Beez-one

I hope you're doing some VO in your own mod.
Because you sound cool mate! :)

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PeacefulPatriot
PeacefulPatriot

You just took my biggest longstanding complaint about the source engine, and turned it on its head. BRAVO. I LOVE THIS. Any chance of these tools going public?

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CrowbarSka
CrowbarSka

Very good work here.

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BriJee
BriJee

Yay, that was great :D

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xalener
xalener

Would you be able to get rid of the default source shadow under everything?
That's the only thing that spoils this.

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Slayer_blood
Slayer_blood

OMG voted already damn it
Music name plz ?! xd

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xalener
xalener

So can you change the actual shadow's colors, or just the light's? If you could give the shadows a blueish tint, that leap right over the uncanny valley.

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JLea Author
JLea

The shadow colour is whatever you compiled the map with (standard light env)

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xalener
xalener

ah

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Rezental
Rezental

Yeah! We have to say big "Thank you" to our Sam ^_^.

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Ph0X
Ph0X

There's something I never really understood, and you seem pretty good at these stuff, so I'd thought I'd ask you.

In the cascaded shadow map that decides of the quality to use, and other games that select the quality of textures depending on distance. Why do they always have this very abrupt transition? Is it not possible to make the different phases overlap a little bit and smoothly decrease the opacity of one and increase it for the other to avoid that ugly edge you get at the transition point?

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MrtwovideoCards
MrtwovideoCards

You just have to change the PCF type, and apply a bit of blur over that. But overlapping them would create this harder edge, considering your adding one layer over another.

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Rukus_
Rukus_

So is this PART of Ivans Secrets or is it a tool you created for Ivans Secrets? If its just a tool I'd LOVE to have it! No more compiling the map a hundred times to see my lighting!

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xalener
xalener

I have to ask, what does Alien Swarm's object based Motion blur look like with your assets? Is it modifiable? I tried it in AS, but I just never got it to look good in game.

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ken9764
ken9764

epic

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Sn1kerz
Sn1kerz

Vashe rebyata!

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Rukus_
Rukus_

I WANT THESE TOOLS DAMMIT

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6thLegion
6thLegion

oh my god.. so cool

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Ark11
Ark11

Your Australian accent makes me happy.

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jkruse05
jkruse05

Well done good sirs. I recall someone attempting to get a (functionally) similar thing to work in Gmod. It worked a little bit, but caused a severe fps drop. Good to see you don't seem to have that issue.

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nopushbutton
nopushbutton

nnniice

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EvilAngel
EvilAngel

Need a youtube version!

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S_ource
S_ource

Very nice.

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JackM.
JackM.

source forever

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Description

Sam Za Nemesis has developed a Cascaded Shadow Map technique for use in the Alien Swarm engine, this technique is used in many mainstream games, Like Crysis, Call of Duty, Assassins Creed and so on, The shadow code is mostly based with what Valve left the modders with.

I created the GUI which allows mappers to preview their lighting settings on the fly.

Mappers need only tweak their indoor lights and basic ambience.