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A survival shooter set in Central Asia after the end of civilization.

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RSS Report Explosion FX + Shrapnel Test (v2)
Comments
Cyberpresident_CORE
Cyberpresident_CORE

Wooooh thats some cool particle work right there.

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Radu_IceMan
Radu_IceMan

"Booom! Wa-aa-aa-aa!"

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JuQu
JuQu

Nice! INS-mod should have RPG like this.

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p0w3rs
p0w3rs

tell the new ins developers tht i would like to see tht 2

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JLea Author
JLea

Just a heads up, those rocks will be replaced with something smaller + fitting with the terrain (concrete chunks for instance on concrete)

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Yronno
Yronno

I would hope so... giant rocks under sand are odd. It will look great on pavement and stuff.

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delarobe
delarobe

but sand shouldnt send rocks flying
desert sand doesnt have many rocks on it (i know sand is just rock powder, but u get what i mean)

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Meat-Popsicle
Meat-Popsicle

Yes indeed this is so. I think shrapnel should be decreased by quite a bit if on sand. Taking note of your previous accomplishments, this task shouldn't be difficult. I expect it to be on my desk (this moddb page) sometime this week.

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Mr.Walrus
Mr.Walrus

Excellent work, I can't wait to mess with this myself xD

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josemlopes
josemlopes

Very cool

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azultain
azultain

impressive

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Boogiepingas
Boogiepingas

The craters look off for now, they should be lower and wider. They just look like piles of dirt.

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jkruse05
jkruse05

I'll agree with that, I also think something needs to be done to eliminate the 'rolling' appearance of the debris. Right now they kinda look like someone's bowling at you, maybe tone down the particles following them.

Still, great work, I'd like to see how this works/looks when fired at a wall rather than the ground.

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CrowbarSka
CrowbarSka

I agree, it seems like the rocks should have more of an upwards force applied so they go flying up. That would help prevent the bowling ball effect.

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ThatOGDon
ThatOGDon

If you pause immediately after the explosions (particularly the one at 50 seconds in) you can clearly see that some of the debris does in fact have an upward trajectory

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Swaggletooth
Swaggletooth

Another great feature! This is where something like a skate helmet would come in handy.

BTW, looks like you need to fix the smoothing on your RPG.

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AlekZanDer
AlekZanDer

I think a big long lasting cloud of dust should appear if the explosion happens on dust, dirt, sand or something related.

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MrMattWebb
MrMattWebb

This is officially my most anticipated FPS genre mod for HL2 right now. Keep up the originality!

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Awesome_ninja
Awesome_ninja

But, but....what about Black Mesa Source?....
Oh sorry, I forgot....Its never coming out :rollseyes:

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cheesemoo0
cheesemoo0

Why is the RPG not smoothed at all?

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Frehelias
Frehelias

Now that looks really nice.
Although a bit unrealistic that you get hit by pieces of rock when you're over 500m away and the rocks keep on rolling for meters.

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xalener
xalener

I think most of the debris should go the direction the rocket hit the target.

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HL-Rul3z
HL-Rul3z

I WANT A DEMO NOOW!

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DeV-xC
DeV-xC

amazing work

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kCchief207
kCchief207

noice

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Vcc2cc
Vcc2cc

so it'll still spawn the rocks and do damage even on displacements right? Just no crater?

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ReezeTheVampire
ReezeTheVampire

That has got to be one of the coolest things I have ever seen, win.

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DoctorCheese
DoctorCheese

Jesus H Christ. That is epic.

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Hendrix
Hendrix

absolutely amazing work guys!

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SteveUK
SteveUK

How's the performance with all the physobjects from the sharpnel?

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Master_BroTal
Master_BroTal

you guys are making history

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Radar11m
Radar11m

cool video bro

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SPY-maps
SPY-maps

looks very cool, and again, very realistic.
i just wonder, 72 phycic rock models flying away, will this not bring the fps down (to a to low performance on low end pc's,)
personaly my pc can handle it easely, but there are still loads of players out there that game with low end pc's, and they always start complaning about such issues.
other then that, i LOVE it, great work!

leon

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Gearson
Gearson

That looks ******* sweet! Nice to see you guys are taking time to do things right.

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Spooboy
Spooboy

This mod is so awesome... there's no denying it.

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nopushbutton
nopushbutton

very nice effect, I like that the RPG rocket is fast, too!

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RancidRandy
RancidRandy

Now THAT is awesome!

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KaiMan32
KaiMan32

Wow, pretty nice.

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altercuca
altercuca

that is some coll work right there!

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Savci
Savci

The animation was a bit flawed.
And won't 72 spawning at once be a bit too much? And will they always be of such size and shape?

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xroman
xroman

awesome, to the max.

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CadianConscript
CadianConscript

Very realistic, I've heard from people who served in the army that sometimes you can get hit by shrapnel from a hand grenade at a distance of 30 meters... I has happened very few times, but still...

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Nightmaker
Nightmaker

Just like a real explosion, there should be custom sounds simulating the rocks falling.

<Just some feedback, if it haven't been pointed out already>

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Vosla
Vosla

The last second of the video...
... a failed rocketjump ? ;-)
(Just needs a disclaimer : Don't try this at home!)

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teknogeek1300
teknogeek1300

GORGEOUSE!

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Description

Part of the "Explosives update" coming soon, to moddb. The shrapnel itself has a sort of hard time of hitting you, so I might throw in some tiny shrapnel (essentially bullets) that comes out as well.

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JLea
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