A survival shooter set in Central Asia after the end of civilization.

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Media RSS Feed Report media Explosion FX + Shrapnel Test (v2)
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]BlackPhoenix[ Feb 6 2011, 9:50am says:

Wooooh thats some cool particle work right there.

+7 votes     reply to comment
Radu_IceMan Feb 6 2011, 9:51am says:

"Booom! Wa-aa-aa-aa!"

+12 votes     reply to comment
JuQu Feb 6 2011, 9:52am says:

Nice! INS-mod should have RPG like this.

+3 votes     reply to comment
p0w3rs Feb 6 2011, 6:03pm replied:

tell the new ins developers tht i would like to see tht 2

+2 votes     reply to comment
JLea Author
JLea Feb 6 2011, 9:53am says:

Just a heads up, those rocks will be replaced with something smaller + fitting with the terrain (concrete chunks for instance on concrete)

+9 votes   reply to comment
Yronno Feb 6 2011, 12:48pm replied:

I would hope so... giant rocks under sand are odd. It will look great on pavement and stuff.

+1 vote     reply to comment
delarobe Feb 6 2011, 2:27pm replied:

but sand shouldnt send rocks flying
desert sand doesnt have many rocks on it (i know sand is just rock powder, but u get what i mean)

+2 votes     reply to comment
Meat-Popsicle Feb 7 2011, 1:07am replied:

Yes indeed this is so. I think shrapnel should be decreased by quite a bit if on sand. Taking note of your previous accomplishments, this task shouldn't be difficult. I expect it to be on my desk (this moddb page) sometime this week.

+2 votes     reply to comment
Mr.Walrus Feb 6 2011, 10:07am says:

Excellent work, I can't wait to mess with this myself xD

+2 votes     reply to comment
josemlopes Feb 6 2011, 10:20am says:

Very cool

+2 votes     reply to comment
azultain Feb 6 2011, 10:29am says:


+1 vote     reply to comment
Stealthgato Feb 6 2011, 10:30am says:

The craters look off for now, they should be lower and wider. They just look like piles of dirt.

+9 votes     reply to comment
jkruse05 Feb 6 2011, 11:45am replied:

I'll agree with that, I also think something needs to be done to eliminate the 'rolling' appearance of the debris. Right now they kinda look like someone's bowling at you, maybe tone down the particles following them.

Still, great work, I'd like to see how this works/looks when fired at a wall rather than the ground.

+7 votes     reply to comment
CrowbarSka Feb 6 2011, 1:34pm replied:

I agree, it seems like the rocks should have more of an upwards force applied so they go flying up. That would help prevent the bowling ball effect.

+1 vote     reply to comment
ThatOGDon Feb 6 2011, 4:17pm replied:

If you pause immediately after the explosions (particularly the one at 50 seconds in) you can clearly see that some of the debris does in fact have an upward trajectory

+1 vote     reply to comment
Swaggletooth Feb 6 2011, 11:42am says:

Another great feature! This is where something like a skate helmet would come in handy.

BTW, looks like you need to fix the smoothing on your RPG.

+1 vote     reply to comment
AlekZanDer Feb 6 2011, 12:20pm says:

I think a big long lasting cloud of dust should appear if the explosion happens on dust, dirt, sand or something related.

+1 vote     reply to comment
MrMattWebb Feb 6 2011, 12:26pm says:

This is officially my most anticipated FPS genre mod for HL2 right now. Keep up the originality!

+3 votes     reply to comment
Awesome_ninja Feb 7 2011, 12:04am replied:

But, but....what about Black Mesa Source?....
Oh sorry, I forgot....Its never coming out :rollseyes:

0 votes     reply to comment
cheesemoo0 Feb 6 2011, 12:44pm says:

Why is the RPG not smoothed at all?

+5 votes     reply to comment
Frehelias Feb 6 2011, 12:50pm says:

Now that looks really nice.
Although a bit unrealistic that you get hit by pieces of rock when you're over 500m away and the rocks keep on rolling for meters.

+1 vote     reply to comment
xalener Feb 6 2011, 1:24pm says:

I think most of the debris should go the direction the rocket hit the target.

+2 votes     reply to comment
HL-Rul3z Feb 6 2011, 2:16pm says:


+1 vote     reply to comment
DeV-xC Feb 6 2011, 2:44pm says:

amazing work

+1 vote     reply to comment
kCchief207 Feb 6 2011, 8:14pm says:


+1 vote     reply to comment
Vcc2cc Feb 6 2011, 10:34pm says:

so it'll still spawn the rocks and do damage even on displacements right? Just no crater?

+1 vote     reply to comment
Reeze17 Feb 6 2011, 10:44pm says:

That has got to be one of the coolest things I have ever seen, win.

+3 votes     reply to comment
DoctorCheese Feb 7 2011, 5:56am says:

Jesus H Christ. That is epic.

+1 vote     reply to comment
Hendrix Feb 7 2011, 7:56am says:

absolutely amazing work guys!

+1 vote     reply to comment
SteveUK Feb 7 2011, 10:18am says:

How's the performance with all the physobjects from the sharpnel?

+1 vote     reply to comment
Master_BroTal Feb 7 2011, 1:10pm says:

you guys are making history

+1 vote     reply to comment
BlueSunsleader Feb 8 2011, 7:26am says:

cool video bro

+1 vote     reply to comment
SPY-maps Feb 8 2011, 9:42am says:

looks very cool, and again, very realistic.
i just wonder, 72 phycic rock models flying away, will this not bring the fps down (to a to low performance on low end pc's,)
personaly my pc can handle it easely, but there are still loads of players out there that game with low end pc's, and they always start complaning about such issues.
other then that, i LOVE it, great work!


+3 votes     reply to comment
Gearson Feb 8 2011, 10:47am says:

That looks ******* sweet! Nice to see you guys are taking time to do things right.

+1 vote     reply to comment
Spooboy Feb 8 2011, 3:50pm says:

This mod is so awesome... there's no denying it.

+1 vote     reply to comment
nopushbutton Feb 8 2011, 7:58pm says:

very nice effect, I like that the RPG rocket is fast, too!

+1 vote     reply to comment
RancidRandy Feb 9 2011, 12:23pm says:

Now THAT is awesome!

+1 vote     reply to comment
KaiMan32 Feb 9 2011, 7:10pm says:

Wow, pretty nice.

+1 vote     reply to comment
altercuca Feb 9 2011, 7:36pm says:

that is some coll work right there!

+1 vote     reply to comment
Savci Feb 13 2011, 4:55am says:

The animation was a bit flawed.
And won't 72 spawning at once be a bit too much? And will they always be of such size and shape?

+1 vote     reply to comment
xroman Feb 13 2011, 11:48am says:

awesome, to the max.

+1 vote     reply to comment
CadianConscript Mar 2 2011, 12:42pm says:

Very realistic, I've heard from people who served in the army that sometimes you can get hit by shrapnel from a hand grenade at a distance of 30 meters... I has happened very few times, but still...

+1 vote     reply to comment
Nightmaker Apr 22 2011, 9:28am says:

Just like a real explosion, there should be custom sounds simulating the rocks falling.

<Just some feedback, if it haven't been pointed out already>

+1 vote     reply to comment
Vosla Jun 13 2011, 6:54pm says:

The last second of the video...
... a failed rocketjump ? ;-)
(Just needs a disclaimer : Don't try this at home!)

+1 vote     reply to comment
teknogeek1300 Jun 20 2011, 3:40am says:


+1 vote     reply to comment
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Part of the "Explosives update" coming soon, to moddb. The shrapnel itself has a sort of hard time of hitting you, so I might throw in some tiny shrapnel (essentially bullets) that comes out as well.

Video Details
Feb 6th, 2011
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