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A survival shooter set in Central Asia after the end of civilization.

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Media RSS Feed Report media KS23, AUG, CZ75 and SR2M animations
The sounds need a bit of tweaking. New hand rig by drew. Animations + rigging by sn1pe
Post comment Comments  (0 - 50 of 56)
FishMan:E Nov 3 2010 says:

Now that's i call the animations! ))
GJ guys!

+12 votes     reply to comment
pyronious Nov 3 2010 says:

maybe in the aug, the clip should be longer out of the weapon imo.

+8 votes     reply to comment
PhuckKnuckle Nov 3 2010 replied:

Agreed. Compared to the others the AUG seemed like it was animated for Counter-Strike or something. Great animations nonetheless.

+2 votes     reply to comment
Hannibal0 Nov 3 2010 replied:

I think so too, and the reload-time for it is way too short.

+2 votes     reply to comment
Sn1pe Online
Sn1pe Nov 3 2010 replied:

Thanks for the feedback, I consider all of these WIP and any suggestions/crits are welcome.

+2 votes     reply to comment
JustNameless Nov 4 2010 replied:

Everything looks good except for the origin of the AUG. It looks like it is placed before your shoulder instead of on your shoulder. On the Pistol (sorry I don't have a good gun knowledge) you should remove the delay of the clip release. I don't think in critical situations you forget to press it when reloading. Then on the first gun there is a speed problem. When the magazine is put in and the right hand moves to the bolt, it slows down and then when he pulls it it speeds up too heavy. I know I should only give feedback about the animations but the textures of the AUG look a bit plain. But it's WiP so I think your doing well.

+1 vote     reply to comment
SolidFake Nov 6 2010 replied:

well, you place the aug before your shoulder, not on it
also, the weapon is in reality plain too, there is not much freedom for normal maps if you want to go the realistic way, only thing they could do is adding some dirt on it or rust

reload time is really a bit low, could bee 1-2 secs longer, it looks like he moves his hand down and instantly has a new clip in his hands

clip is fine where it is (great detail on the clips btw!)

+2 votes     reply to comment
MartyForEels Nov 3 2010 buried:


I dont like those new rigs, gloves-bare hands never look nice. I would prefer sleeves, or even better - rolled up sleeves.

-5 votes     reply to comment
Sn1pe Online
Sn1pe Nov 3 2010 replied:

There is a sleeve, it's just rolled up making the forearm visible.

+1 vote     reply to comment
Nitriyu Nov 3 2010 says:

I love how the AUG sounds like its un-silenced regardless of the supressor mounted on it. >.<
Good animations, none the less.

+3 votes     reply to comment
Duckhead666 Nov 3 2010 replied:

Realism is a plus!

+1 vote     reply to comment
Nonsense Dec 19 2010 replied:

Yeah suppressors don't lower the sound too much but it shouldn't be THAT loud, or else what's the point?

+1 vote     reply to comment
OddDoc Nov 3 2010 says:

looks good, nice work guys

+1 vote     reply to comment
Guided_Meditation Nov 3 2010 says:

The CZ75's texture is a bit too "white". Other than that, those animations are really nicely done! But like pyroniuos and Skepsis said, the AUG reloading time was way too short.

+3 votes     reply to comment
Gulp343 Nov 3 2010 replied:

Yeah, what happend to the old, dark one?
The AUG looks fantastic and I guess the silencer sounds are not final :P

+1 vote     reply to comment
Yronno Nov 3 2010 says:

The animations are good, ignoring the audio which, I take it, is being worked on. I already watched a few of these on Youtube, but here are some more criticisms: The act of slapping the magazine after it's been inserted (in the CZ75) seems a little unnecessary and time-consuming. Pistol magazines aren't the hardest to insert properly. I still think that the delay between firing and pumping on the KS23 (also inserting the last shell and pumping) is a little extreme. I've seen the zombie videos... I wouldn't like to be caught by them.
Your SR2M anims are flawless, though. Keep up the excellent work!

+1 vote     reply to comment
Sn1pe Online
Sn1pe Nov 3 2010 replied:

For the KS23 I'd say it's because of how the fire and pump animation are seperate animations based on HL2's shotgun, honestly I think we'll have to make it a single animation to rid the delay.

+1 vote     reply to comment
Yronno Nov 3 2010 replied:

If it's too difficult then, by all means, don't. It'll subtract little from the experience.

+1 vote     reply to comment
kommandojoe Nov 3 2010 says:

The new hand models are ungodly awesome.

+1 vote     reply to comment
Swaggletooth Nov 3 2010 replied:

They look good, but I thought the bare hands looked better.

+1 vote     reply to comment
ptc5010 Nov 3 2010 says:

These are some amazing animations.

+1 vote     reply to comment
Reeze17 Nov 3 2010 says:

Awesome animations...I see you havent added muzzle flashes yet.

-3 votes     reply to comment
|Yucca| Nov 4 2010 replied:

Which is good because muzzle flashes like those seen in the games and movies don't exist.

+2 votes     reply to comment
RedSlug Nov 4 2010 replied:

Maybe some smoke pouring out of the bore then? It feels a little bland without any visual feedback.

Apart from the visual feedback: I know it's all WIP, but I really hope you'll work on the sounds.

+1 vote     reply to comment
xalener Nov 4 2010 replied:

There'a realism and then there's immersion.

+2 votes     reply to comment
xalener Feb 20 2011 replied: +1 vote     reply to comment
B2k4E Jan 20 2011 replied:

I would say it'd be more realistic if smoke came out of the muzzle, the soviet corrosive ammo I use in my AK74 causes a pretty good ammount of smoke to come out of the muzzlebrake and a little out of the bolt. Maybe somehow code muzzle flash to be at night only... (Which idk if you can)

+1 vote     reply to comment
deagosane Nov 3 2010 says:

ewww, those hand models are ugly Xo

-3 votes     reply to comment
HL-Rul3z Nov 3 2010 says:


0 votes     reply to comment
PeacefulPatriot Nov 3 2010 says:

I see something wrong with the pistol. Also noticeable in the HL2 pistol, the slide automaticly slides back when you reload a partially full clip. You may wan't to consider different animations to distinguish between an empty reload or a reload with rounds still in the magasine.

+1 vote     reply to comment
Shirk Nov 3 2010 replied:

Actually it doesn't, I just tested it ingame and it only slide back when the clip is empty and not when it has bullets in it or one in the chamber.

+1 vote     reply to comment
PeacefulPatriot Nov 6 2010 replied:

When you said ingame, did you mean in HL2? I just tested it in my copy of HL2 and the slide does slide back automaticly.

+1 vote     reply to comment
salman44 Nov 3 2010 says:

Love all of it. The KS23's recoil is fitting but needs work on the sound

+1 vote     reply to comment
toadie Nov 3 2010 says:

From a purely realism standpoint, the time between the mag being tapped and the bolt being charged on the SR2M is stupidly long. Also, the hand grip on the CZ75 is way low, the idea is the gap between thumb and forefinger should be a close to bore axis as is practical(ie, in the curve of the tail of the grip)... What alse.. Oh, the AUG reload is awkward as all hell and the bolt handle does not ******* reciprocate while firing.

Other than that shopping list of things that immediately grate my common sense meter, the animations aren't half bad.

+4 votes     reply to comment
Sn1pe Online
Sn1pe Nov 4 2010 replied:

Yes these are all WIP but I wish you could be more helpful and say how the AUG reload is bad *I'm redoing it anyway* rather than saying it's "awkward as all hell", the SR2M's reload is "stupidly long" because he was dry reloading, there are mag swap reloads and dry reloads for Ivan's Secrets as well as weapon draws and weapon first draws *picking up a fresh SR2M resulted in setting it's stock into place*

I'm also pretty sure there are dozens of games *bad company 2 noted even* had an AUG's bolt handle reciprocate while firing, It's a mod now let me enjoy my video game world.

+1 vote     reply to comment
gabester Nov 4 2010 replied:

gonna scale down your giant AUG?

and yeah, these animations have absolutely no sense of timing or rhythm.

-3 votes     reply to comment
Sn1pe Online
Sn1pe Nov 4 2010 replied:

Thank you for your positive feedback, I will adjust them accordingly to your kind words.

+1 vote     reply to comment
gabester Nov 5 2010 replied:

well I'm kinda ****** that I slaved away for hours on tons of animations for this mod and you just come in and do a ****** job redoing all of them.

but since jlea has absolutely no standards I guess it's fine

-3 votes     reply to comment
JLea Author
JLea Nov 5 2010 replied:

again, I did coding for debauchery in return for these animations...

+1 vote   reply to comment
rossmum Nov 23 2010 replied:

JLea, you're enlisting right? Trust me, get the Steyr squared now or you, too, will really crack the ***** every time you use it. The anims for it in MW2 made me want to punch the devs.

+1 vote     reply to comment
toadie Nov 19 2010 replied:

I'm not referring to the fact it's a dry reload, I'm reffering to the fact that the transition period between tapping the mag and charging the bolt is jarringly long, as in maybe 3 times longer than it needs to be. Re- the AUG, by awkward as hell I mean that to me, the angle the gun is held at changing the mags looks odd, the timing between poses is odd, especially the bolt charge( and given the lengthy amount of time the somewhat more managable SR3M got on it's reload animation). That's what I mean by awkward.
And yes, you can live in a video game world where you can do what you want, but as long as you're trying to emulate form and function from the real world, does it not make sense to go the extra mile?

And that was my point. Aside from those things, your animation is pretty decent, I just wanted to point out some areas that could improve.

+1 vote     reply to comment
Gearson Nov 4 2010 says:

Reloads are amazing. Recoil from hip-firing seems a little wobbly, though. Recoil in-irons is great. Nice work, overall.

PS: The fact that you have different anims for full reload vs mag switch is awesome. =D

+1 vote     reply to comment
[MI]Stalk Nov 4 2010 says:

Really feels like COD, good work anyways.

+1 vote     reply to comment
xalener Nov 4 2010 says:

Why does everyone get downvoted for saying they liked the bare hands better?

What's wrong with that?

+1 vote     reply to comment
Sheap1440 Nov 8 2010 says:

I just love this mod!!!

+1 vote     reply to comment
Newbez Nov 10 2010 says:

smg and shotgun amazing but i feel the handgun is a bit counter strike like, and i think the reload animation could do with a total revamp. but truly truly awesome

+1 vote     reply to comment
HellsHigh Nov 14 2010 says:

Need moar feengur movements on teh pistol reload.

Like when he's inserting the new mag maybe make a couple fingers come off the grip or something. Just livens it up a bit more.

Everything is sex.

+1 vote     reply to comment
CyanDynamo Dec 2 2010 says:

No recoil?

+1 vote     reply to comment
rossmum Dec 4 2010 says:

Oh, and by the way - the thing being thumbed on the CZ is the safety, not the slide release. The hammer isn't even cocking back as the slide locks, it seems to just clip through it and remain in the 'down' position.

Seriously dude, these need redoing, and preferably with some actual reference material. These anims are even less correct than the ones in your average CoD game.

+1 vote     reply to comment
Master_BroTal Dec 24 2010 says:

the best animations ever, period

+1 vote     reply to comment
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The sounds need a bit of tweaking. New hand rig by drew. Animations + rigging by sn1pe

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Nov 3rd, 2010
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