Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.

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Terrain engine
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Xencer Mar 18 2008 says:


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mastersmith98 Mar 18 2008 says:

Absolutely stunning.

A quick question, did you guys draw inspiration from starflight?

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Betelgeuze Author
Betelgeuze Mar 19 2008 replied:

Our main inspiration source are the Elite games

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Silverfisk Mar 19 2008 says:

Very, very nice. Though the snow seems to have a bit too much bumps, not that I've been to a place like this one IRL, or... Um, in your game... But shouldn't the snow be smooth?

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SinKing Feb 23 2009 says:

Hey that's the same mountain you used in the physics demo, or is it? Don't plant trees on the tops of high mountain-peaks, unless for demo purpose. It spoils the realism of your landscape.
Interesting idea would be to incorporate landmarks into the planet-system. As a place where people gather to watch a sunset together or explore and race a crazy canyon and this sort of stuff. Interplanetary hotdog-dealers might even build a booth there.

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Terrain texturing, sun shafts / god rays, vegetation, etc...

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Mar 18th, 2008
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