Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.

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Terrain engine
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(ska)Diesel
(ska)Diesel Mar 18 2008, 6:59pm says:

Thats a cool effect.

+2 votes     reply to comment
Betelgeuze
Betelgeuze Mar 18 2008, 7:19pm says:

Those are god rays(sun shafts), we are using the same technique as Crysis for this.

+1 vote     reply to comment
grandw0lf
grandw0lf Mar 18 2008, 7:49pm says:

O.O

So that's what an ****** looks like...

+2 votes     reply to comment
Dragonlord
Dragonlord Mar 18 2008, 8:05pm says:

I don't know how that technique works but right now it looks to me like a light visiblity render of the sun with a large zoom-blur ( render multiple times increasing radially each time ). How's it done?

+1 vote     reply to comment
Betelgeuze
Betelgeuze Mar 20 2008, 9:31am replied:

quote from IA "The implementation is rather easy: project the light source ( sun ) into screen-space, and perform a radial blur while accumulating and fading out samples. I improved the initial ideas a bit with all sorts of optimizations, and clipping the light source to the screen boundaries, fading with the camera-to-light angle, etc.."

+3 votes     reply to comment
AlexCrafter
AlexCrafter Mar 19 2008, 10:23am says:

Magic. Some skill too but mostly magic.

+1 vote     reply to comment
bugmenot321
bugmenot321 Mar 19 2008, 7:09pm buried:

(buried)

doesn't look that great. The trees look like from a game made in 2001. God rays are overdone- doesn't look like that in real life.

-8 votes     reply to comment
Ilsamir_Lord
Ilsamir_Lord Mar 19 2008, 11:26pm replied:

bugmenot321 - I know what you mean, but this is quite an early image, illustrating capability rather than final quality.

Its a shame to post only negative comments about something which probably took a lot of work and thought to get to this stage.

+3 votes     reply to comment
Betelgeuze
Betelgeuze Mar 20 2008, 8:12am replied:

Thats why it's called "work in progress" ;)

+2 votes     reply to comment
Whizzard
Whizzard Mar 2 2009, 10:21am replied:

You, sir, (bugmenot321) sound like someone made in 2001

+3 votes     reply to comment
l0d1z
l0d1z Mar 20 2008, 11:35am says:

I dunno about you, but I have seen rays like that in real life.
no really I have several times.. we have alot of trees like that
where I live so.. well you will have take my word for it. :)

+2 votes     reply to comment
Betelgeuze
Betelgeuze Mar 20 2008, 2:52pm says:

Those trees are placeholders btw, Infinity is going to have procedurally generated trees

+4 votes     reply to comment
Iminfire
Iminfire Apr 13 2008, 2:17pm says:

We'll need to have a falcon northwest to play this game :P.

+1 vote     reply to comment
frosty-theaussie
frosty-theaussie May 11 2008, 9:09pm says:

the difference between it and crysis, though, is that infinity will actually have an interesting game in addition to the graphical effects

+3 votes     reply to comment
Mavis130
Mavis130 Apr 3 2009, 1:33pm says:

wow, I think i need new pants...

+1 vote     reply to comment
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Description

Terrain texturing, sun shafts / god rays, vegetation, etc...

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Type
Demonstration
Date
Mar 18th, 2008
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1680×1048
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