Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Terrain engine
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
(ska)Diesel
(ska)Diesel

Thats a cool effect.

Reply Good karma Bad karma+2 votes
Betelgeuze Author
Betelgeuze

Those are god rays(sun shafts), we are using the same technique as Crysis for this.

Reply Good karma+1 vote
grandw0lf
grandw0lf

O.O

So that's what an ****** looks like...

Reply Good karma Bad karma+2 votes
Dragonlord
Dragonlord

I don't know how that technique works but right now it looks to me like a light visiblity render of the sun with a large zoom-blur ( render multiple times increasing radially each time ). How's it done?

Reply Good karma Bad karma+1 vote
Betelgeuze Author
Betelgeuze

quote from IA "The implementation is rather easy: project the light source ( sun ) into screen-space, and perform a radial blur while accumulating and fading out samples. I improved the initial ideas a bit with all sorts of optimizations, and clipping the light source to the screen boundaries, fading with the camera-to-light angle, etc.."

Reply Good karma+3 votes
AlexCrafter
AlexCrafter

Magic. Some skill too but mostly magic.

Reply Good karma Bad karma+1 vote
bugmenot321
bugmenot321

(buried)

doesn't look that great. The trees look like from a game made in 2001. God rays are overdone- doesn't look like that in real life.

Reply Good karma Bad karma-8 votes
Ilsamir_Lord
Ilsamir_Lord

bugmenot321 - I know what you mean, but this is quite an early image, illustrating capability rather than final quality.

Its a shame to post only negative comments about something which probably took a lot of work and thought to get to this stage.

Reply Good karma Bad karma+3 votes
Betelgeuze Author
Betelgeuze

Thats why it's called "work in progress" ;)

Reply Good karma+2 votes
Whizzard
Whizzard

You, sir, (bugmenot321) sound like someone made in 2001

Reply Good karma Bad karma+3 votes
l0d1z
l0d1z

I dunno about you, but I have seen rays like that in real life.
no really I have several times.. we have alot of trees like that
where I live so.. well you will have take my word for it. :)

Reply Good karma Bad karma+2 votes
Betelgeuze Author
Betelgeuze

Those trees are placeholders btw, Infinity is going to have procedurally generated trees

Reply Good karma+4 votes
Iminfire
Iminfire

We'll need to have a falcon northwest to play this game :P.

Reply Good karma Bad karma+1 vote
frosty-theaussie
frosty-theaussie

the difference between it and crysis, though, is that infinity will actually have an interesting game in addition to the graphical effects

Reply Good karma Bad karma+3 votes
Mavis130
Mavis130

wow, I think i need new pants...

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Terrain texturing, sun shafts / god rays, vegetation, etc...

Details
Date
Size
1680×1048
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed