Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.

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Terrain engine
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spyVspy Mar 18 2008 says:

That's me, hiding under a tree, on planet 1,000,433!

Very nice. So these are all procedurally generated terrains?

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Betelgeuze Author
Betelgeuze Mar 19 2008 replied:

Yes, it is :)

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Setis Mar 19 2008 says:

I want to move to that planet and be the first to colonise it :P

Will we actually be able to build anything on the planets? Say trading cities for example? Or mining stations for natural resources to build/upgrade ships/stations/etc?

I'm definitely looking forward to this.. Keep up the amazing work!

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Betelgeuze Author
Betelgeuze Mar 19 2008 replied:

It will be possible to be the first to discover and explore planets because there are more than 100 billion of them in the game.

You can also colonize planets and build things, how this will work is not set in stone yet. Of course don't expect a SimCity or something like that ;)

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RaGod Mar 21 2008 replied:

But i like sim city!!!! lol,keep up the good work guys :D

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Setis Mar 21 2008 says:

as long as its not a case of having a text based "city" or a static city, I'm all good. I don't really mind if its pre-determined building locations for the city..although it would ofcourse be cooler if it was up to us players to customise the look of the cities on the different planets...but I don't want to be asking for too much :P

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The.Gundog Mar 25 2008 says:

Terrain looks great! :) I wish I lived there.. lol

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Eagle1_Division Jan 2 2010 says:

Hah, cool idea, what if there were animals around the trees and when you built a city it'd use the same system to make people walk around...

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Terrain texturing, sun shafts / god rays, vegetation, etc...

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Mar 18th, 2008
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