Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.

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Terrain engine
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AlexCrafter Mar 19 2008 says:

Was this stuff randomly generated or are you hand crafting every planet?

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Betelgeuze Author
Betelgeuze Mar 19 2008 says:

It's all procedurally generated(not the same as randomly).

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grandw0lf Sep 15 2008 replied:

You know... as I move back through these in time, I realize... I feel sorry for you Betelgeuze... Its like you have to remind everyone that everything from the air to the ground to the water... is completely procedurally generated.

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BadgerDeluxe Mar 2 2009 replied:

I think it's because people slightly believe that a whole game using procedural generation should not be this beautiful, and kind of assume that the team is gonna abandon procedural generation in some spots.

I really haven't seen procedural generation used in such a beautiful way since this game, and I think some might find it slightly hard to believe.

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Crispy May 19 2008 says:

It's generated according to 'randomised' values within pre-defined limits.

E.g. something like: a mountain has a random height between 10,000 and 15,000 units. Like that, but much more complex (or at last that's my understanding).

Technically, even the 'random' bit isn't totally random, it just uses patterns that produce obscure enough results that it appears random.

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Dragonyeargenius Jul 10 2008 replied:

Yes, I believe that's correct. As far as 'random', there is no true randomness. Complex patterns that we can't recognize right off the bat fool us into thinking they are random when in fact they're not. For instance to get one value we could see it may be half of the previous, but for another pair, one could be say... the square root of the previous times the day of the week from the system clock. We wouldn't realize it at first, but with careful consideration and a few calculations we'd arrive at the same conclusion. In short: I agree with you Crispy ^^

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Terrain texturing, sun shafts / god rays, vegetation, etc...

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Mar 18th, 2008
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