Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.

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Terrain engine
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ProudOne
ProudOne Mar 18 2008, 6:46pm says:

Oo

+1 vote     reply to comment
bugmenot321
bugmenot321 Mar 19 2008, 7:10pm says:

Oh look! The trees have no snow on them.

-3 votes     reply to comment
Ilsamir_Lord
Ilsamir_Lord Mar 19 2008, 11:28pm replied:

Are you being a bore for a good reason? Try having some perspective on what has gone into this process before making snide, sarcastic remarks :)

+1 vote     reply to comment
Betelgeuze Author
Betelgeuze Mar 20 2008, 8:17am replied:

Lucky it’s not a final product, we are trying to show every step in the development of Infinity, something you don’t get to see with most other games. What you see is all work in progress and this is the first implementation of 'vegetation'.

The fact that you only see one type of tree(without snow) is just because no other vegetation art is ready to be used in the game, and there’s also no need to put more in it atm as this is just some prototyping we are doing.

+1 vote   reply to comment
Josef-Nastra
Josef-Nastra Mar 24 2008, 6:16pm replied:

I think it looks really good for being a wip. :)

+1 vote     reply to comment
uranium-candy
uranium-candy May 18 2008, 12:52am replied:

Maybe this engine is so complex that it has wind that blew all the snow off the trees or maybe it's spring and the snow has melted off the trees but the ground remains frozen, giving you the impression there's snow on the ground. But anyway, this engine is so ambitious, I really wouldn't be the least dissapointed if the trees didn't have snow on them.

+1 vote     reply to comment
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Description

Terrain texturing, sun shafts / god rays, vegetation, etc...

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Type
Demonstration
Date
Mar 18th, 2008
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1680×1048
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