--- The project is currently on hold while we develop Infinity:Battlescape ---

Infinity is an open-ended game in which you control a spaceship throughought the entire galaxy, trying to make a name for yourself. You connect to an online server on which thousands of people are playing, 24/7. The game does not stop when you log off, but continues to evolve: it is a persistent universe. The game mechanics do not emphasize any particular gameplay style. Combat, trade, exploration, social relationships.. you are free to choose your own carrier path and goals. The only limit is your own imagination!

Infinity is not a traditional role playing game. Although all players are expected to act in concordance with their avatar's motivations, there are no classes or skills to restrict your choices. Combat between spaceships is in true real-time, and the outcome is determined by your own intelligence and reflexes. Forget turn-based action and experience the great excitement of a first person experience!

Using procedural techniques, the game universe has been designed to be huge and realistic. There are billions of solar systems and planets, each unique and awaiting to be discovered by a player. Coherent scales and distances are used, orbits of celestial bodies are correctly modeled and change continuously, allowing you to attend a sunrise on the moon of a giant planet, for instance.

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ITQFE Header

We’ve decided not to build Infinity: The Quest for Earth as our first title using the I-Novae engine. The original idea was to create an MMO sandbox galaxy filled with billions of stars, planets, and three richly developed playable factions. While this is still the game we want to create Infinity:TQFE would take significant development time and resources that we currently do not have. The idea behind Infinity: Battlescape is to allow us to acquire the resources we need to reach our ultimate goal - building Infinity:TQFE.

INovaeBanner 002 battlescape

So, instead of tackling the MMO, our first title “Infinity: Battlescape,” will take place in a single solar system within the Infinity Universe. It will include planets, moons, asteroids, and multiple ringed gas giants each with their own moons. The gameplay will center around the conflict between 2 - 3 warring corporations in a struggle for control of the system.
You can find out more about “Infinity: Battlescape” on our dedicated IndieDB page for the project.

Below are some of the common questions we get regarding Battlescape when Infinity:TQFE is brought up.

What does this mean for Infinity: The Quest for Earth?
The MMO will be put on hold for the time being while we continue to develop both the I-Novae engine and Infinity: Battlescape. Since Battlescape takes place in the Infinity universe any work done will ultimately contribute to the future MMO.

DemoScreenshot Wasteland Wreckag

Why are you producing Infinity: Battlescape First?

It’s a matter of development and studio growth. We want to tackle a small project first, one that can challenge the I-Novae engine at a controlled and manageable scale. We also want to establish our art production pipelines, core story, faction designs and back-end account management in advance of the larger MMO.

DemoScreenshot WhiteRings 001

Will you have procedural planets, what about gas giants?
Of course we will, procedural planets are what make the I-Novae engine unique! We’ll be providing players with a breathtaking gameplay experience involving large scale combat spanning an entire solar system from planet surfaces to interplanetary space. This includes gas giants, although you probably wouldn’t want to try landing on one.

DemoScreenshot MountainCoast

Will Battlescape be purely combat?
That will depend on what funding tier we reach. We’d like to include an array of different gameplay mechanics that will enrich the experience for a broader range of play styles. We also want to be able to deliver the game on schedule, and that means establishing realistic feature sets within a reasonable production timeline.
We do, however, intend on providing players with an exploration mode and solo mode where one can explore the planets and moons without the need for combat play. Lastly we want to make modding tools available so that users can create their own fun and interesting mods for the game.

Where do we go from here?
We’re working on launching a Kickstarter campaign to raise the funds we need to build Infinity: Battlescape. To stay up to date with new information regarding our Kickstarter campaign please visit us at our website: www.inovaestudios.com

Or follow us on social media. Facebook | Twitter | Google +

With Kind Regards,
The I-Novae Team

Tech Demo Video 2010

Tech Demo Video 2010

News 57 comments

It's been many years since the release of the last video showcasing the seamless planetary engine, so I'm happy to release this new video. This is actually...

Community  videos

Community videos

News 8 comments

Many people, including moddb members have requested more videos from Infinity. Unfortunately, as we mentioned already the development of Infinity is in...

2009 Retrospective and progress

2009 Retrospective and progress

News 8 comments

Happy New Year 2010 to everybody ! Yes, this is this time of the year again. In this update, I will come back on what happened in 2009 and about the recent...

ASEToBin 1.0 release and more!

ASEToBin 1.0 release and more!

News 26 comments

As always a lot of work has been done, but as you noticed we haven’t posted a lot on moddb in the last months. Many of the new features could be described...

RSS feed Downloads
Terrain, physics, rings and motion blur.

Terrain, physics, rings and motion blur.

Movies 15 comments

A new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...

Gas Giant ring

Gas Giant ring

Movies 4 comments

This video shows the procedural placement of asteroids in a gas giant ring. Keep in mind that this is WIP and it's just per-vertex lighting with...

 Silverbow and rain

Silverbow and rain

Movies 2 comments

A short video made in the AseToBin showing off the Silverbow(spaceship) in all its glory and a nice rain effect.

Infinity Combat Prototype 2.1(Fixed)

Full Version 21 comments

This is a new working version of the Infinity combat prototype version 2.1. Apologies to all of those that downloaded the corrupt file.

Spuk's outpost

Spuk's outpost

Movies 0 comments

Spuk's outpost showing off the small station made by Spuk. Generic textures, no skybox/background, it's a bit plain, but it shows HDRI + dynamic...

City video

City video

Movies 0 comments

City video ( 45.8 MB, Divx5 ) showing off the city and a few models. Stannum's buildings, Shawn's city dome, CutterJohn's Intrepid, and...

Post comment Comments  (50 - 60 of 770)
cybertroop
cybertroop

This is just amazing. You could probably sell this concept or engine to a huge organization and get lotsa funding.

This is for one a game I will definitely buy.

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Bluedrake42
Bluedrake42

So is this dead?

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Pendrokar
Pendrokar

There is a retrospective of 2010 at the main site. Focus has been diverted on the engine. Though some, if not most development of the engine will speed up development of Infinity later on.

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cork279
cork279

So, in this game, can you watch planetary collisions, or a star explode, or a black hole? that would be epic if you could :D

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masternerdguy
masternerdguy

if you can actually get this working, you could usurp eve as the premier space MMO.

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Snaks
Snaks

Don't thanks God, thanks to IA lol :p

Reply Good karma Bad karma+1 vote
Snaks
Snaks

I wish to be sent in the future. Exactly the day when Infinty is released :D

Reply Good karma Bad karma+5 votes
Noxy
Noxy

Om my god :D this technology is amazing! you can go anywhere, whenever you want even Frontier or Privateer dont have so ******* cool things! I really thanks god im born nowadays ^^ this game will be the best i ever seen :) Good luck! Make it as good as freelancer and im yours ;)

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GilgameshMa
GilgameshMa

The game is just beautiful for a team of only about 6 people,the prototype was awesome, I loved flying around in the carrier after I got the 10000 points, the thing just owned everything besides the Battleship.

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Seradest
Seradest

(buried)

this game is dead

the dev team is 1 men

and the people that work on 3d objekts are all community users with no talent........

a dream become a nightmare.

Reply Good karma Bad karma-12 votes
naviru
naviru

Community users with no talent?

I've worked in the Chinese community before, and I can assure you, there are some real professionals (well, besides the other genius...like lidong and kickman).

I designed some buildings for the game. Though I'm not sure if they are officially accepted, but man I'm a architectural designer... each building I designed and modeled has its original concept. Furthermore, my models are then refined by some other guys specialized in game modeling to ensure they will run well in the game. Most people working on this game are not just some random guys that don't know what they are doing.

Well though I have to admit the development is going rather slow (not because they don't work, but because the huge amount of work required, and most of them are only working part time on this).

Reply Good karma Bad karma+3 votes
galaxy366
galaxy366

what ar you talking about? the community is full of life, and they just released a new video on youtube named: Atmospheric flight test.

Plus you say that they dont have talent? then i would like to see how good you are.

Reply Good karma Bad karma+7 votes
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Infinity: The Quest for Earth
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