Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players spanning up to 3 powerful corporations of the Starfold Confederacy will fight to win control of the system. The primary goal will be to capture or destroy your enemies infrastructure through a combination of the orbital bombardment capabilities of capital ships and small spacecraft including bombers, interceptors, and corvettes.
“We're working to recreate the epic space battles seen in popular movies and TV series such as Star Wars, Serenity, and Battlestar: Galactica. Combined with our ability to handle seamless planetary transitions and our focus on perfecting space combat, we're going to create a well polished experience that really distinguises itself from other space games. Our technology by itself provides an unforgettable experience and the media that have received the prototype have spent entire days just flying around and exploring”
-Keith Newton, CEO & Cofounder (80.lv Interview)
A match begins with each team being allocated some combination of space stations, planetary bases, factories, and AI controlled defense turrets. Each player will start with a moderate amount of credits with which they can upgrade or customize their ship and equipment, or acquire new ships.
Every couple of minutes a factory spawns a cargo ship which will transfer raw materials to the nearest space station or planetary base for processing into credits. These credits are split evenly among the members of the team however if the cargo ship is destroyed its owners lose the credits. Players are able to donate credits to other members of their team so that they can pool resources.
Small ships with first-person, twitch based Newtonian controls will provide players with high speed dogfights inspired by those seen in sci-fi film and television. We've implemented a flight model that makes each planet a unique experience based on drag, thrust to weight ratio, atmospheric density, and turbulence.
Capital ships are the backbone of a fleet and will be controlled in the 3rd person, providing a unique perspective of the unfolding battle. Individual weapons can independently target or be focused on a single enemy depending on field of view. There are three types of capital ship within Battlescape, each filling a specialized role:
A hardpoint system allows for weapon customization. Choose from an array of weapon types including kinetic projectiles, energy based lasers, and missiles. You may also configure ship sub-systems such as radar, propulsion, and shields.
When we originally set out to build a space game we came to the conclusion that there wasn't any technology available that would allow us to realize our vision of a seamless transition from the surface of one planet to another without loading screens. We hate loading screens and, as life long space game enthusiasts, we resolved to build the technology to accomplish this ourselves. The fruit of that labor is the I-Novae Engine - a revolutionary new game engine capable of bringing you gameplay unlike anything you've ever experienced before.
To support our project, and gain access to the alpha or beta releases, you can pledge directly by creating an account on our website. InovaeStudios.com
Infinity:Battlecape entered it's alpha phase of development this past weekend. On Friday June 15th, the latest Alpha build was made available to our "Planetary level" Kickstarter and IndieGoGo backers.
This has not only been a major milestone for Infinity:Battlescape, but also for the I-Novae Game Engine, and everyone at I-Novae Studios. We'll continue to keep everyone up to date as we set sights on our next milestone target, Beta Access.
For a full Q and A on the Alpha, check out the Alpha Access thread on our forums written by Flavien Brebion.
We hosted a livestream community event the following Saturday, which can be viewed here.
If you would like to get access to the current build, and future builds of Infinity:Battlescape, you can do so via our ongoing IndieGoGo campaign page. If you have any questions about access, or have trouble with the installation process, please get in touch via our community forums or email email@example.com.
Some shots and video's from the community taken over the past week. All shots are from the latest Alpha build of the game, and have not been edited in any way.
Here's another summary of our last month of weekly updates! Links to full articles provided. To keep up to date, follow us on Twitter, Facebook, or check...
Once again the last few weekly updates have been relatively small, and content sparse. So rather than spamming a series of small articles, here's a summary...
We talk about the last Alpha access weekend, and look back on the project's development up to this point.
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