Terrain, physics, rings and motion blur.
Aug 26, 2007 Movies 11 commentsA new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...
Infinity is an open-ended game in which you control a spaceship throughought the entire galaxy, trying to make a name for yourself. You connect to an online server on which thousands of people are playing, 24/7. The game does not stop when you log off, but continues to evolve: it is a persistent universe. The game mechanics do not emphasize any particular gameplay style. Combat, trade, exploration, social relationships.. you are free to choose your own carrier path and goals. The only limit is your own imagination!
Infinity is not a traditional role playing game. Although all players are expected to act in concordance with their avatar's motivations, there are no classes or skills to restrict your choices. Combat between spaceships is in true real-time, and the outcome is determined by your own intelligence and reflexes. Forget turn-based action and experience the great excitement of a first person experience!
Using procedural techniques, the game universe has been designed to be huge and realistic. There are billions of solar systems and planets, each unique and awaiting to be discovered by a player. Coherent scales and distances are used, orbits of celestial bodies are correctly modeled and change continuously, allowing you to attend a sunrise on the moon of a giant planet, for instance.
12 comments by Betelgeuze on Aug 24th, 2007 digg this super bookmark
No it's not Christmas yet but here we are again with some updates related to the development of our upcoming Space-MMO game Infinity: The Quest for Earth.
Horizontal displacements:
As mentionned in the previous update on the Infinity forums, InfinityAdmin has experimented horizontal displacements to create cliffs, overhangs and hard edges. It also creates interesting rock formations, similar to what you'd find on volcanoes. The result is looking quite nice, but as expected there are some issues that still have to be overcome.
Procedural details and motion blur:
The good thing with using procedural generation is that you are more future-proof than other engines/games. Just by changing a detail level in the config dialogs, you will be able to increase the quality and details to extreme levels. No computer that exists today has enough memory, or video cards and cpus good enough to make it run on the highest detail levels, simply because there's no hard limit to how far those details can go.
Case in point: at the moment the terrain patches are 33x33 vertices; that's the default for medium to high-end gaming computers, for example AMD FX/Intel Core2Duos on a NV7800, NV8800 or ATIX1800.
If your computer is good enough, you can try terrain patches of 65x65. The picture below(left) is taken on a Quad-core machine ( Q6600 with a 8800 GTX ), as expected it slowed down quite a lot, but it was still real-time: 40-50 fps. You can compare it with 33x33 terrain patches to see the difference
Last but not least, InfinityAdmin spent some time to add a render pipe for motion blur.
For more information check out the Development Journal on the Infinity forums.
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A new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...
This video shows the procedural placement of asteroids in a gas giant ring. Keep in mind that this is WIP and it's just per-vertex lighting with...
A short video made in the AseToBin showing off the Silverbow(spaceship) in all its glory and a nice rain effect.
This is a new working version of the Infinity combat prototype version 2.1. Apologies to all of those that downloaded the corrupt file.
Spuk's outpost showing off the small station made by Spuk. Generic textures, no skybox/background, it's a bit plain, but it shows HDRI + dynamic...
City video ( 45.8 MB, Divx5 ) showing off the city and a few models. Stannum's buildings, Shawn's city dome, CutterJohn's Intrepid, and...
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Man, at this point im starting to wonder if some company is goin to come by and snatch up this game and release it as a new WoW conquerer.
(If that does happen dont go to EA, they ruin everything like Command and Conquer for example)
WOOT A PLANET skined and an update
Those sunshafts look awesome
But will those trees be on many planets?
I mean i dont think alien vegetation looks just as Earth's
Of course not ;)
What we are trying to do now, is to recreate an Earth-like environment, that’s the hardest one to simulate. If we manage to do that it’s just a matter of using different art assets to make them look more 'alien'.
Very super impressive!!
HOLY CRAP.
Flight Sim openess meets Age of Empires gameplay???
Im in!
*modwatched
While Infinity will have some very minor RTS elements, it's not an RTS at all ;)
Those are some incredibly impressive visuals; DX10?
this game is gona be friggin awsome
It would be nice if you could stream some of the other downloads, some of us don't like downloading everything because we are lazy :P