--- The project is currently on hold while we develop Infinity:Battlescape ---

Infinity is an open-ended game in which you control a spaceship throughought the entire galaxy, trying to make a name for yourself. You connect to an online server on which thousands of people are playing, 24/7. The game does not stop when you log off, but continues to evolve: it is a persistent universe. The game mechanics do not emphasize any particular gameplay style. Combat, trade, exploration, social relationships.. you are free to choose your own carrier path and goals. The only limit is your own imagination!

Infinity is not a traditional role playing game. Although all players are expected to act in concordance with their avatar's motivations, there are no classes or skills to restrict your choices. Combat between spaceships is in true real-time, and the outcome is determined by your own intelligence and reflexes. Forget turn-based action and experience the great excitement of a first person experience!

Using procedural techniques, the game universe has been designed to be huge and realistic. There are billions of solar systems and planets, each unique and awaiting to be discovered by a player. Coherent scales and distances are used, orbits of celestial bodies are correctly modeled and change continuously, allowing you to attend a sunrise on the moon of a giant planet, for instance.

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Cuttlefish ship Shuttle Armormite spaceship
Blog RSS Feed Report abuse Latest News: Infinity: Battlescape, And the future of Infinity: TQFE

9 comments by InfinityDevs on Jul 30th, 2015

ITQFE Header

We’ve decided not to build Infinity: The Quest for Earth as our first title using the I-Novae engine. The original idea was to create an MMO sandbox galaxy filled with billions of stars, planets, and three richly developed playable factions. While this is still the game we want to create Infinity:TQFE would take significant development time and resources that we currently do not have. The idea behind Infinity: Battlescape is to allow us to acquire the resources we need to reach our ultimate goal - building Infinity:TQFE.

INovaeBanner 002 battlescape

So, instead of tackling the MMO, our first title “Infinity: Battlescape,” will take place in a single solar system within the Infinity Universe. It will include planets, moons, asteroids, comets, and multiple ringed gas giants. The gameplay will center around the conflict between 2 - 3 warring corporations in a struggle for control of the system.
You can find out more about “Infinity: Battlescape” on our dedicated IndieDB page for the project.

Below are some of the common questions we get regarding Battlescape when Infinity:TQFE is brought up.

What does this mean for Infinity: The Quest for Earth?
The MMO will be put on hold for the time being while we continue to develop both the I-Novae engine and Infinity: Battlescape. Since Battlescape takes place in the Infinity universe any work done will ultimately contribute to the future MMO.

DemoScreenshot Wasteland Wreckag

Why are you producing Infinity: Battlescape First?

It’s a matter of development and studio growth. We want to tackle a small project first, one that can challenge the I-Novae engine at a controlled and manageable scale. We also want to establish our art production pipelines, core story, faction designs and back-end account management in advance of the larger MMO.

DemoScreenshot WhiteRings 001

Will you have procedural planets, what about gas giants?
Of course we will, procedural planets are what make the I-Novae engine unique! We’ll be providing players with a breathtaking gameplay experience involving large scale combat spanning an entire solar system from planet surfaces to interplanetary space. This includes gas giants, although you probably wouldn’t want to try landing on one.

DemoScreenshot MountainCoast

Will Battlescape be purely combat?
That will depend on what funding tier we reach. We’d like to include an array of different gameplay mechanics that will enrich the experience for a broader range of play styles. We also want to be able to deliver the game on schedule, and that means establishing realistic feature sets within a reasonable production timeline.
We do, however, intend on providing players with an exploration mode and solo mode where one can explore the planets and moons without the need for combat play. Lastly we want to make modding tools available so that users can create their own fun and interesting mods for the game.

Where do we go from here?
We’re working on launching a Kickstarter campaign to raise the funds we need to build Infinity: Battlescape. To stay up to date with new information regarding our Kickstarter campaign please visit us at our website: www.inovaestudios.com

Or follow us on social media. Facebook | Twitter | Google +

With Kind Regards,
The I-Novae Team

Media RSS Feed Latest Video
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Terrain, physics, rings and motion blur.

Terrain, physics, rings and motion blur.

Aug 26, 2007 Movies 15 comments

A new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...

Gas Giant ring

Gas Giant ring

Jul 15, 2007 Movies 4 comments

This video shows the procedural placement of asteroids in a gas giant ring. Keep in mind that this is WIP and it's just per-vertex lighting with...

 Silverbow and rain

Silverbow and rain

Apr 15, 2007 Movies 2 comments

A short video made in the AseToBin showing off the Silverbow(spaceship) in all its glory and a nice rain effect.

Infinity Combat Prototype 2.1(Fixed)

Infinity Combat Prototype 2.1(Fixed)

Dec 20, 2006 Full Version 21 comments

This is a new working version of the Infinity combat prototype version 2.1. Apologies to all of those that downloaded the corrupt file.

Spuk's outpost

Spuk's outpost

Sep 13, 2006 Movies 0 comments

Spuk's outpost showing off the small station made by Spuk. Generic textures, no skybox/background, it's a bit plain, but it shows HDRI + dynamic...

City video

City video

Sep 13, 2006 Movies 0 comments

City video ( 45.8 MB, Divx5 ) showing off the city and a few models. Stannum's buildings, Shawn's city dome, CutterJohn's Intrepid, and...

Post comment Comments  (70 - 80 of 766)
lol1234
lol1234 Oct 5 2010 says:

If this game gets released by 2012 Millhouse is a meme.....

+1 vote     reply to comment
timstro59
timstro59 Oct 4 2010 says:

i hope this doesn't take the road of duke nukem forever.

+2 votes     reply to comment
Korona
Korona Sep 28 2010 says:

Things are looking so fantastic! Keep up the amazing work, it's the game I'd make if I had the time and patience. I've still got vids from the first public tech demos. It's staggering.

+2 votes     reply to comment
timstro59
timstro59 Sep 27 2010 says:

i want a release of the tech demo as a sign of faith that the game is still alive.

+1 vote     reply to comment
GrimSheeper
GrimSheeper Sep 12 2010 says:

I've been watching this mod passively for more than a year now. I'm incredibly excited as to how it will play once it's released and I'm surely going to spend a lot of time exploring the almost infinite universe. This is an amazing project and I wish you the best of luck for it.

+2 votes     reply to comment
jaakko1
jaakko1 Sep 11 2010 says:

is this mod still alive? hasnt been updated in like 4 months

+1 vote     reply to comment
galaxy366
galaxy366 Sep 13 2010 replied:

it's not a mod, and yes it's as live as it can be, just check the website, at the forum :)

+1 vote     reply to comment
cork279
cork279 Sep 5 2010 says:

This must be how God made our Universe...

And we are NPC's.

- one question, because the game is persistent, can people attack you or destroy your ship while your logged out?
(that would be annoying)
Although i've got to admit, it will be hard for people to find me,due to the size of the game!

+2 votes     reply to comment
galaxy366
galaxy366 Sep 13 2010 replied:

check the forum at there website, there are topics about this ;)

+1 vote     reply to comment
jaakko1
jaakko1 Sep 29 2010 replied:

hahaha i meant game sorry D:

+1 vote     reply to comment
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Infinity: The Quest for Earth
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I-Novae Studios
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