Terrain, physics, rings and motion blur.
Aug 26, 2007 Movies 15 commentsA new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...
Infinity is an open-ended game in which you control a spaceship throughought the entire galaxy, trying to make a name for yourself. You connect to an online server on which thousands of people are playing, 24/7. The game does not stop when you log off, but continues to evolve: it is a persistent universe. The game mechanics do not emphasize any particular gameplay style. Combat, trade, exploration, social relationships.. you are free to choose your own carrier path and goals. The only limit is your own imagination!
Infinity is not a traditional role playing game. Although all players are expected to act in concordance with their avatar's motivations, there are no classes or skills to restrict your choices. Combat between spaceships is in true real-time, and the outcome is determined by your own intelligence and reflexes. Forget turn-based action and experience the great excitement of a first person experience!
Using procedural techniques, the game universe has been designed to be huge and realistic. There are billions of solar systems and planets, each unique and awaiting to be discovered by a player. Coherent scales and distances are used, orbits of celestial bodies are correctly modeled and change continuously, allowing you to attend a sunrise on the moon of a giant planet, for instance.
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26 comments by Betelgeuze on Oct 10th, 2009 digg this super bookmark
As always a lot of work has been done, but as you noticed we haven’t posted a lot on moddb in the
last months. Many of the new features could be described in a single line or are hard to show (non-graphic stuff). I feel theres no point in making a new newpost for every single feature update but instead post them all in one large newspost.
Various updates:
InfinityAdmin worked on the audio engine: testing the great sound samples that got contributed so far, fixing various bugs and added support for adjusting the sound pitch dynamically.
In parallel he worked on a massive update of the particle system in Infinity. So far he was still using the same particle system from the Infinity Combat Prototype (2006) and that lacked a lot of features he envisioned. Normal mapping particles in particularly is a very important feature, especially later to reimplement volumetric nebulae or volumetric clouds.
Furthermore InfinityAdmin migrated everything to Visual Studio 2008 and fixed some bugs with Normal mapping in the ASEToBin.
Also, a lot of work has been spent on collecting and filtering texture packs that many contributors have made in the past years. They all have different styles and quality and some structure was needed.
Later he experimenting with rendering dynamic cube maps and fixed logarithmic zbuffer artifacts
ASEToBIN1.0:
Last but not least the long awaited ASEToBIN1.0 has been released!
ASEToBin is a tool that is part of the I-Novae engine ( Infinity's engine ). It allows contributors and artists to export their model from 3DS Max's .ASE file format and to visualize and prepare the 3D model for integration into the game.
This new release represents more or less 200 hours of work, and is filled with tons of new features, like new shaders with environmental lighting, skyboxes, a low-to-high-poly normal mapper, automatic loading/saving of parameters, etc..
A change list and download link can be found here *click*!
Screenshots from ASEToBIN 1.0, with some of the spaceships that have been made for Infinity:
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A new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...
This video shows the procedural placement of asteroids in a gas giant ring. Keep in mind that this is WIP and it's just per-vertex lighting with...
A short video made in the AseToBin showing off the Silverbow(spaceship) in all its glory and a nice rain effect.
This is a new working version of the Infinity combat prototype version 2.1. Apologies to all of those that downloaded the corrupt file.
Spuk's outpost showing off the small station made by Spuk. Generic textures, no skybox/background, it's a bit plain, but it shows HDRI + dynamic...
City video ( 45.8 MB, Divx5 ) showing off the city and a few models. Stannum's buildings, Shawn's city dome, CutterJohn's Intrepid, and...
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Is this going to be a P2P game or free?
The game won't be free
do you mean that the game isn't part free anymore. if that is then i cant play the game :(
just a small question can't you make a small demo of the space to surface video?
just a surprise :D
please say yes :)
No, the devs don't have time for that.
ok i have some questions
1. if a planet can be colonized is it possible for player factions to be born and and new solar empires to form, can these new cultures be defined?
2. can players be customized?
3. i dont know alto about this game so i am asking questions that may or may not be relevant so please be gentle with answers
4. can player cities be cutomized?
5. flora? fauna?
6. dynamic space stations?
7. multi planet systems, uninhabitable planets?
8. debris from space battles being permanent high battleground planets forming fields?
9. i havent slept in 40 hours so i may come off soudning like a crazy person
1. There are already cultures in the lore of the Infinity universe, but you are always free to roleplay about a new 'culture' in the game. You are free to do what you want.
2. Nothing has been decided yet on player avatars as far as I know.
3. Yes, you are able to build your own cities, I don't know how advanced this feature will be.
5. On some planets yes (mostly Earth-like)
6. dynamic? Spacestations are real functional objects in the game not just eye-candy, and they will orbit planets.
7. Yes and yes, most planets will be dead worlds, it will be very rare to find an earth-like planet and only the planets in the core systems are colonised.
8. No
9. Nah, you don't sound like a crazy person ;)
i will answer these question for you :D
1.no properly not.
2.unsure but ship's can be modified.
3.no problem
4.unsure
5.there will be treas but no animal life.
6.maybe
7.yes about 100 to 400 billion stars will be in game and some planet will not be habited only if player are around.
8.to early to tell debris are details so maybe later.
9.haha no problem the questions have been answer :D.
thank's
there was also a timeline released a year ago, you can find it on the website somewhere