--- The project is currently on hold while we develop Infinity:Battlescape ---

Infinity is an open-ended game in which you control a spaceship throughought the entire galaxy, trying to make a name for yourself. You connect to an online server on which thousands of people are playing, 24/7. The game does not stop when you log off, but continues to evolve: it is a persistent universe. The game mechanics do not emphasize any particular gameplay style. Combat, trade, exploration, social relationships.. you are free to choose your own carrier path and goals. The only limit is your own imagination!

Infinity is not a traditional role playing game. Although all players are expected to act in concordance with their avatar's motivations, there are no classes or skills to restrict your choices. Combat between spaceships is in true real-time, and the outcome is determined by your own intelligence and reflexes. Forget turn-based action and experience the great excitement of a first person experience!

Using procedural techniques, the game universe has been designed to be huge and realistic. There are billions of solar systems and planets, each unique and awaiting to be discovered by a player. Coherent scales and distances are used, orbits of celestial bodies are correctly modeled and change continuously, allowing you to attend a sunrise on the moon of a giant planet, for instance.

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ITQFE Header

We’ve decided not to build Infinity: The Quest for Earth as our first title using the I-Novae engine. The original idea was to create an MMO sandbox galaxy filled with billions of stars, planets, and three richly developed playable factions. While this is still the game we want to create Infinity:TQFE would take significant development time and resources that we currently do not have. The idea behind Infinity: Battlescape is to allow us to acquire the resources we need to reach our ultimate goal - building Infinity:TQFE.

INovaeBanner 002 battlescape

So, instead of tackling the MMO, our first title “Infinity: Battlescape,” will take place in a single solar system within the Infinity Universe. It will include planets, moons, asteroids, and multiple ringed gas giants each with their own moons. The gameplay will center around the conflict between 2 - 3 warring corporations in a struggle for control of the system.
You can find out more about “Infinity: Battlescape” on our dedicated IndieDB page for the project.

Below are some of the common questions we get regarding Battlescape when Infinity:TQFE is brought up.

What does this mean for Infinity: The Quest for Earth?
The MMO will be put on hold for the time being while we continue to develop both the I-Novae engine and Infinity: Battlescape. Since Battlescape takes place in the Infinity universe any work done will ultimately contribute to the future MMO.

DemoScreenshot Wasteland Wreckag

Why are you producing Infinity: Battlescape First?

It’s a matter of development and studio growth. We want to tackle a small project first, one that can challenge the I-Novae engine at a controlled and manageable scale. We also want to establish our art production pipelines, core story, faction designs and back-end account management in advance of the larger MMO.

DemoScreenshot WhiteRings 001

Will you have procedural planets, what about gas giants?
Of course we will, procedural planets are what make the I-Novae engine unique! We’ll be providing players with a breathtaking gameplay experience involving large scale combat spanning an entire solar system from planet surfaces to interplanetary space. This includes gas giants, although you probably wouldn’t want to try landing on one.

DemoScreenshot MountainCoast

Will Battlescape be purely combat?
That will depend on what funding tier we reach. We’d like to include an array of different gameplay mechanics that will enrich the experience for a broader range of play styles. We also want to be able to deliver the game on schedule, and that means establishing realistic feature sets within a reasonable production timeline.
We do, however, intend on providing players with an exploration mode and solo mode where one can explore the planets and moons without the need for combat play. Lastly we want to make modding tools available so that users can create their own fun and interesting mods for the game.

Where do we go from here?
We’re working on launching a Kickstarter campaign to raise the funds we need to build Infinity: Battlescape. To stay up to date with new information regarding our Kickstarter campaign please visit us at our website: www.inovaestudios.com

Or follow us on social media. Facebook | Twitter | Google +

With Kind Regards,
The I-Novae Team

Tech Demo Video 2010

Tech Demo Video 2010

News 57 comments

It's been many years since the release of the last video showcasing the seamless planetary engine, so I'm happy to release this new video. This is actually...

Community  videos

Community videos

News 8 comments

Many people, including moddb members have requested more videos from Infinity. Unfortunately, as we mentioned already the development of Infinity is in...

2009 Retrospective and progress

2009 Retrospective and progress

News 8 comments

Happy New Year 2010 to everybody ! Yes, this is this time of the year again. In this update, I will come back on what happened in 2009 and about the recent...

ASEToBin 1.0 release and more!

ASEToBin 1.0 release and more!

News 26 comments

As always a lot of work has been done, but as you noticed we haven’t posted a lot on moddb in the last months. Many of the new features could be described...

RSS feed Downloads
Terrain, physics, rings and motion blur.

Terrain, physics, rings and motion blur.

Movies 15 comments

A new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...

Gas Giant ring

Gas Giant ring

Movies 4 comments

This video shows the procedural placement of asteroids in a gas giant ring. Keep in mind that this is WIP and it's just per-vertex lighting with...

 Silverbow and rain

Silverbow and rain

Movies 2 comments

A short video made in the AseToBin showing off the Silverbow(spaceship) in all its glory and a nice rain effect.

Infinity Combat Prototype 2.1(Fixed)

Full Version 21 comments

This is a new working version of the Infinity combat prototype version 2.1. Apologies to all of those that downloaded the corrupt file.

Spuk's outpost

Spuk's outpost

Movies 0 comments

Spuk's outpost showing off the small station made by Spuk. Generic textures, no skybox/background, it's a bit plain, but it shows HDRI + dynamic...

City video

City video

Movies 0 comments

City video ( 45.8 MB, Divx5 ) showing off the city and a few models. Stannum's buildings, Shawn's city dome, CutterJohn's Intrepid, and...

Post comment Comments  (10 - 20 of 770)
TerranAmbassador
TerranAmbassador

The devs have posted the 2012 retrospective!

In addition to a progress report, they also include plans for the upcoming KickStarter, information on project IBS (full name Infinity: Battlescape), and screenshots of one of the new ships currently in development: The Hellion Corvette, a 32 meter long Star Fold Confederacy combat ship.

Infinity-universe.com

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Mavis130
Mavis130

New title for the game:

Finity: The Quest for any Hope at a Future Release

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jpd101
jpd101

wow TerranAmbassador im no game designer but i didnt know a game like this could be made. i mean if you focus on space detail as Well! as planetary detail this game could well be 15GB or more download when its finally done am i right?. On top of that ship detail! maybe im out of the game loop cause i've been playing freelancer forever. i mean from the videos i've seen holy cow. this project is probably draining you guys. this probably could be worthy of Freelancer maybe better, i mean i dont know. What do you think of Star Cititen from Chris Roberts.

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Vladiskov
Vladiskov

hey now im seeing this... space engine, that **** got a a whole ******* universe in like 1, or two gbs... (maybe three i dont remember) this will surely just weight 5-6 like almost all big mmorpg

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TerranAmbassador
TerranAmbassador

Additionally, most of the game will be procedurally generated, meaning that there won't be a whole lot to download because most of the game world won't exist until it needs to be generated by the engine.

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TerranAmbassador
TerranAmbassador

Too much walking and emphasis on walking, not enough space.

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Guest
Guest

Well... Seems dead to me... Please correct me if I'm wrong (and I hope I'm wrong)...

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TerranAmbassador
TerranAmbassador

No, it's not. Just quiet. Or was until today. See my post above.

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ToDownload
ToDownload

What is release date?

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TerranAmbassador
TerranAmbassador

When it's done.

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turtleman101
turtleman101

thing that seems lacking in this game is the weapons fire its just red or blue lasers i was hoping for a little more diversity in it. use your imaginations. flashes for when the the gun shoots. missiles? flack? something, but please, not just red and blue lasers, that would ruin the space combat for everyone

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TerranAmbassador
TerranAmbassador

The Infinity Combat prototype does not, in any way, represent the gameplay that will be seen in Infinity. It was created 7 years ago to test networking code, and is no longer supported.

Please wait for the upcoming stand-alone companion arena shooter, codename IBS, to form an opinion. It should be officially announced at the same time as the KickStarter sometime in the next couple of months.

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Infinity: The Quest for Earth
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