Infinity is an open-ended game in which you control a spaceship throughought the entire galaxy, trying to make a name for yourself. You connect to an online server on which thousands of people are playing, 24/7. The game does not stop when you log off, but continues to evolve: it is a persistent universe. The game mechanics do not emphasize any particular gameplay style. Combat, trade, exploration, social relationships.. you are free to choose your own carrier path and goals. The only limit is your own imagination!

Infinity is not a traditional role playing game. Although all players are expected to act in concordance with their avatar's motivations, there are no classes or skills to restrict your choices. Combat between spaceships is in true real-time, and the outcome is determined by your own intelligence and reflexes. Forget turn-based action and experience the great excitement of a first person experience!

Using procedural techniques, the game universe has been designed to be huge and realistic. There are billions of solar systems and planets, each unique and awaiting to be discovered by a player. Coherent scales and distances are used, orbits of celestial bodies are correctly modeled and change continuously, allowing you to attend a sunrise on the moon of a giant planet, for instance.

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Blog RSS Feed Report abuse Latest News: Terrain, planet rings, physics and motion blur video

11 comments by Betelgeuze on Aug 27th, 2007 digg this super bookmark


We've posted a lot of new development updates lately and we got a lot of great responses but also a lot of questions related to the motion blur and other things. We try to answer all the questions we get as good as possible but in this case the best way to answer them is to show everything in action with a video, enjoy:

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Flavien Brebion, also known as InfinityAdmin, created this video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping), and finally the motion blur.
Keep in mind that this is only a tech-demonstration and everything is work-in-progress.

For more information go to our website at www.infinity-universe.com or take a look at the Development Journal on the Infinity forums.

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Terrain, physics, rings and motion blur.

Terrain, physics, rings and motion blur.

Aug 26, 2007 Movies 11 comments

A new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...

Gas Giant ring

Gas Giant ring

Jul 15, 2007 Movies 4 comments

This video shows the procedural placement of asteroids in a gas giant ring. Keep in mind that this is WIP and it's just per-vertex lighting with...

 Silverbow and rain

Silverbow and rain

Apr 15, 2007 Movies 2 comments

A short video made in the AseToBin showing off the Silverbow(spaceship) in all its glory and a nice rain effect.

Infinity Combat Prototype 2.1(Fixed)

Infinity Combat Prototype 2.1(Fixed)

Dec 20, 2006 Full Version 10 comments

This is a new working version of the Infinity combat prototype version 2.1. Apologies to all of those that downloaded the corrupt file.

Spuk's outpost

Spuk's outpost

Sep 13, 2006 Movies 0 comments

Spuk's outpost showing off the small station made by Spuk. Generic textures, no skybox/background, it's a bit plain, but it shows HDRI + dynamic...

City video

City video

Sep 13, 2006 Movies 0 comments

City video ( 45.8 MB, Divx5 ) showing off the city and a few models. Stannum's buildings, Shawn's city dome, CutterJohn's Intrepid, and...

Comments  (60 - 70 of 481)
Iminfire
Iminfire Apr 13 2008, 1:14pm says:

Will it be free?

+1 vote     reply to comment
fire779
fire779 Apr 7 2008, 6:15pm says:

can't wait till it comes out.

+1 vote     reply to comment
The.Gundog
The.Gundog Mar 24 2008, 3:43pm says:

Looks great! Keep up the good work! :)

+1 vote     reply to comment
westboy13
westboy13 Mar 23 2008, 7:45pm says:

I'd love to help model anything for this mod if your team is in need of help. The planets look absolutely stunning.

+1 vote     reply to comment
Karnak
Karnak Mar 22 2008, 1:23am says:

how good are your guy's servers? how are you going to keep track of the fuckmassive ammounts of procedural and player generated content?

+1 vote     reply to comment
Betelgeuze
Betelgeuze Mar 22 2008, 12:28pm replied:

We don't have a server yet, theres no point in having it already at this point.

Don't worry about it, IA knows what he does. ;)

+1 vote     reply to comment
smalltimeperson
smalltimeperson Mar 22 2008, 7:33am replied:

LOL, yeah... end up with some EVE clone...
If any company did end up getting hold of it, stardock would be good...

+1 vote     reply to comment
korge
korge Mar 21 2008, 10:33am replied:

ROFL.

Truth be spoken.

EA is the gameplayers enemy.

+1 vote     reply to comment
pyrohamster
pyrohamster Mar 23 2008, 4:30am replied:

They didnt ruin cnc

+1 vote     reply to comment
smalltimeperson
smalltimeperson Apr 5 2008, 6:33am replied:

Yeah they did CnC 3 is terrible for this age of games compared to the games released under westwood

+1 vote     reply to comment
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Infinity: The quest for Earth
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