Terrain, physics, rings and motion blur.
Aug 26, 2007 Movies 11 commentsA new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...
Infinity is an open-ended game in which you control a spaceship throughought the entire galaxy, trying to make a name for yourself. You connect to an online server on which thousands of people are playing, 24/7. The game does not stop when you log off, but continues to evolve: it is a persistent universe. The game mechanics do not emphasize any particular gameplay style. Combat, trade, exploration, social relationships.. you are free to choose your own carrier path and goals. The only limit is your own imagination!
Infinity is not a traditional role playing game. Although all players are expected to act in concordance with their avatar's motivations, there are no classes or skills to restrict your choices. Combat between spaceships is in true real-time, and the outcome is determined by your own intelligence and reflexes. Forget turn-based action and experience the great excitement of a first person experience!
Using procedural techniques, the game universe has been designed to be huge and realistic. There are billions of solar systems and planets, each unique and awaiting to be discovered by a player. Coherent scales and distances are used, orbits of celestial bodies are correctly modeled and change continuously, allowing you to attend a sunrise on the moon of a giant planet, for instance.
11 comments by Betelgeuze on Aug 27th, 2007 digg this super bookmark
We've posted a lot of new development updates lately and we got a lot of great responses but also a lot of questions related to the motion blur and other things. We try to answer all the questions we get as good as possible but in this case the best way to answer them is to show everything in action with a video, enjoy:
Flavien Brebion, also known as InfinityAdmin, created this video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping), and finally the motion blur.
Keep in mind that this is only a tech-demonstration and everything is work-in-progress.
For more information go to our website at www.infinity-universe.com or take a look at the Development Journal on the Infinity forums.
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A new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...
This video shows the procedural placement of asteroids in a gas giant ring. Keep in mind that this is WIP and it's just per-vertex lighting with...
A short video made in the AseToBin showing off the Silverbow(spaceship) in all its glory and a nice rain effect.
This is a new working version of the Infinity combat prototype version 2.1. Apologies to all of those that downloaded the corrupt file.
Spuk's outpost showing off the small station made by Spuk. Generic textures, no skybox/background, it's a bit plain, but it shows HDRI + dynamic...
City video ( 45.8 MB, Divx5 ) showing off the city and a few models. Stannum's buildings, Shawn's city dome, CutterJohn's Intrepid, and...
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Will it be free?
can't wait till it comes out.
Looks great! Keep up the good work! :)
I'd love to help model anything for this mod if your team is in need of help. The planets look absolutely stunning.
how good are your guy's servers? how are you going to keep track of the fuckmassive ammounts of procedural and player generated content?
We don't have a server yet, theres no point in having it already at this point.
Don't worry about it, IA knows what he does. ;)
LOL, yeah... end up with some EVE clone...
If any company did end up getting hold of it, stardock would be good...
ROFL.
Truth be spoken.
EA is the gameplayers enemy.
They didnt ruin cnc
Yeah they did CnC 3 is terrible for this age of games compared to the games released under westwood