"High Entropy" is a single-player FPS adventure for PC. My goal for this one is recreating the feeling I had while playing some of my favorite FPS/adventure games, the shooter part will be a key component but exploring the levels and solving puzzles (physics based, using computers...) will also be part of the fun.

more info: website | devblogyoutube | facebook | twitter

Image RSS Feed Latest Screens
Work in Progress Screenshots 20140304 Work in Progress Screenshots 20140304 Work in Progress Screenshots 20140304
Blog RSS Feed Report abuse Latest News: High Entropy: work in progress 20140304

4 comments by binarynonsense on Mar 4th, 2014

One of the key elements of the game's design, I wrote a little about my current plans in my previous post, is the operative system the player will use to interact with the computers. The game's computers will have important information in some of their files, emails... and will also be connected with other computers and devices (doors, turrets...) through local networks. The player will interact with the computer using GUIs, the easiest but more restricted way, or the more powerful command line interpreter, depending on the computer and situation. I want the command line interpreter to be easy to use (there will be books and other tips through the levels to help, but it should be quite intuitive, hopefully), something like a very basic version of DOS or bash, but interesting enough to have a feeling of really being 'hacking' the machine (exploring all the folders and files to find a useful program or someone's password, or connecting to other net devices to open doors, disable turrets... things like that).

I've been working on that for some time and, although not all the operative system's details are finished, the main functionality is working (file system, users, GUIs, CLI and networks), and I'm quite happy with it, so I've made a short video and some screenshots of one of my test maps to show you how it currently looks, and also the new weapons, LED signs and turrets I've been working on lately:

Post comment Comments  (0 - 10 of 32)
SwearLoad
SwearLoad Sep 13 2013, 9:50am says:

Make this game lol possible to play.

0 votes     reply to comment
JohnnyTheWolf
JohnnyTheWolf Aug 30 2013, 10:28pm says:

Not too sure about the current AI voice: it kind sounds silly and maybe be detrimental to the scary atmosphere you're trying to build for your game.

+1 vote     reply to comment
binarynonsense
binarynonsense Aug 31 2013, 2:08am replied:

The AI voice sound is off in the current version. After some people told me they didn't like it and why, I decided that the AI messages will be text only for now.

+1 vote     reply to comment
JohnnyTheWolf
JohnnyTheWolf Aug 31 2013, 6:57am replied:

Have you considered making them soliloquies from the protagonist, like in Penumbra?

+1 vote     reply to comment
binarynonsense
binarynonsense Aug 31 2013, 7:16am replied:

Thanks for your input. Yes, but I prefer it this way, it fits in the story and is one of the tools I use to provide info about it. The AI is also a way to provide help with things that the main character (and by extension the player) may not have thought, noticed or known about in a 'realistic'/logical way. Finally, I also like not hearing the protagonist's voice, it helps me with the immersion as a player.

+1 vote     reply to comment
JohnnyTheWolf
JohnnyTheWolf Aug 31 2013, 9:14am replied:

If I recall right, Penumbra protagonist remains mute during gameplay and his soliloquies are text-only.

The reason why I'm suggesting that is because the AI seems to speak in an oddly human informal manner. Maybe it's intended but it doesn't sound like a computer program to me.

+1 vote     reply to comment
binarynonsense
binarynonsense Aug 31 2013, 9:38am replied:

Well, it's not something we have right now but I believe someday we'll be able to create AIs capable of interacting with humans fluently, not at all like a 'computer program'. And it's not a strange concept in popular fiction, there are many examples of AIs similar to that, like HAL 9000, Glados... Anyway, in the world/time my story takes place in, someone has already designed one of those and the main character carries one.

+1 vote     reply to comment
JohnnyTheWolf
JohnnyTheWolf Aug 29 2013, 3:14pm says:

What kind of game are you trying to emulate here? The original Half-Life? System Shock?

+1 vote     reply to comment
binarynonsense
binarynonsense Aug 29 2013, 7:29pm replied:

It's a mix of shooter and adventure/puzzles, the main inspirations that come to mind right now are Half-Life, Doom 3, some details from Deus Ex HR, Fallout 3...

+2 votes     reply to comment
SwearLoad
SwearLoad Aug 30 2013, 4:14am replied:

And there is S.T.A.L.K.E.R inspiration. lol

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
High Entropy
Platform
Windows
Developed By
binarynonsense
Engine
Unity
Contact
Send Message
Official Page
Highentropy.net
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @binarynonsense

RT @AiGameDev: AI-Centric Gameplay in Running with Rifles T.co (Our weekly special is now live, available free for 48h.) …

22hours 57mins ago

@EskemaGames @moisesphp Again: to form an opinion about something you first need to learn about it. It's interesting to someone new to it.

Apr 19 2014, 4:44am

@EskemaGames @moisesphp That's another topic, you replied saying it wasn't interesting to read about them, that's what I didn't agree with.

Apr 19 2014, 4:36am

Interesting read: "Beej's Guide to Network Programming Using Internet Sockets" T.co #programming

Apr 19 2014, 4:12am

Interesting read: "How VFX saved Washington: Olympus Has Fallen" T.co #computergraphics #specialeffects

Apr 19 2014, 4:11am

Interesting read/photo: "NASA Mars Orbiter Spies Rover Near Martian Butte" T.co #space #science

Apr 19 2014, 4:09am

Interesting talk: "Narrative Legos (Ken Levine)" T.co #gamedev

Apr 18 2014, 3:56am

Interesting read: "Introduction to Coroutines" T.co & "Scripting with Coroutines" T.co #gamedev #unity3d

Apr 18 2014, 3:55am

Interesting read: "Indie Advice: How to get Brillo Game Voice Overs" T.co #gamedev

Apr 18 2014, 3:54am

Watch Deathmatch AI in Alien Arena and the ACE Bot on @livestream: T.co

Apr 17 2014, 2:12pm

Embed Buttons

Promote High Entropy on your homepage or blog by selecting a button and using the HTML code provided (more).

High Entropy
High Entropy
Statistics
Rank
3,326 of 20,554
Last Update
1 month ago
Watchers
161 members
News
16