"High Entropy" is a single-player FPS adventure for PC. My goal for this one is recreating the feeling I had while playing some of my favorite FPS/adventure games, the shooter part will be a key component but exploring the levels and solving puzzles (physics based, using computers...) will also be part of the fun.
One of the key elements of the game's design, I wrote a little about my current plans in my previous post, is the operative system the player will use to interact with the computers. The game's computers will have important information in some of their files, emails... and will also be connected with other computers and devices (doors, turrets...) through local networks. The player will interact with the computer using GUIs, the easiest but more restricted way, or the more powerful command line interpreter, depending on the computer and situation. I want the command line interpreter to be easy to use (there will be books and other tips through the levels to help, but it should be quite intuitive, hopefully), something like a very basic version of DOS or bash, but interesting enough to have a feeling of really being 'hacking' the machine (exploring all the folders and files to find a useful program or someone's password, or connecting to other net devices to open doors, disable turrets... things like that).
I've been working on that for some time and, although not all the operative system's details are finished, the main functionality is working (file system, users, GUIs, CLI and networks), and I'm quite happy with it, so I've made a short video and some screenshots of one of my test maps to show you how it currently looks, and also the new weapons, LED signs and turrets I've been working on lately:
Latest tweets from @binarynonsense
8hours 28mins ago
@zoombapup recipe mechanics if there's a logical way to figure them out without external help. If not they are no better than just a list.
Mar 10 2014, 8:55am
@zoombapup I agree with it having a positive effect for building a community around the game but, personally,I would only enjoy that type of
Mar 10 2014, 8:53am
@zoombapup ..people end up looking for them in a wiki and having recipes ends up being the same as just having a listof things you can craft
Mar 10 2014, 7:46am
@zoombapup I like the 'different barbecues give different food options', but I don't like having to figure out the recipes minecraft style..
Mar 10 2014, 7:43am
@zoombapup An idea would be having to buy machines with X 'slots' where you can place recipes (of certain types) you also have to buy.
Mar 10 2014, 7:33am
@zoombapup ... production line options. Or there's only one generic type of machine that crafts anything?
Mar 10 2014, 7:22am
@zoombapup Couldn't the different types of machines (that craft a limited set of things) what you have to trade for to improve your...
Mar 10 2014, 7:21am