"High Entropy" is a single-player FPS adventure for PC. My goal for this one is recreating the feeling I had while playing some of my favorite FPS/adventure games, the shooter part will be a key component but exploring the levels and solving puzzles (physics based, using computers...) will also be part of the fun.

more info: website | devblog | youtube | facebook | twitter

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It’s been a long time since I posted new work in progress videos or screenshots of “High Entropy”. It isn’t because I stopped working on the game but because I decided that I needed to focus on the core of the game for some time and felt that making the videos and screenshots was making me spend too much time polishing things that I’d have to redo later on.

Now that the development of the game is closer to what I had envisioned and I have a clearer idea of the level design, game mechanics, story and visuals I want for the game, I’ve decided that it’s time to make a dedicated development blog, where I can share from time to time small details (a couple screenshots, a short video, some thoughts...) about the things I'm working on at that moment.

If you are interested, the link to the devblog is: Devblog.highentropy.net

High Entropy: work in progress 20140304

High Entropy: work in progress 20140304

News 4 comments

New video and screenshots of the things I've been working on lately (the computer's OS, the new weapons, turrets, LED signs...)

High Entropy: changes and plans for 2014

High Entropy: changes and plans for 2014

News 4 comments

It's been some time since I posted about my progress, so I'm going to try to explain my current plans for High Entropy in case you are interested. At...

High Entropy: work in progress 20130829

High Entropy: work in progress 20130829

News 4 comments

Some screenshots of the enemies and levels I've been working on lately (click to enlarge).

High Entropy: work in progress 20130729

High Entropy: work in progress 20130729

News 6 comments

I recently bought some assets that fit quite well with the design I have in mind for a small outside area in the game. Here's a first quick test of how...

Comments  (0 - 10 of 33)
notadcanymore
notadcanymore

Nice! I'm looking really forward to this because it actually looks like something I like.

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GreenForest
GreenForest

Make this game lol possible to play.

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JohnnyTheWolf
JohnnyTheWolf

Not too sure about the current AI voice: it kind sounds silly and maybe be detrimental to the scary atmosphere you're trying to build for your game.

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binarynonsense Creator
binarynonsense

The AI voice sound is off in the current version. After some people told me they didn't like it and why, I decided that the AI messages will be text only for now.

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JohnnyTheWolf
JohnnyTheWolf

Have you considered making them soliloquies from the protagonist, like in Penumbra?

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binarynonsense Creator
binarynonsense

Thanks for your input. Yes, but I prefer it this way, it fits in the story and is one of the tools I use to provide info about it. The AI is also a way to provide help with things that the main character (and by extension the player) may not have thought, noticed or known about in a 'realistic'/logical way. Finally, I also like not hearing the protagonist's voice, it helps me with the immersion as a player.

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JohnnyTheWolf
JohnnyTheWolf

If I recall right, Penumbra protagonist remains mute during gameplay and his soliloquies are text-only.

The reason why I'm suggesting that is because the AI seems to speak in an oddly human informal manner. Maybe it's intended but it doesn't sound like a computer program to me.

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binarynonsense Creator
binarynonsense

Well, it's not something we have right now but I believe someday we'll be able to create AIs capable of interacting with humans fluently, not at all like a 'computer program'. And it's not a strange concept in popular fiction, there are many examples of AIs similar to that, like HAL 9000, Glados... Anyway, in the world/time my story takes place in, someone has already designed one of those and the main character carries one.

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JohnnyTheWolf
JohnnyTheWolf

What kind of game are you trying to emulate here? The original Half-Life? System Shock?

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binarynonsense Creator
binarynonsense

It's a mix of shooter and adventure/puzzles, the main inspirations that come to mind right now are Half-Life, Doom 3, some details from Deus Ex HR, Fallout 3...

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GreenForest
GreenForest

And there is S.T.A.L.K.E.R inspiration. lol

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High Entropy
Platforms
Windows
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binarynonsense
Engine
Unity
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