"High Entropy" is a single-player FPS adventure for PC. My goal for this one is recreating the feeling I had while playing some of my favorite FPS/adventure games, the shooter part will be a key component but exploring the levels and solving puzzles (physics based, using computers...) will also be part of the fun.

more info: website | devblog | youtube | facebook | twitter

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2 comments by binarynonsense on Oct 19th, 2014

It’s been a long time since I posted new work in progress videos or screenshots of “High Entropy”. It isn’t because I stopped working on the game but because I decided that I needed to focus on the core of the game for some time and felt that making the videos and screenshots was making me spend too much time polishing things that I’d have to redo later on.

Now that the development of the game is closer to what I had envisioned and I have a clearer idea of the level design, game mechanics, story and visuals I want for the game, I’ve decided that it’s time to make a dedicated development blog, where I can share from time to time small details (a couple screenshots, a short video, some thoughts...) about the things I'm working on at that moment.

If you are interested, the link to the devblog is: Devblog.highentropy.net

Post comment Comments  (0 - 10 of 33)
alldatcheese
alldatcheese Oct 20 2014, 8:15am says:

Nice! I'm looking really forward to this because it actually looks like something I like.

+2 votes     reply to comment
WaelsMacDigger
WaelsMacDigger Sep 13 2013, 9:50am says:

Make this game lol possible to play.

-1 votes     reply to comment
JohnnyTheWolf
JohnnyTheWolf Aug 30 2013, 10:28pm says:

Not too sure about the current AI voice: it kind sounds silly and maybe be detrimental to the scary atmosphere you're trying to build for your game.

+1 vote     reply to comment
binarynonsense Creator
binarynonsense Aug 31 2013, 2:08am replied:

The AI voice sound is off in the current version. After some people told me they didn't like it and why, I decided that the AI messages will be text only for now.

+1 vote   reply to comment
JohnnyTheWolf
JohnnyTheWolf Aug 31 2013, 6:57am replied:

Have you considered making them soliloquies from the protagonist, like in Penumbra?

+1 vote     reply to comment
binarynonsense Creator
binarynonsense Aug 31 2013, 7:16am replied:

Thanks for your input. Yes, but I prefer it this way, it fits in the story and is one of the tools I use to provide info about it. The AI is also a way to provide help with things that the main character (and by extension the player) may not have thought, noticed or known about in a 'realistic'/logical way. Finally, I also like not hearing the protagonist's voice, it helps me with the immersion as a player.

+1 vote   reply to comment
JohnnyTheWolf
JohnnyTheWolf Aug 31 2013, 9:14am replied:

If I recall right, Penumbra protagonist remains mute during gameplay and his soliloquies are text-only.

The reason why I'm suggesting that is because the AI seems to speak in an oddly human informal manner. Maybe it's intended but it doesn't sound like a computer program to me.

+1 vote     reply to comment
binarynonsense Creator
binarynonsense Aug 31 2013, 9:38am replied:

Well, it's not something we have right now but I believe someday we'll be able to create AIs capable of interacting with humans fluently, not at all like a 'computer program'. And it's not a strange concept in popular fiction, there are many examples of AIs similar to that, like HAL 9000, Glados... Anyway, in the world/time my story takes place in, someone has already designed one of those and the main character carries one.

+1 vote   reply to comment
JohnnyTheWolf
JohnnyTheWolf Aug 29 2013, 3:14pm says:

What kind of game are you trying to emulate here? The original Half-Life? System Shock?

+1 vote     reply to comment
binarynonsense Creator
binarynonsense Aug 29 2013, 7:29pm replied:

It's a mix of shooter and adventure/puzzles, the main inspirations that come to mind right now are Half-Life, Doom 3, some details from Deus Ex HR, Fallout 3...

+2 votes   reply to comment
WaelsMacDigger
WaelsMacDigger Aug 30 2013, 4:14am replied:

And there is S.T.A.L.K.E.R inspiration. lol

+2 votes     reply to comment
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High Entropy
Platform
Windows
Developed By
binarynonsense
Engine
Unity
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Highentropy.net
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First Person Shooter
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