"High Entropy" is a single-player FPS adventure for PC. My goal for this one is recreating the feeling I had while playing some of my favorite FPS/adventure games, the shooter part will be a key component but exploring the levels and solving puzzles (physics based, using computers...) will also be part of the fun.

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4 comments by binarynonsense on Mar 4th, 2014

One of the key elements of the game's design, I wrote a little about my current plans in my previous post, is the operative system the player will use to interact with the computers. The game's computers will have important information in some of their files, emails... and will also be connected with other computers and devices (doors, turrets...) through local networks. The player will interact with the computer using GUIs, the easiest but more restricted way, or the more powerful command line interpreter, depending on the computer and situation. I want the command line interpreter to be easy to use (there will be books and other tips through the levels to help, but it should be quite intuitive, hopefully), something like a very basic version of DOS or bash, but interesting enough to have a feeling of really being 'hacking' the machine (exploring all the folders and files to find a useful program or someone's password, or connecting to other net devices to open doors, disable turrets... things like that).

I've been working on that for some time and, although not all the operative system's details are finished, the main functionality is working (file system, users, GUIs, CLI and networks), and I'm quite happy with it, so I've made a short video and some screenshots of one of my test maps to show you how it currently looks, and also the new weapons, LED signs and turrets I've been working on lately:

Post comment Comments  (0 - 10 of 32)
CaLthulhas
CaLthulhas Sep 13 2013, 9:50am says:

Make this game lol possible to play.

0 votes     reply to comment
JohnnyTheWolf
JohnnyTheWolf Aug 30 2013, 10:28pm says:

Not too sure about the current AI voice: it kind sounds silly and maybe be detrimental to the scary atmosphere you're trying to build for your game.

+1 vote     reply to comment
binarynonsense
binarynonsense Aug 31 2013, 2:08am replied:

The AI voice sound is off in the current version. After some people told me they didn't like it and why, I decided that the AI messages will be text only for now.

+1 vote     reply to comment
JohnnyTheWolf
JohnnyTheWolf Aug 31 2013, 6:57am replied:

Have you considered making them soliloquies from the protagonist, like in Penumbra?

+1 vote     reply to comment
binarynonsense
binarynonsense Aug 31 2013, 7:16am replied:

Thanks for your input. Yes, but I prefer it this way, it fits in the story and is one of the tools I use to provide info about it. The AI is also a way to provide help with things that the main character (and by extension the player) may not have thought, noticed or known about in a 'realistic'/logical way. Finally, I also like not hearing the protagonist's voice, it helps me with the immersion as a player.

+1 vote     reply to comment
JohnnyTheWolf
JohnnyTheWolf Aug 31 2013, 9:14am replied:

If I recall right, Penumbra protagonist remains mute during gameplay and his soliloquies are text-only.

The reason why I'm suggesting that is because the AI seems to speak in an oddly human informal manner. Maybe it's intended but it doesn't sound like a computer program to me.

+1 vote     reply to comment
binarynonsense
binarynonsense Aug 31 2013, 9:38am replied:

Well, it's not something we have right now but I believe someday we'll be able to create AIs capable of interacting with humans fluently, not at all like a 'computer program'. And it's not a strange concept in popular fiction, there are many examples of AIs similar to that, like HAL 9000, Glados... Anyway, in the world/time my story takes place in, someone has already designed one of those and the main character carries one.

+1 vote     reply to comment
JohnnyTheWolf
JohnnyTheWolf Aug 29 2013, 3:14pm says:

What kind of game are you trying to emulate here? The original Half-Life? System Shock?

+1 vote     reply to comment
binarynonsense
binarynonsense Aug 29 2013, 7:29pm replied:

It's a mix of shooter and adventure/puzzles, the main inspirations that come to mind right now are Half-Life, Doom 3, some details from Deus Ex HR, Fallout 3...

+2 votes     reply to comment
CaLthulhas
CaLthulhas Aug 30 2013, 4:14am replied:

And there is S.T.A.L.K.E.R inspiration. lol

+2 votes     reply to comment
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High Entropy
Platform
Windows
Developed By
binarynonsense
Engine
Unity
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