"High Entropy" is a single-player FPS adventure for PC. My goal for this one is recreating the feeling I had while playing some of my favorite FPS/adventure games, the shooter part will be a key component but exploring the levels and solving puzzles (physics based, using computers...) will also be part of the fun.

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4 comments by binarynonsense on Mar 4th, 2014

One of the key elements of the game's design, I wrote a little about my current plans in my previous post, is the operative system the player will use to interact with the computers. The game's computers will have important information in some of their files, emails... and will also be connected with other computers and devices (doors, turrets...) through local networks. The player will interact with the computer using GUIs, the easiest but more restricted way, or the more powerful command line interpreter, depending on the computer and situation. I want the command line interpreter to be easy to use (there will be books and other tips through the levels to help, but it should be quite intuitive, hopefully), something like a very basic version of DOS or bash, but interesting enough to have a feeling of really being 'hacking' the machine (exploring all the folders and files to find a useful program or someone's password, or connecting to other net devices to open doors, disable turrets... things like that).

I've been working on that for some time and, although not all the operative system's details are finished, the main functionality is working (file system, users, GUIs, CLI and networks), and I'm quite happy with it, so I've made a short video and some screenshots of one of my test maps to show you how it currently looks, and also the new weapons, LED signs and turrets I've been working on lately:

Post comment Comments  (20 - 30 of 32)
Guest
Guest Apr 19 2013, 5:49am says:

enjoying your progress on this :)
whats your timeframe for a playable demo or something?

+2 votes     reply to comment
binarynonsense
binarynonsense Apr 19 2013, 6:56am replied:

Thanks, I'm not sure yet, hopefully within this year.

+2 votes     reply to comment
Guest
Guest Apr 6 2013, 6:15pm says:

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binarynonsense
binarynonsense Apr 7 2013, 5:24am replied:

It's still a work in progress (pre-alpha), there isn't a public demo yet.

+2 votes     reply to comment
d10sfan
d10sfan Apr 2 2013, 11:45pm says:

planning on a linux version? I can help test if you'd like

+2 votes     reply to comment
binarynonsense
binarynonsense Apr 3 2013, 2:23am replied:

First objective is finishing a windows version but, after that, a Linux version is a quite possible option given that I'm using Unity 4 for this one.

+3 votes     reply to comment
d10sfan
d10sfan Apr 3 2013, 7:18am replied:

thanks for the info, hope so!

+3 votes     reply to comment
defragen1
defragen1 Mar 19 2013, 10:23pm says:

Pretty cool :) reminds me of system shock 2 for some reason

+2 votes     reply to comment
binarynonsense
binarynonsense Mar 20 2013, 5:48am replied:

Thanks!

+2 votes     reply to comment
TheBowser
TheBowser Mar 19 2013, 8:10am replied:

I've worked with developers that didn't have macs with Unity exportation the OS and I can tell you it isn't hard. Let me know when you finish the first version and I can help you get it working! :D

+2 votes     reply to comment
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High Entropy
Platform
Windows
Developed By
binarynonsense
Engine
Unity
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Highentropy.net
Release Date
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First Person Shooter
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Sci-Fi
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