Engineer, programmer, artist and game developer. Check my site for more info.

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Although far from finished, High Entropy is starting to take shape, so I think it's time to make an indieDB page for it: Indiedb.com


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Twitter

Latest tweets from @binarynonsense

Interesting talk: "The Spelunky HD Postmortem" Youtube.com #gamedev #indiedev

Apr 21 2017

Interesting read: "Procedural World Building in Ghost Recon Wildlands (small cities, rivers, and roads)" 80.lv #gamedev

Apr 21 2017

Interesting read: "Making a demo in just 256 bytes... on the Commodore 64" Linusakesson.net #programming via @mmalex

Apr 21 2017

Interesting talk: "Classic Game Postmortem: Deus Ex" Youtube.com #gamedev #gamedesign

Apr 20 2017

Interesting read: "Atmosphere via procedural point cloud - Return of the Obra Dinn" Forums.tigsource.com #gamedev #gameart

Apr 20 2017

Interesting news: "StarCraft and StarCraft: Brood War are now free" Starcraft.com #gaming

Apr 20 2017

Interesting read: "Learning Lighting for Video Games - Gabe Betancourt, Naughty Dog" 80.lv #gamedev #gameart

Apr 19 2017

Interesting read: "Why Frustum Culling Matters, and Why It's Not Important - Sean Barrett" Gist.github.com #gamedev

Apr 19 2017

Interesting read: "Ethernet on ESP32 using LAN8720" Sautter.com #electronics via @hackaday

Apr 19 2017

Interesting read: "Learn OpenGL - PBR tutorial series/guide" Learnopengl.com #gamedev #opengl #computergraphics

Apr 18 2017