Engineer, programmer, artist and game developer. Check my site for more info.

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Although far from finished, High Entropy is starting to take shape, so I think it's time to make an indieDB page for it: Indiedb.com


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Twitter

Latest tweets from @binarynonsense

Interesting read: "The Making Of Company Of Heroes" Rockpapershotgun.com #gamedev

Sep 23 2016

Interesting read: "Assassin’s Creed: Rogue and Good Open-World Collectibles" Gamasutra.com #gamedev #gamedesign

Sep 23 2016

Interesting read: "The MIT License, Line by Line" Writing.kemitchell.com #programming

Sep 23 2016

Interesting read: "The Ugly Truth of Game Prices" Gamasutra.com #gamedev

Sep 22 2016

Interesting read: "A Game Player’s Manifesto" Facebook.com #gamedev #gamedesign | via: @Jonathan_Blow

Sep 22 2016

Interesting repository: "Implementation of the Siggraph 2016 paper 'Blue-noise Dithered Sampling'" Github.com | via: @aras_p

Sep 22 2016

Interesting video: "Shaders Case Study - Pixel Art Palette Swapping" Youtube.com #gamedev #gameart #unity3d

Sep 21 2016

Interesting read: "Unity: make your lists functional with ReorderableList" Va.lent.in #gamedev #unity3d

Sep 21 2016

Interesting read: "Staying happy, creative, and productive in the tumultuous world of game dev" Gamasutra.com #gamedev #indiedev

Sep 21 2016

Interesting video: "Shaders Case Study - No Man's Sky: Topographic Scanner" Youtube.com #gamedev #gameart #unity3d

Sep 20 2016