Engineer, programmer, artist and game developer. Check my site for more info.

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Although far from finished, High Entropy is starting to take shape, so I think it's time to make an indieDB page for it: Indiedb.com


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Twitter

Latest tweets from @binarynonsense

Interesting read: "Secrets of the developer who sold half a million games you’ve never heard of on Steam" Rockpapershotgun.com #gamedev

Oct 19 2017

Interesting read: "Activision Researched Using Matchmaking Tricks to Sell In-Game Items" Rollingstone.com #gamedev

Oct 19 2017

Interesting repository: "Storyboarder - makes it easy to visualize a story as fast you can draw stick figures" Github.com #art

Oct 19 2017

Interesting read: "Video Game Trailer Specifications List" Derek-lieu.com #gamedev via @gamasutra

Oct 18 2017

Interesting repository: "FNA - Accuracy-focused XNA4 reimplementation for open platforms" Github.com #gamedev #programming

Oct 18 2017

Interesting read: "Using MinGW and Cygwin with Visual C++ and Open Folder" Blogs.msdn.microsoft.com #programming

Oct 18 2017

Interesting talk: "Embracing Animation Complexity in EA UFC 2 Through Procedural Techniques" Youtube.com #gamedev #gameart

Oct 17 2017

Interesting read: "How to Build a Sci-Fi Cockpit for a Game?" 80.lv #gamedev #gameart

Oct 17 2017

Interesting video: "The Story of Ocean Software: 'The Biggest Games Company in the World'" Youtube.com #gaming #history

Oct 17 2017

Interesting talk: "360 Approach for Open World Mission Design in Far Cry and Assassin's Creed" Youtube.com #gamedev #gamedesign

Oct 16 2017