Use computers (via GUIs or the command line), unlock doors, crawl through vents, fight enemies head on or find other ways to neutralize or avoid them...

High Entropy: Challenges is a free, action-adventure FPS (inspired by some of my favorite immersive sims) consisting of a beginning, 15 levels, a default ending and a special ending if you finish with a 100% score in all levels.

more info: download | website | twitter

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Version 1.0 Now Available

News

No more test builds, "High Entropy: Challenges" has now reached version 1.0 and is officially released. I've fixed a good number of bugs, polished the visuals a little, improved the menus... Here is the download link, some screenshots and the trailer:

1

2

3

4

Test Build 0.3.0 Now Available

Test Build 0.3.0 Now Available

News

With this update, all the planned content for the Test Build has now been added, with the included Challenges Mode consisting of a beginning, 15 levels...

Test Build 0.2.0 Now Available

Test Build 0.2.0 Now Available

News 2 comments

This update adds 3 new challenge levels (8, 9 and 10). There are also some fixes, tweaks to the NPC enemy detection code (needs some more testing and...

Test Build 0.1.1 Now Available

Test Build 0.1.1 Now Available

News 2 comments

A bunch of fixes and improvements, some of them based on the feedback from the first build, including a progress save system for the challenges and some...

The First Test Build Is Now Available

The First Test Build Is Now Available

News

The first public test build of "High Entropy" is now available. It includes the first 7 levels of the challenges mode.

Comments  (0 - 10 of 37)
blackgobygames
blackgobygames

This looks amazing, I also like the retro-looking good old character-based GUI.

Reply Good karma Bad karma+2 votes
binarynonsense Creator
binarynonsense

Thanks! :D

Reply Good karma+1 vote
BigTinz
BigTinz

This is really cool. I love the style and feel you're going for. As soon as I jacked in I knew what I'd need to enter into that first keypad...

Two things that I wanted to mention while they were fresh in my mind.

1. Please allow FOV options in the final version. The default here is a bit low, IMO.

2. Please support the numpad for entering codes. It's incredibly satisfying to interact with keypads this way as opposed to mouse only.

Looking forward to playing more and supporting a full release!

Reply Good karma Bad karma+4 votes
binarynonsense Creator
binarynonsense

Thanks!
Yes, I plan to add an FOV slider in the options at some point. And supporting the numpad for the keypads sounds cool and easy to add, so it's now in the ToDo list.

Reply Good karma+2 votes
null_deadaccount
null_deadaccount

Nice! I'm looking really forward to this because it actually looks like something I like.

Reply Good karma Bad karma+4 votes
GreenForest
GreenForest

Make this game lol possible to play.

Reply Good karma Bad karma-1 votes
JohnnyTheWolf
JohnnyTheWolf

Not too sure about the current AI voice: it kind sounds silly and maybe be detrimental to the scary atmosphere you're trying to build for your game.

Reply Good karma Bad karma+2 votes
binarynonsense Creator
binarynonsense

The AI voice sound is off in the current version. After some people told me they didn't like it and why, I decided that the AI messages will be text only for now.

Reply Good karma+2 votes
JohnnyTheWolf
JohnnyTheWolf

Have you considered making them soliloquies from the protagonist, like in Penumbra?

Reply Good karma Bad karma+2 votes
binarynonsense Creator
binarynonsense

Thanks for your input. Yes, but I prefer it this way, it fits in the story and is one of the tools I use to provide info about it. The AI is also a way to provide help with things that the main character (and by extension the player) may not have thought, noticed or known about in a 'realistic'/logical way. Finally, I also like not hearing the protagonist's voice, it helps me with the immersion as a player.

Reply Good karma+3 votes
JohnnyTheWolf
JohnnyTheWolf

If I recall right, Penumbra protagonist remains mute during gameplay and his soliloquies are text-only.

The reason why I'm suggesting that is because the AI seems to speak in an oddly human informal manner. Maybe it's intended but it doesn't sound like a computer program to me.

Reply Good karma Bad karma+2 votes
binarynonsense Creator
binarynonsense

Well, it's not something we have right now but I believe someday we'll be able to create AIs capable of interacting with humans fluently, not at all like a 'computer program'. And it's not a strange concept in popular fiction, there are many examples of AIs similar to that, like HAL 9000, Glados... Anyway, in the world/time my story takes place in, someone has already designed one of those and the main character carries one.

Reply Good karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Twitter

Latest tweets from @binarynonsense

Interesting video: "The Art of Void Bastards - GCAP19: Dean Walshe" Youtube.com #gamedev #gameart

Mar 5 2023

Interesting video: "How we designed the mini open world of Alba: A Wildlife Adventure" Youtube.com #gamedev #gamedesign

Mar 5 2023

Interesting video: "How Gloomwood Combines Survival Horror & Immersive Sims" Youtube.com #gamedev #gamedesign

Mar 3 2023

Interesting read: "Godot 4.0 sets sail: All aboard for new horizons" Godotengine.org & video "Godot 4.0: It… T.co

Mar 3 2023

Interesting video: "Achieving Rollerdrome's Iconic Comic Book Aesthetic" Youtube.com #gamedev #gameartT.co

Jan 21 2023

Interesting videos: "Creaks making of!" Youtube.com & "Creaks - Under the Hood with Jan Chlup"… T.co

Jan 21 2023

Interesting video: "The disastrous development of Queen's video game" Youtube.com #retro #gamedev #gamedesign #history

Jan 4 2023

Interesting read: "How I still use Flash in 2022" Foon.uk #gamedev #programming

Jan 4 2023

Interesting read: "The Making of Sensible Soccer - Jon Hare and the Sensible team on the creation of their football… T.co

Dec 20 2022

Interesting read: "Creating a 2D physics engine from scratch in Javascript" Ailef.tech #gamedev #programming #javascript

Dec 20 2022