Get fuelled up and prepare to race and explore a post-apocalyptic world ravaged by global warming, with players experiencing varying weather effects such as tornadoes and sandstorms, as well as a full day-night cycle. The game-world is over 5,560 mi² (14,400 km²) in size and completely free to roam both offline and online with up to 16 players. In FUEL, if you can see it, you can drive to it.

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Fake Specular Maps from Diffuse Texture

Fake Specular Maps from Diffuse Texture

FUEL: RESHADED Textures

Using the dot product of the diffuse texture, we can create fake, grayscale spec maps for textures / surfaces that don't have a real spec map texture...

Easy Fresnel Lighting Effects to Enhance Your Game World

Easy Fresnel Lighting Effects to Enhance Your Game World

FUEL: RESHADED Textures

How to use simple dot products and fresnel function to come up with inexpensive lighting effects to enhance scenes in FPS games via sun-facing brightness...

Creating new music for Fuel

Creating new music for Fuel

Music Tutorial 2 comments

I've written a new soundtrack for Fuel. I wanted to share what I have found out about the music file structure and the way I created my own tracks.

Assign Separate Saved-game File To Your Mod

Assign Separate Saved-game File To Your Mod

Client Side Coding Tutorial

In this thread I will be discussing the editing of trtext files so that your mod can use a separate saved-game file to the base game.

Create Your Own Chopper Chase

Create Your Own Chopper Chase

Client Side Coding Tutorial

In this tutorial I will be discussing how to create what I've coined as a 'Free Ride Activity', abbreviated as FRA's. More specifically I will be showing...

POI's - "Points Of Interest"

POI's - "Points Of Interest"

Client Side Coding Tutorial

In this tutorial I will be discussing Points Of Interest, which are abbreviated as POI's. A POI is a marker in the game-world such as a vista-point or...

File Formats & File Structure

File Formats & File Structure

Design/Concepts Tutorial

This tutorial introduces the various file formats and overall file structure of the game.

Race Types & Variations

Race Types & Variations

Design/Concepts Tutorial

An introduction to the core race types and a few of their variations in FUEL.