Unofficial patch for FUEL that includes various core game fixes and improvements from the mod FUEL: REFUELED. No game-play is altered, it is compatible...
Get fueled up and prepare to race and explore a post-apocalyptic world ravaged by global warming, with players experiencing varying weather effects such as tornadoes and sandstorms, as well as a full day-night cycle. The game-world is over 5,560 mi² (14,400 km²) in size and completely free to roam both offline and online with up to 16 players. In FUEL, if you can see it, you can drive to it.
FUEL includes 75 drivable vehicles, including bikes, quad-bikes, buggies, muscle-cars, SUV's, Trucks, a Hovercraft and a Dragster.
Want to try FUEL? You can download the demo here.
I have an update of sorts releasing today for FUEL: REFUELED, a copy of the current development build for the Free Ride Extreme Editor I've been working on. I also have some news about something I'll be participating in next week and ask some of you to support where able.
Firstly the update, well a while ago I said I'd include a current copy of the where the Free Ride Extreme Editor is at (That little tool that lets you create all the custom weather scenario's you want, such as tornado's in Free Ride!). After all I'd much rather have it in your hands so you can play with it and give feedback, than sat in some folder idle here. I am currently focusing on other development tools such as the vehicle color palette and career race editor, so the Free Ride Extreme Editor is largely finished - however it needs testing - which is where you lovely people come in!
This isn't a fresh download, you will need to re-download version 2013.1 (now updated to R2.8) and there inside you will find the program "Free Ride Extreme Editor BETA". There is no formal guide for this software as it is largely unfinished - so really I would like to say I'm aiming this BETA at people somewhat familiar with the mod from past versions and competent in figuring out stuff, but my assistance is on hand to answer any questions.
Basically if you try this tool, then let me know what you think! If you had trouble figuring out how to work it then let me know, or if you encountered a bug then let me know. You can do this preferably via sending me a private message (as I'm unable to track comments and make take a while to get back to you otherwise).
So yeah, enjoy having a play around with this version of the tool - there is much more to come, but that is where the development is at. You can read more about how development has progressed with this tool here.
This year I'll be participating in the charity event Extra Life, throwing myself into a 25 hour gaming
marathon of the game ‘Defiance' on November 2nd while part of the Trion Worlds team. I've decided I will give it my best at streaming the whole thing live - which will be quite a challenge for me, given I've actually never done much in the way of streaming, let alone anything close to this. Here's a link to my Twitch channel, so you can follow me for whenever I go live (likely I'll be doing various tests over the next few days to ensure everything goes off without issue).
I'll hopefully be backed up from a mix of friends from Omni Venatus, who may think I'm crazy for playing Defiance straight for that long, but will be throwing in support throughout the day to at the very least keep me awake.
If you've ever wanted to ask me anything at all regarding FUEL or FUEL: REFUELED then you've got me open mic for 25 hours that Saturday, so by all means fire away! You can also join me in-game if you like as a 3-day trial of the game is available. I will be making use of a whole range of in-game boosts to benefit whoever groups with me.
I'll be playing in support of the Children's National Medical Center - with any donations going towards international efforts. If any of you who have enjoyed FUEL: REFUELED, my other mods and many community contributions and can spare a dollar for a good cause then I'd very much appreciate it!
Links to the download and change-log are provided below. If you get stuck with installation then I've put together a step-by-step video to assist. It can be found here: Moddb.com (Currently links to R1 installation video, give me time and I will update this with one for R2 - although installation is very similar).
If you have any problems with the mod or discover a bug then let me know by either comment or just PM'ing me directly. This is a one-man project, however I'm always happy to help.
Latest tweets from @codemasters
May 5 2015, 11:57am
May 5 2015, 11:37am
@rocstorm Thanks! Glad you're enjoying it!
May 5 2015, 3:44am
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May 4 2015, 4:45am