Get fuelled up and prepare to race and explore a post-apocalyptic world ravaged by global warming, with players experiencing varying weather effects such as tornadoes and sandstorms, as well as a full day-night cycle. The game-world is over 5,560 mi² (14,400 km²) in size and completely free to roam both offline and online with up to 16 players. In FUEL, if you can see it, you can drive to it.

Report abuse FUEL - Patch #2 (Unofficial)
Filename
FUEL_PATCH_2.zip
Type
Patch
Uploader
Vetron
Date
Feb 26th, 2012
Size
1.31mb (1,377,864 bytes)
Downloads
529 (1 today)
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Description

Unofficial patch for FUEL that includes various core game fixes and improvements from the mod FUEL: REFUELED. No gameplay is altered in any form, it is compatible with all languages and is fully compatible with all users online (even those not using this patch).


Fixes:

  • Fixed a CTD relating to the use of 'Test Vehicles'.
  • Fixed an inconsistency with text formating on the control options menu.
  • Fixed 2 helipads that were previously unusable due to being allocated to the wrong zones.
    - Helipad added to Offshore Shack
    - Helipad added to Redrock Bluffs

Changes:

  • Replaced the setup/launcher background graphic with the one used by the mod FUEL: REFUELED.
  • Replaced Doppler truck model from TRAFFIC_TRUCK to FLOTTE_JEEP_1 or FLOTTE_BIGTRUCK_1.
  • Debug Mode Force Time Array increased to 96 (15 min increments).

Additions:

  • Added several optional mods to make activating console commands easier. These include:
    - Disable Mouse Camera Movement
    - Disable Movies 
    - Disable Music 
    - Disable Shader Compile 
    - Disable Traffic
    - Enable Debug Mode 
    - Enable FPS
    - Enable XYZ (PosPersoDebug)
  • Added a few minor graphics mods to disable various effects. These include:
    - Disable Bloom
    - Disable Motion Blur

Instructions:

  1. Copy all files within the .zip archive into your FUEL directory.
     
  2. Click on JSGME.exe and you will be presented with the mod "[C] - Patch #2". Simply activate it to install. Please make sure the previous "Patch #1 (unofficial)" is not activated.
     
  3. There are several other mods included in the list that begin with "[O]", these are optional mods that you can additionally activate if you wish, but note that they will only work with "[C] - Patch #2" activated.
     
  4. Enjoy! - Let me know if you have any problems and I'll come up with a fix to them.

NOTE: FUEL: REFUELED users should not activate this patch at the same time as the mod. It is un-nessasary (all of the above is contained within the mod anyway) and will likely result in a game crash due to conflicting files. You can however have both the patch and the mod within the MODS folder without conflicting files (it may ask to overwrite some things but that is only because some of the optional mods listed above are also identically present within the FUEL: REFUELED package aswell). 

Preview Image
FUEL - Patch #2 (Unofficial)
Post comment Comments
bac9-flcl
bac9-flcl Feb 27 2012, 12:54am says:

Thank you for your tireless work! It's impressive how after such a long time, you still have an enthusiasm to finish these quality updates :) Cheers!

+1 vote     reply to comment
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FUEL
Platforms
Windows, PS3, X360
Developer
Asobo Studio
Publisher
Codemasters
Engine
Custom Built
Contact
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Official Page
Codemasters.com
Release Date
Released Jun 29, 2009
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MD5 Hash
d704216aae8654a0a2065fc29ab9829d
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Related Groups
Asobo Studio
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Codemasters
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