EndCiv is a survival city building game with a unique environmental simulation. The world has been destroyed, and you are tasked with re-civilizing the wastelands. Resources for survival must be collected permanently to keep people alive. But those resources are directly connected to the simulated weather of daytime, rain and wind. If you have any questions, feel free to post them here.

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5 comments by Eyello on Nov 13th, 2014

Here it is, the crowdfunding campaign on Indiegogo. Watch the video, read the description and pledge any amount so we can be able to realize this project. Most of the rewards are only available for the crowdfunding campaign, so don't hesitate so get a copy of the game right now!
Here is the Link.

Read the latest Updates!

We would be happy about your feedback.

Post comment Comments  (0 - 10 of 83)
Dutcher Dec 3 2014, 6:07am says:


+1 vote     reply to comment
Eyello Creator
Eyello Nov 18 2014, 2:04pm says:

An update has been posted on Indiegogo!

+1 vote   reply to comment
The_Cheese_Dragon Nov 14 2014, 8:20am says:

looks really good, can't wait to play it!

tracking :)

+1 vote     reply to comment
Eyello Creator
Eyello Nov 13 2014, 4:31pm says:

We launched our campaign, here it goes:

+2 votes   reply to comment
Eyello Creator
Eyello Nov 13 2014, 9:27am says:

We will launch our Indiegogo campaign TODAY.
You can open your pocket already :D

+2 votes   reply to comment
shadow_dragon_8807 Oct 14 2014, 10:08pm says:

Just came across your page, have to say this looks AMAZING. Eagerly watching and waiting and tracking. : )

+2 votes     reply to comment
Dave145 Oct 13 2014, 1:22pm says:

But one question I do have... will there be "playable Factions"? You know like in Fallout... Vault City (futuristic), NCR ... or Tribals.

+2 votes     reply to comment
Eyello Creator
Eyello Oct 13 2014, 2:39pm replied:

Not exactly, but let me explain.
You can choose a character as the leader of the group. The character has a back-story and some values which influence gameplay positively or negatively.
You may choose a character with a military or criminal background if you want to focus on combat or someone with a research or economic background for another style of play.

You will not be able to do anything in the game at once and you have to focus on a few aspects first (food, defence, research, expansion etc). Over time you grow your settlement and the citizens level up (there are skills for each) and you can try to focus on other aspects of the game as well.

There are tribes and such but you cannot play them. But whatever you do influences your 'karma' on them.

+3 votes   reply to comment
Dave145 Oct 13 2014, 1:18pm says:

How much....no don't say it. Just take my money, good Sir!

+2 votes     reply to comment
DiamondBorne Jul 26 2014, 12:57pm says:

Question: Will we get get guns or be able to produce them? And Real-time strategy element? Like turns a group of citizens into guards that will be exempt from usual "citizen-like" routine, allow us to lasso them and left click attack or explore, something like that.

If i ask this in Banished game it would be too much as there's no real threat in Banished. But EndCiv game is set in a harsh context with living danger walking around so i thought having tactical elements here is not too far-fetch to ask.

+3 votes     reply to comment
Eyello Creator
Eyello Jul 26 2014, 1:56pm replied:

Hello, tactical and combat features are the second big part of EndCiv.
A few days ago we were discussing the implementation of such features again because there are so many possibilities and issues.

The idea of limited resources will also affect military elements. We think about that weapons, ammunition and else can be found or must be researched and produced. Also items can be equipped and exchanged between soldiers.

I believe that we have to do a lot of testing to figure out the best balance between all of the values like how much can a soldier carry? How quick can items be produced? Do weapons need 20 or 1 shoot to kill someone? How much food to they need or how long can they survive outside of the city?
All of that are questions to solve.

At the very beginning we will add the feature to hunt animals for a start. Then animals can attack people, too.

Later in the game we imagine raiders which require food and goods or which attack trade routes. Soldiers are there to protect your citizens in first stage.

+3 votes   reply to comment
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Latest tweets from @teamcrowbox

Check out #CrossCode - #HTML5 and #SNES like style @indiegogo T.co #gamedev

Feb 28 2015, 2:01pm

The Indiegogo campaign ran out and we want to thank all backers for their support! Read the according update: T.co

Dec 21 2014, 8:00am

Sleeping citizen @ScreenshotSat #screenshotsaturday #gamedev #unity3d #indiedev T.co

Nov 29 2014, 12:02pm

Folks @IGRPodcast talk about EndCiv in their podcast and provide a good overview of the project. Listen: T.co

Nov 25 2014, 6:27am

@mikl True thing.

Nov 21 2014, 12:57pm

@mikl I was assuming that there is a given interest and this seems to be legit without opt-in. But yea people should decide themselves.

Nov 21 2014, 12:53pm

@mikl Sorry for that. In retrospective this was not the right choice. I better send a reminder to subscribe just once.

Nov 21 2014, 12:49pm

@mime_tw No, I didn't hear from that documentary before I googled if that name already exists :)

Nov 21 2014, 12:44pm

Another update has been posted with information on the map generation and ecosystem. T.co #indiegogo #gamedev #unity3d

Nov 19 2014, 7:38am

We have posted an update on our @Indiegogo campaign T.co #gamedev #crowdfunding #endciv @rockpapershot @indiegamescom

Nov 18 2014, 1:39pm

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