EndCiv is a survival city building game with a unique environmental simulation. The world has been destroyed, and you are tasked with re-civilizing the wastelands. Resources for survival must be collected permanently to keep people alive. But those resources are directly connected to the simulated weather of daytime, rain and wind. If you have any questions, feel free to post them here.

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5 comments by Eyello on Nov 13th, 2014

Here it is, the crowdfunding campaign on Indiegogo. Watch the video, read the description and pledge any amount so we can be able to realize this project. Most of the rewards are only available for the crowdfunding campaign, so don't hesitate so get a copy of the game right now!
Here is the Link.

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We would be happy about your feedback.

Post comment Comments  (10 - 20 of 83)
DiamondBorne Jul 26 2014, 12:57pm says:

Question: Will we get get guns or be able to produce them? And Real-time strategy element? Like turns a group of citizens into guards that will be exempt from usual "citizen-like" routine, allow us to lasso them and left click attack or explore, something like that.

If i ask this in Banished game it would be too much as there's no real threat in Banished. But EndCiv game is set in a harsh context with living danger walking around so i thought having tactical elements here is not too far-fetch to ask.

+3 votes     reply to comment
Eyello Creator
Eyello Jul 26 2014, 1:56pm replied:

Hello, tactical and combat features are the second big part of EndCiv.
A few days ago we were discussing the implementation of such features again because there are so many possibilities and issues.

The idea of limited resources will also affect military elements. We think about that weapons, ammunition and else can be found or must be researched and produced. Also items can be equipped and exchanged between soldiers.

I believe that we have to do a lot of testing to figure out the best balance between all of the values like how much can a soldier carry? How quick can items be produced? Do weapons need 20 or 1 shoot to kill someone? How much food to they need or how long can they survive outside of the city?
All of that are questions to solve.

At the very beginning we will add the feature to hunt animals for a start. Then animals can attack people, too.

Later in the game we imagine raiders which require food and goods or which attack trade routes. Soldiers are there to protect your citizens in first stage.

+3 votes   reply to comment
INtense! Staff
INtense! Jul 21 2014, 8:22pm says:

looking amazing

+2 votes   reply to comment
Eyello Creator
Eyello Jul 21 2014, 5:32pm says:

Yay 400 Watchers :)

+2 votes   reply to comment
WILEz Jul 21 2014, 5:05pm says:

Fantastic shaders. Where can i learn the sandy blend effect? Is a post effect on the camera?

+2 votes     reply to comment
Eyello Creator
Eyello Jul 21 2014, 5:25pm replied:

No it is a pretty simple shader. I want to discuss and show such things later in the blog, but hte game is more important now :)

If you can imagine just try to play with the world-Y value in the vertex shader and you got the basis of this shader. You can use this mask to blend various paramters.

+2 votes   reply to comment
Shrektacular Jul 21 2014, 3:57pm says:

Really hope this game is made, it is a fantastic idea and the gaming industry is really lacking original ideas right now.

+2 votes     reply to comment
Galacticruler Jul 21 2014, 3:00pm says:

Just a small thought here, but it would be interesting to see if you could implement some sort of apocolypse selector, which would allow for and Ice-age style world, or even a super-heated volcanic landscape. With each different environment comes new challenges, such as heating in the cold, finding non-acidic or ashen water. And above all else would be the gathering of food I'd assume. I doubt you're growing much on a glacier...or a rock patch.

Just a thought. It is up to you to think on it though.

+3 votes     reply to comment
Eyello Creator
Eyello Jul 21 2014, 5:28pm replied:

That would be climate zones or something. I thought about this already but we will focus on one mape type first. But there will be some settings which affect weather conditions and shape and content of the map.

+2 votes   reply to comment
Eyello Creator
Eyello Jul 21 2014, 2:58pm says:

Rank 2 today, nice!

+3 votes   reply to comment
Reno_Greenleaf Jul 21 2014, 7:25am says:

The design is pretty and the idea is promising.
Very interesting. Waiting for updates.

+3 votes     reply to comment
Eyello Creator
Eyello Jul 21 2014, 7:43am replied:

Thank you, I've just submitted one :)

+3 votes   reply to comment
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