EndCiv is a survival city building game with a unique environmental simulation. The world has been destroyed, and you are tasked with re-civilizing the wastelands. Resources for survival must be collected permanently to keep people alive. But those resources are directly connected to the simulated weather of daytime, rain and wind. If you have any questions, feel free to post them here.
There has been a lot of progress behind the scenes for the last few weeks. The Art pipeline is set and consists of two concept artists and one 3D artist.
You can view their work here:
Michail - ConceptArt
Lorena - ConceptArt
Ozren - 3D Artist
A terrain system has been created with which it is possible to modify the environment by data such as humidity. Pumping stations will water the dry soil so the player can run agriculture on it.
Rivers and other elements will be generated when the game starts.
Also the terrain supports variable sea levels automatically. I can imagine that his has impact on the gameplay at a later stage. Shrinkin water level of small pools of water would be one thing. Those get filled by rain and drained by the player or the hazy sun. -Inspired by Lake Mead :)
And here is an image of an environment test with canyon like rocks. I am looking forward implementing those rocks into the terrain system, instead of using meshes. That begs for Tesselation :)