EndCiv is a survival city building game with a unique environmental simulation. The world has been destroyed, and you are tasked with re-civilizing the wastelands. Resources for survival must be collected permanently to keep people alive. But those resources are directly connected to the simulated weather of daytime, rain and wind. If you have any questions, feel free to post them here.

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Blog RSS Feed Report abuse Latest News: Core gameplay enhanced

9 comments by Eyello on Jul 21st, 2014

Hello everybody, I want to introduce the massive updates that we have done since last time. We plan to show up a video within the next weeks showing all of those updates.

If you want to know about future plans and release dates then I can only tell you that we actually want to do a Kickstarter campaign in the next months, but we have to do some more progress still.

Follow us at the Crowblog.
Recent Updates:
People management enhanced
Extending energy system
Implementing Citizens

Most important is that the core gameplay is near completion. The game has a main menu with a few settings. Then the game loads data and generates a map procedurally. The algorithm currently includes rivers, mountains and resource piles such as scrap, plastic and rubble.
The bunker of the player is randomly placed in the world. The player starts there and citizens come out of it.

The following gameplay is known from games such as Age of Empires, The Settlers or Banished. You can select buildings on the UI and place them on the grid. The citizens then will remove obstacles on the site, bring resources to it and finally construct the building.

The scrap around the city can be gathered randomly by the citizens or you can drag a rectangle to define explicitly which areas should be gathered. The people will carry the resources to a scrap yard. There it will be sorted and workers can find rare goods between the scrap.

Also we have implemented a factory object which will produce or convert resources. In most cases a worker will be required to concert one or more goods into another good. Later in the game electricity could be required additionally to run the factory.

Another feature we worked on was the creation of supply lines such as water pipes and power lines.
If you know Prison Architect then you have an idea of the behaviour of those. We have to work on this a bit more but here is an example of how it could look like.

Besides of the core gameplay we have also implemented a simple citizen model which has basic animations (walk, idle, carry and work). It really makes a big difference instead of having solid objects floating around. Also we implemented a dummy predator model which will be a thread later in the game. It will not be a specific real animal but a mixture of the known hunters such as Tiger, Lion and Leopard.

The last thing I want to show are graphical improvements. On the image below you see a sandy tent on the right. We have to think about if a dirty tent influences gameplay such as satisfaction of the residents of it. At least sandy objects are a graphical feature. Rain might wash it away.

Another example is a shader which blends sand on the edges of an object with the ground. I think it is much nicer to look at as the sharp edges below.

Post comment Comments  (30 - 40 of 74)
Eyello Mar 7 2014, 7:13am says:

I am not quite sure if anything is worth a news here. So I post those things this way.
Here is an update of the economy system: Blog.crowbox.de

+1 vote     reply to comment
Eyello Feb 25 2014, 8:53am says:

The game is in development again and I just released a detailed news which should be available soon.

+2 votes     reply to comment
Piemanlives Feb 25 2014, 11:40pm replied:


+1 vote     reply to comment
SpaceMammoth Jul 4 2013, 6:24pm says:

Game looks very interesting, visuals are very impressive.

+1 vote     reply to comment
Piemanlives May 5 2013, 8:06pm says:

It's been a while since we heard anything. Can we expect an update soon?

+1 vote     reply to comment
Eyello May 6 2013, 10:13am replied:

I uploaded current unedited ingame screens of the planet to prove our concept. As I said we work on something different before, but it is based on this earth you see there. We belive this is the best way to get this game done in the quality and independency it deserves.

+1 vote     reply to comment
PiratePaper Apr 7 2013, 6:01am says:

You guys sound like you came up really interesting concepts and ideas. I can't recall the last time I heard of a game that tried or even pulled this kind of gameplay off. I hope it will be as good as it sounds.

+1 vote     reply to comment
Eyello Apr 8 2013, 10:59am replied:

Thanks. But, which games you know went into a similar direction?

+1 vote     reply to comment
SteelMantle Mar 9 2013, 8:07am says:

Where have you guys been? it's been only 5 months since you gave us any news?

+1 vote     reply to comment
BadAssStudio64 Feb 19 2013, 7:04pm says:

I hope the best for your team and your game

+1 vote     reply to comment
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