ENDCIV is a post apocalyptic strategy game with city building elements. The major challenge for the player is to build-up a settlement and defend it against various threats. Some of the resources are directly connected to the environmental simulation such as animal population and weather, dependent on daytime, season, rain and wind.

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nowavaialble2

Endciv is available as Early Access on Steam!

Since the release two updates have been made. Before you consider to buy the game at its current state you should make sure that a number of features are not yet implemented and some bugs can hurt your experience. You should take a look at our Roadmap or the recessions on the Store page.

Important to note is that the game has no save games yet and most of the mechanics can be encountered after an hour of play. Everybody is different and some have more fun than others with this version.

Nevertheless I hope you keep following Endciv and add it to your wishlist. Updates come frequently.

Release Information

Release Information

News 0 comments

Endciv will be available at the 21st April 2016. Read more about pricing and other information.

Our new community

Our new community

News 3 comments

ENDCIV is Greenlit! We thank all the voters. Read more about the next steps and our new website and community.

ENDCIV on Greenlight

ENDCIV on Greenlight

News 4 comments

ENDCIV finally on Greenlight! Vote for us and view the new trailer!

Greenlight Preview

Greenlight Preview

News 2 comments

Don't miss it, ENDCIV will be on Greenlight within this week! Here is a little preview, a showcase of the work that we have done to improve the atmosphere...

Post comment Comments  (20 - 30 of 101)
The_Cheese_Dragon
The_Cheese_Dragon

looks really good, can't wait to play it!

tracking :)

Reply Good karma Bad karma+1 vote
Eyello Creator
Eyello

We launched our campaign, here it goes:
Indiegogo.com

Reply Good karma+2 votes
Eyello Creator
Eyello

We will launch our Indiegogo campaign TODAY.
You can open your pocket already :D

Reply Good karma+2 votes
shadow_dragon_8807
shadow_dragon_8807

Just came across your page, have to say this looks AMAZING. Eagerly watching and waiting and tracking. : )

Reply Good karma Bad karma+2 votes
Dave145
Dave145

But one question I do have... will there be "playable Factions"? You know like in Fallout... Vault City (futuristic), NCR ... or Tribals.

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Eyello Creator
Eyello

Not exactly, but let me explain.
You can choose a character as the leader of the group. The character has a back-story and some values which influence gameplay positively or negatively.
You may choose a character with a military or criminal background if you want to focus on combat or someone with a research or economic background for another style of play.

You will not be able to do anything in the game at once and you have to focus on a few aspects first (food, defence, research, expansion etc). Over time you grow your settlement and the citizens level up (there are skills for each) and you can try to focus on other aspects of the game as well.

There are tribes and such but you cannot play them. But whatever you do influences your 'karma' on them.

Reply Good karma+3 votes
Dave145
Dave145

How much....no don't say it. Just take my money, good Sir!

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DiamondBorne
DiamondBorne

Question: Will we get get guns or be able to produce them? And Real-time strategy element? Like turns a group of citizens into guards that will be exempt from usual "citizen-like" routine, allow us to lasso them and left click attack or explore, something like that.

If i ask this in Banished game it would be too much as there's no real threat in Banished. But EndCiv game is set in a harsh context with living danger walking around so i thought having tactical elements here is not too far-fetch to ask.

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Eyello Creator
Eyello

Hello, tactical and combat features are the second big part of EndCiv.
A few days ago we were discussing the implementation of such features again because there are so many possibilities and issues.

The idea of limited resources will also affect military elements. We think about that weapons, ammunition and else can be found or must be researched and produced. Also items can be equipped and exchanged between soldiers.

I believe that we have to do a lot of testing to figure out the best balance between all of the values like how much can a soldier carry? How quick can items be produced? Do weapons need 20 or 1 shoot to kill someone? How much food to they need or how long can they survive outside of the city?
All of that are questions to solve.

At the very beginning we will add the feature to hunt animals for a start. Then animals can attack people, too.

Later in the game we imagine raiders which require food and goods or which attack trade routes. Soldiers are there to protect your citizens in first stage.

Reply Good karma+3 votes
INtense! Staff
INtense!

looking amazing

Reply Good karma+2 votes
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ENDCIV
Platforms
Windows, Mac, Linux
Developer
Crowbox
Engine
Unity
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Endciv.de
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