ENDCIV is a post apocalyptic strategy game with city building elements. The major challenge for the player is to build-up a settlement and defend it against various threats. Some of the resources are directly connected to the environmental simulation such as animal population and weather, dependent on daytime, season, rain and wind.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

We made a lot of progress recently and were able to increase our team again.

Visit the ENDCIV Forum on IndieDB

It is still at a start, but we want to encourage you to get in touch with us at the forum.

Development Video-Log

Our YouTube channel has been updated and a playlist has been added which will contain videos about our development progress. Check it out if you haven't already!

Release date and shedule

As the creator of the game I know that the alpha release has been delayed a couple of times. Looking back at it, it isn't even two years ago since we started and I believe that this is a reasonable time for our situation. Now i am very confident that we are able to release the game for Early Access early in 2016.
You guys will be busy with Fallout 4 anyway from November.

Now all our focus is to get on Greenlight and make it a success.

Developer Tools and user generated content

I am happy to announce that we are currently working on developer tools which will both come in handy for our own process but which can also be used by the players later on. We do plan to enable you to generate content for the game! This has two major aspects, on the one hand we are loaded with a lot of work and you can help us to speed things up, on the other hand you simply have more to enjoy!

Examples of how this works you know from the editors of The Sims, Spore or Cities Skylines to name a few. The current prefabs we do plan you to design are environmental lots and will appear at other people’s games. If you already have concerns, we will add filters for you to adjust which of these objects will appear in your game.

So how does that work? You define the size of the lot and its purpose, e.g. residential, commercial or similar and a few other parameters. This data affects where the lot is placed in the game. Then you choose from a variety of empty buildings and place it on the lot. Now you can fill the structure with a variety of objects and add resources and other data to it.
By doing that you help us to add much more variety to the game and this will make the exploration part of the game each time a new challenge.

Thanks for reading.

Early Gameplay video

Early Gameplay video

2 months ago News 4 comments

First and early gameplay footage of ENDCIV. Enjoy and tell us about your thoughts!



5 months ago News 0 comments

We are hiring a freelance C# Programmer. Read more about the position and the recent updates.

EndCiv Game Design

EndCiv Game Design

7 months ago News 7 comments

Read more about the current game design decisions and what happened since last year.

Crowdfundign launched!

Crowdfundign launched!

1 year ago News 5 comments

We launched our crowdfunding campaign! Get all the information about the game but more important, check out the rewards and get exclusive offers for the...

Post comment Comments  (20 - 30 of 96)
Dave145 Oct 13 2014 says:

But one question I do have... will there be "playable Factions"? You know like in Fallout... Vault City (futuristic), NCR ... or Tribals.

+2 votes     reply to comment
Eyello Creator
Eyello Oct 13 2014 replied:

Not exactly, but let me explain.
You can choose a character as the leader of the group. The character has a back-story and some values which influence gameplay positively or negatively.
You may choose a character with a military or criminal background if you want to focus on combat or someone with a research or economic background for another style of play.

You will not be able to do anything in the game at once and you have to focus on a few aspects first (food, defence, research, expansion etc). Over time you grow your settlement and the citizens level up (there are skills for each) and you can try to focus on other aspects of the game as well.

There are tribes and such but you cannot play them. But whatever you do influences your 'karma' on them.

+3 votes   reply to comment
Dave145 Oct 13 2014 says:

How much....no don't say it. Just take my money, good Sir!

+2 votes     reply to comment
DiamondBorne Jul 26 2014 says:

Question: Will we get get guns or be able to produce them? And Real-time strategy element? Like turns a group of citizens into guards that will be exempt from usual "citizen-like" routine, allow us to lasso them and left click attack or explore, something like that.

If i ask this in Banished game it would be too much as there's no real threat in Banished. But EndCiv game is set in a harsh context with living danger walking around so i thought having tactical elements here is not too far-fetch to ask.

+3 votes     reply to comment
Eyello Creator
Eyello Jul 26 2014 replied:

Hello, tactical and combat features are the second big part of EndCiv.
A few days ago we were discussing the implementation of such features again because there are so many possibilities and issues.

The idea of limited resources will also affect military elements. We think about that weapons, ammunition and else can be found or must be researched and produced. Also items can be equipped and exchanged between soldiers.

I believe that we have to do a lot of testing to figure out the best balance between all of the values like how much can a soldier carry? How quick can items be produced? Do weapons need 20 or 1 shoot to kill someone? How much food to they need or how long can they survive outside of the city?
All of that are questions to solve.

At the very beginning we will add the feature to hunt animals for a start. Then animals can attack people, too.

Later in the game we imagine raiders which require food and goods or which attack trade routes. Soldiers are there to protect your citizens in first stage.

+3 votes   reply to comment
INtense! Staff
INtense! Jul 21 2014 says:

looking amazing

+2 votes   reply to comment
Eyello Creator
Eyello Jul 21 2014 says:

Yay 400 Watchers :)

+2 votes   reply to comment
WILEz Jul 21 2014 says:

Fantastic shaders. Where can i learn the sandy blend effect? Is a post effect on the camera?

+2 votes     reply to comment
Eyello Creator
Eyello Jul 21 2014 replied:

No it is a pretty simple shader. I want to discuss and show such things later in the blog, but hte game is more important now :)

If you can imagine just try to play with the world-Y value in the vertex shader and you got the basis of this shader. You can use this mask to blend various paramters.

+2 votes   reply to comment
Shrektacular Jul 21 2014 says:

Really hope this game is made, it is a fantastic idea and the gaming industry is really lacking original ideas right now.

+2 votes     reply to comment
Galacticruler Jul 21 2014 says:

Just a small thought here, but it would be interesting to see if you could implement some sort of apocolypse selector, which would allow for and Ice-age style world, or even a super-heated volcanic landscape. With each different environment comes new challenges, such as heating in the cold, finding non-acidic or ashen water. And above all else would be the gathering of food I'd assume. I doubt you're growing much on a glacier...or a rock patch.

Just a thought. It is up to you to think on it though.

+3 votes     reply to comment
Eyello Creator
Eyello Jul 21 2014 replied:

That would be climate zones or something. I thought about this already but we will focus on one mape type first. But there will be some settings which affect weather conditions and shape and content of the map.

+2 votes   reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Windows, Mac, Linux
Send Message
Release date
Coming Q1 2016
Game watch
Start tracking
Single Player
Embed Buttons
Link to ENDCIV by selecting a button and using the embed code provided more...
Last Update
5 days ago
548 members