EndCiv is a survival city building game with a unique environmental simulation. The world has been destroyed, and you are tasked with re-civilizing the wastelands. Resources for survival must be collected permanently to keep people alive. But those resources are directly connected to the simulated weather of daytime, rain and wind. If you have any questions, feel free to post them here.

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3 comments by Eyello on May 16th, 2014

Hello everybody, it has been a while but we made some very good progress, read below.

A major step forward was that the core team now consists of two people. Please welcome a friend of mine which is a Unity Programmer and has been working on some titles already. Recently he was working on Might&Magic Legacy by Ubisoft.
His craft will help to push the content and quality of this game forward. One issue I had was that I was responsible for so many things and now I am able to focus on single topics at a time.

Follow us at the Crowblog.
Recent Updates:
People management enhanced
Extending energy system
Implementing Citizens

Some of the recently implemented features are:
- Building placement included (Validate, rotate, register)
- Pathfinding for street layout and citizen movement
- Citizen AI (Walk, construct buildings, consume water and food)
- Basic features like Loadings-screen, game pause and main menu
- Map and terrain data is defined by 2D Grids

We have thought about the resources that can be gathered and to which goods, buildings and other resources those could be converted. A basic overview can be seen above.
The basic resources are plastic, scrap and rubble and cover most of the map. You have to collect those resources to create space to expand, just like in Banished.
Below there are some concepts of those assets.

The development of the city is a huge point which is still not defined in detail but the rough progress looks like the illustration below. People start with simple tent constructions made out of plastic and fabric waste. Research and updates are important features and enable advanced types of constructions and resources.

I can understand if this is still very little information but I would like you to comment your thoughts on this and I will answer most questions. We are looking forward to have big updates in summer.

Post comment Comments  (20 - 30 of 61)
SpaceMammoth Jul 4 2013, 6:24pm says:

Game looks very interesting, visuals are very impressive.

+1 vote     reply to comment
Piemanlives May 5 2013, 8:06pm says:

It's been a while since we heard anything. Can we expect an update soon?

+1 vote     reply to comment
Eyello May 6 2013, 10:13am replied:

I uploaded current unedited ingame screens of the planet to prove our concept. As I said we work on something different before, but it is based on this earth you see there. We belive this is the best way to get this game done in the quality and independency it deserves.

+1 vote     reply to comment
PiratePaper Apr 7 2013, 6:01am says:

You guys sound like you came up really interesting concepts and ideas. I can't recall the last time I heard of a game that tried or even pulled this kind of gameplay off. I hope it will be as good as it sounds.

+1 vote     reply to comment
Eyello Apr 8 2013, 10:59am replied:

Thanks. But, which games you know went into a similar direction?

+1 vote     reply to comment
SteelMantle Mar 9 2013, 8:07am says:

Where have you guys been? it's been only 5 months since you gave us any news?

+1 vote     reply to comment
BadAssStudio64 Feb 19 2013, 7:04pm says:

I hope the best for your team and your game

+1 vote     reply to comment
BadAssStudio64 Feb 18 2013, 5:53pm says:

Well i always knew Unity was powerful. Which version are you using?

+1 vote     reply to comment
Eyello Feb 19 2013, 10:31am replied:

We currently work with 3.5 but will upgrade to 4.x when the prototype is done.

+1 vote     reply to comment
Eyello Feb 18 2013, 10:16am replied:

Appreciated ;) But we use the Unity engine which is powerful enought for our needs.

+1 vote     reply to comment
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