EndCiv is a survival city building game with a unique environmental simulation. The world has been destroyed, and you are tasked with re-civilizing the wastelands. Resources for survival must be collected permanently to keep people alive. But those resources are directly connected to the simulated weather of daytime, rain and wind. If you have any questions, feel free to post them here.

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9 comments by Eyello on Jul 21st, 2014


Hello everybody, I want to introduce the massive updates that we have done since last time. We plan to show up a video within the next weeks showing all of those updates.

If you want to know about future plans and release dates then I can only tell you that we actually want to do a Kickstarter campaign in the next months, but we have to do some more progress still.

Follow us at the Crowblog.
Recent Updates:
People management enhanced
Extending energy system
Implementing Citizens

Most important is that the core gameplay is near completion. The game has a main menu with a few settings. Then the game loads data and generates a map procedurally. The algorithm currently includes rivers, mountains and resource piles such as scrap, plastic and rubble.
The bunker of the player is randomly placed in the world. The player starts there and citizens come out of it.

The following gameplay is known from games such as Age of Empires, The Settlers or Banished. You can select buildings on the UI and place them on the grid. The citizens then will remove obstacles on the site, bring resources to it and finally construct the building.

The scrap around the city can be gathered randomly by the citizens or you can drag a rectangle to define explicitly which areas should be gathered. The people will carry the resources to a scrap yard. There it will be sorted and workers can find rare goods between the scrap.

Also we have implemented a factory object which will produce or convert resources. In most cases a worker will be required to concert one or more goods into another good. Later in the game electricity could be required additionally to run the factory.

Another feature we worked on was the creation of supply lines such as water pipes and power lines.
If you know Prison Architect then you have an idea of the behaviour of those. We have to work on this a bit more but here is an example of how it could look like.

Besides of the core gameplay we have also implemented a simple citizen model which has basic animations (walk, idle, carry and work). It really makes a big difference instead of having solid objects floating around. Also we implemented a dummy predator model which will be a thread later in the game. It will not be a specific real animal but a mixture of the known hunters such as Tiger, Lion and Leopard.

The last thing I want to show are graphical improvements. On the image below you see a sandy tent on the right. We have to think about if a dirty tent influences gameplay such as satisfaction of the residents of it. At least sandy objects are a graphical feature. Rain might wash it away.

Another example is a shader which blends sand on the edges of an object with the ground. I think it is much nicer to look at as the sharp edges below.

Post comment Comments  (20 - 30 of 74)
Eyello
Eyello Apr 2 2014, 8:04am says:

Yay rank 17 today :)

+1 vote     reply to comment
npc_violent
npc_violent Apr 2 2014, 4:16am says:

This is an extremely cool concept! I can't wait to see more!

+1 vote     reply to comment
Piemanlives
Piemanlives Apr 1 2014, 6:53pm says:

So question, what are the map scales going to be? Are we going to have large sprawling locations that we can build up or are they going to be smaller, more plentiful yet scattered sizes?

+2 votes     reply to comment
Eyello
Eyello Apr 2 2014, 8:04am replied:

At least there will be an adjustable map size as well as other settings such as weather/climate conditions.
So depending on the settings I can imagine a lot of directions like one huge city or several towns/outposts across the map.

The limit will be defined by the resources one can gather rather than map size I think.

+1 vote     reply to comment
Jetcutter
Jetcutter Mar 18 2014, 6:56pm says:

Keep rolling!

+1 vote     reply to comment
Eyello
Eyello Mar 13 2014, 3:18pm says:

Update: Extending energy system
Blog.crowbox.de

+1 vote     reply to comment
Jetcutter
Jetcutter Mar 10 2014, 5:01pm says:

Looks good!

+1 vote     reply to comment
mawhrin-skel
mawhrin-skel Mar 10 2014, 4:38pm says:

Looks really good but did someone say browser based?? so it ain't soooo...

Following anyways

+1 vote     reply to comment
Eyello
Eyello Mar 11 2014, 8:38am replied:

Oh yes, that was some time ago. Actually I see no benefits having this game to run in a browser - just for the sake of it. Also it currently is a singleplayer game in first stage.

+1 vote     reply to comment
Eyello
Eyello Mar 10 2014, 2:52pm says:

Update: Implementing citizens
Blog.crowbox.de

+1 vote     reply to comment
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EndCiv
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Crowbox
Engine
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