EndCiv is a survival city building game with a unique environmental simulation. The world has been destroyed, and you are tasked with re-civilizing the wastelands. Resources for survival must be collected permanently to keep people alive. But those resources are directly connected to the simulated weather of daytime, rain and wind. If you have any questions, feel free to post them here.
We have been pushing the Kickstarter campaign since September but the time has come to not hold back anymore. We will go live on Kickstarter on October.
The development plans are that we publish a basic version (1.0) in 2015. After that we will continue working on the project in subversions which each include new features and content.
To ensure the development of the basic version we need a pretty low funding goal of 15k USD. Stretch goals which we include to the campaign would represent the additional versions.
However the campaign turns out it does not change our plans. The only difference is that we can implement some features earlier if we reach a higher funding goal.
To show at least a little bit of gameplay, here is what we have implemented last week. You can see that the citizens behave very much like Sims and all have unique properties, skills and equipment.
More details follow with the campaign.
Also here is a concept of how the toilet house can look like.
Follow us at the Crowblog.
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