EndCiv is a survival city building game with a unique environmental simulation. The world has been destroyed, and you are tasked with re-civilizing the wastelands. Resources for survival must be collected permanently to keep people alive. But those resources are directly connected to the simulated weather of daytime, rain and wind. If you have any questions, feel free to post them here.

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9 comments by Eyello on Jul 21st, 2014


Hello everybody, I want to introduce the massive updates that we have done since last time. We plan to show up a video within the next weeks showing all of those updates.

If you want to know about future plans and release dates then I can only tell you that we actually want to do a Kickstarter campaign in the next months, but we have to do some more progress still.

Follow us at the Crowblog.
Recent Updates:
People management enhanced
Extending energy system
Implementing Citizens

Most important is that the core gameplay is near completion. The game has a main menu with a few settings. Then the game loads data and generates a map procedurally. The algorithm currently includes rivers, mountains and resource piles such as scrap, plastic and rubble.
The bunker of the player is randomly placed in the world. The player starts there and citizens come out of it.

The following gameplay is known from games such as Age of Empires, The Settlers or Banished. You can select buildings on the UI and place them on the grid. The citizens then will remove obstacles on the site, bring resources to it and finally construct the building.

The scrap around the city can be gathered randomly by the citizens or you can drag a rectangle to define explicitly which areas should be gathered. The people will carry the resources to a scrap yard. There it will be sorted and workers can find rare goods between the scrap.

Also we have implemented a factory object which will produce or convert resources. In most cases a worker will be required to concert one or more goods into another good. Later in the game electricity could be required additionally to run the factory.

Another feature we worked on was the creation of supply lines such as water pipes and power lines.
If you know Prison Architect then you have an idea of the behaviour of those. We have to work on this a bit more but here is an example of how it could look like.

Besides of the core gameplay we have also implemented a simple citizen model which has basic animations (walk, idle, carry and work). It really makes a big difference instead of having solid objects floating around. Also we implemented a dummy predator model which will be a thread later in the game. It will not be a specific real animal but a mixture of the known hunters such as Tiger, Lion and Leopard.

The last thing I want to show are graphical improvements. On the image below you see a sandy tent on the right. We have to think about if a dirty tent influences gameplay such as satisfaction of the residents of it. At least sandy objects are a graphical feature. Rain might wash it away.

Another example is a shader which blends sand on the edges of an object with the ground. I think it is much nicer to look at as the sharp edges below.

Post comment Comments  (40 - 50 of 74)
BadAssStudio64
BadAssStudio64 Feb 18 2013, 5:53pm says:

Well i always knew Unity was powerful. Which version are you using?

+1 vote     reply to comment
Eyello
Eyello Feb 19 2013, 10:31am replied:

We currently work with 3.5 but will upgrade to 4.x when the prototype is done.

+1 vote     reply to comment
BadAssStudio64
BadAssStudio64 Feb 17 2013, 8:57pm says:

This game looks AAA material. I bet your using CryEngine 3 or something like that.

+1 vote     reply to comment
Eyello
Eyello Feb 18 2013, 10:16am replied:

Appreciated ;) But we use the Unity engine which is powerful enought for our needs.

+1 vote     reply to comment
Heartbroken
Heartbroken Dec 29 2012, 10:39am says:

When can we expect a playable Alpha/Demo ?

+1 vote     reply to comment
Eyello
Eyello Feb 1 2013, 10:27am replied:

Sorry for my late response. A demo will take a while, but there is something else in the making.

+1 vote     reply to comment
Zaksle75
Zaksle75 Dec 28 2012, 11:42pm says:

Could be good if the war styles are right, like Hearts of Iron 3 or something for example

+2 votes     reply to comment
Eyello
Eyello Dec 29 2012, 1:31pm replied:

I will have a look at it.

+1 vote     reply to comment
NURSS
NURSS Dec 23 2012, 1:37pm says:

I m new and i want to know how i can download the game, please help me.

+1 vote     reply to comment
Eyello
Eyello Dec 24 2012, 5:04am replied:

Welcome :) You can not download it because it is still in development like many of the games on this board. For now, you can only follow our progress here.

+2 votes     reply to comment
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EndCiv
Platforms
Windows, Mac, Linux
Developer
Crowbox
Engine
Unity
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Futuristic Sim
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