The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.

The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

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Blog RSS Feed Report abuse Latest News: Wyrmstooth 1.13 has been released

About Wyrmstooth with 2 comments by Jonx0r on Oct 17th, 2014


Wyrmstooth 1.13 is now available for download. This release fixes a bunch of bugs that have been outstanding for quite some time like sun damage in Dimfrost and the inability to summon Arvak on Wyrmstooth, as well as some more serious problems that have cropped up since version 1.12 that can affect the continuity of the main questline:

- Fixed issue with Vulthurkrah's raise dead scene not triggering.
- Bloodfrost Burrow's boss vampire no longer enabled by default.
- Added additional enable trigger for Wyrmstooth map marker.
- Fixed script-related issue with a dead horse at the settlement.
- Fixed issue with legion carts not moving during final scene.
- Fixed issue with dragon aggression during final battle.
- Fixed issue with town not rebuilding after Barrow of the Wyrm.
- Added a thieves guild fence to The Hermit Inn.
- Added a Dark Brotherhood Sanctuary player home.
- Fixed issue that could prevent the mercenaries from appearing.
- Reclaiming The Past starts if you enter any building at Fort Valus.
- Added new random events for the Wyrmstooth worldspace.
- Vampires no longer receive sun damage in Dimfrost.
- Arvak can now be summoned on Wyrmstooth and in Dimfrost.
- Residents now properly lock and unlock their doors.
- Sigur now walks to the correct bed when renting a room.
- Bulak now trades potions and ingredients.
- Fixed issue with spriggan matriarch not becoming hostile.
- Removed unused location: Cutpurse Crevasse.

Version 1.13 may also be the final update I can upload to Steam due to their 100mb file size restriction, so any updates from here on out will be posted here on Moddb and on Nexusmods.

Also made a timelapse video showcasing several locations around the island of Wyrmstooth that I think turned out ok:
 


See the WyrmstoothReadme.txt file for installation and troubleshooting instructions.

Wyrmstooth 1_13

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Wheels Of Lull Version 1.3 Patch
The Elder Scrolls V: Skyrim

Wheels Of Lull Version 1.3 Patch

Oct 22, 2014 The Wheels of Lull Patch 0 comments

This fixes issues if you're one of the people who keep getting caught in Numinar's barrier. Though if this is happening, you have much bigger problems.

Real Wars v22
The Elder Scrolls V: Skyrim

Real Wars v22

Oct 21, 2014 Skyrim Realm Wars Demo 1 comment

SKYRIM REALM WARS This custom battle simulator allows you to create units and make participate them into custom Skryim Wars. -Features. This mod feature...

Wyrmstooth 1_13
The Elder Scrolls V: Skyrim

Wyrmstooth 1_13

Oct 17, 2014 Wyrmstooth Full Version 0 comments

Zip archive containing Wyrmstooth.esp, Wyrmstooth.bsa, and WyrmstoothReadMe.txt.

Wheels Of Lull Version 1.2 Patch
The Elder Scrolls V: Skyrim

Wheels Of Lull Version 1.2 Patch

Oct 5, 2014 The Wheels of Lull Patch 0 comments

The patch only version of Wheels of Lull 1.2, encompasses all previous patches as well.

Wheels Of Lull Version 1.2
The Elder Scrolls V: Skyrim

Wheels Of Lull Version 1.2

Oct 5, 2014 The Wheels of Lull Full Version 0 comments

Fixes multiple bugs and typos, as well as the issues with the chronographer robes + the harquebuses

Dorne
The Elder Scrolls V: Skyrim

Dorne

Oct 3, 2014 Winter Is Coming - A mod of Ice and Fire Demo 1 comment

This is the basic map of Dorne , The Stormlands and The Reach , to get it ingame at the title screen of Skyrim press the ~ key to open the console and...

Post comment Comments  (0 - 10 of 297)
Guest
Guest Sep 5 2014, 10:06pm says:

This comment is currently awaiting admin approval, join now to view.

LordGuido
LordGuido Sep 11 2014, 7:17am replied:

steam workshop...
just press the huge green button subscribe if you see a mod you want.

+1 vote     reply to comment
Lordkarranyi
Lordkarranyi Aug 26 2014, 6:33am says:

is there a crusader mod ?

+1 vote     reply to comment
maxammo
maxammo Aug 27 2014, 9:12pm replied:

Try looking at Skyrim Nexus, there you will find one.

+1 vote     reply to comment
Broly(TrunksEdition)
Broly(TrunksEdition) Aug 14 2014, 10:28pm says:

is there an actual download?

+1 vote     reply to comment
DonBre
DonBre Jun 11 2014, 8:02pm says:

Bought it right the way when it came out $60 still worth it.

+1 vote     reply to comment
rooster100
rooster100 Jun 11 2014, 11:01am replied:

Also, you say that the game stripped away several RPG elements such as spellcrafting and such. This is the point of confusion to me, because if i recall it correctly, Skyrim didn't remove features, Oblivion did however do that. Now i haven't played Morrowind that much but still my point holds true. If anything Skyrim not only regained but added several RPG features such as: Smithing, Enchanting, Alchemy, Mining and woodcutting and lumber sawing. So what elements are you talking about?

+1 vote     reply to comment
Goat‪
Goat‪ Jun 16 2014, 1:03pm replied:

Role playing is essentially playing the role of a character with their own backstory while on their quest for whatever reason it may be with their own personality, voice and dialog to act out, and they are addressed by name by other characters.

In TES games you don't really play a role of a character like this.

Those features you mention are usually tacked on to RPGs but don't in anyway count as the actual role playing.

Oblivion didn't remove spell making at all when Skyrim in fact did, what Oblivion removed was the enchant skill but it still allowed you to create enchantments but with the certain skills available only after you advance in the particular magic skills for them.

+1 vote     reply to comment
rooster100
rooster100 Aug 15 2014, 4:50am replied:

So basically what you're saying is that none of the TES games fit the definition of an RPG. Yet according to you Skyrim has moved away from the series RPG roots. That's makes a lot sense dude.

Also the game removed one feature, is that really a big of a deal?

+1 vote     reply to comment
teslaptak
teslaptak Jun 11 2014, 4:52pm replied:

leveling and mostly stats ( also no more athletics and acrobatics)

+1 vote     reply to comment
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The Elder Scrolls V: Skyrim
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Highest Rated (17 agree) 10/10

Skyrim is what Elder Scrolls is supposed to be. Gone is the flowery sunshine of Cyrodiil, and instead we get cold, barren Skyrim with snowstorms and people and environments that could really fit into the Middle Ages or a natural Fantasy World. As a person who's been modding ES since Morrowind and playing since DAggerfall in 1996, I can only see this game as a natural and excellent heir to the series. Take it from me - Skyrim is Greatness!

Nov 11 2011, 12:22pm by Antiscamp

Lowest Rated (11 agree) 5/10

Some may claim I'm trolling, but I'm not. I seriously didn't find much entertainment value in Skyrim, and I'm glad that I was playing it on loan rather than having actually bought it. It's Oblivion with a new coat of paint and some better conversation bits. It still doesn't have much of a main story, and the sword play is still questionable at best (Kotaku's one writer said the same thing a few weeks ago). I could go on -- but I think this'll probably get voted down anyway so what's the point? Also…

Dec 8 2011, 12:57am by TheUnabridgedGamer

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