“At the end of the Earth” is a small modification based on the “CryEngine 2”. This mod is a result of the first experience with "CryEngine 2" by the mapper who worked with a different engine for years. This mod is about a parallel universe. This mod has nothing to do with the real world.
You are playing as a Sgt. Mitchell. You and your squad eventually reach the area with anomalous nature that was never seen before - "The end of the Earth". This area was hidden from prying eyes by mysterious vegetation, numerous natural anomalies, frequent rains and huge mountains.
Your squad decided to stop here and deploy the military equipment to investigate this place, when the portal to another world opened out of nowhere, materializing the life forms of unknown origin. They turn out to be hostile and as a result you lose your squad due to unexpected attack.
Military forces had obtained the permission to use a nuclear weapon in this area in attempt to take the situation under control. The time is running out and you have to make your way to the evacuation point before the rescue aircraft will make one final pass and leave this place.
All models, weapons and other assets made by third–party authors.
Maps:
demon667_schwarz
Textures:
demon667_schwarz
Models and textures:
M110SASS: .BAD.Ronin
M4A1: Igor
Nature: rombal
Builds: wiseden
FGL40: metalparanoia
Synthgun: Souleon Storm team
Flare gun: CCCode
Synth model: AlexeiMAKAKA1990
Player model: wiseden
Vintorez: Sargiy576
AKS74: atomic1173
- Elemental_Aftermath -
Music:
Draco Nared
Android Lust
Sorry for the mistakes in this text. Unfortunately, I learn German and Polish. English is difficult for me.
I decided to listen to the criticism and changed some elements. Firstly, this update significantly reduces the number of enemies (especially at forest levels, where enemies are hiding in the grass). Secondly, this update modifies the standard particles of fire (adds sparks) and adds new ones. Thirdly, this update reduces the amount of vegetation at the levels and simplifies triggers. Fourth, this update fixes bloopers with constructions, fixes tree bugs and fixes music volume. Fifth, this update adds an introductory video, it tells about the fantasy world of modification. I hope that this small update will improve the mod.
Attention! stable operation of this modification on all configurations is not guaranteed. This update may break the modification of some players. If this happens, please write me a message and send a log. This will help fix the problem. Unfortunately, I did this mod alone, it was little tested (very few testers), this is my first experience with this engine, so there may be problems. And... I really want to make a cache shader, but I could not find how to do it on this version of the engine (CE2 Feb 2009 x64).
I remember that many did not like the unrealistic fantasy world, that people would like to see ordinary realism-modernity. And I remember that many complained about the mixture of styles and a very large dynamics of the picture. Also, people didn't like hardcore and they wanted hints. I heard some of the reviews.
...and I'm slowly doing the second part of this modification on the old engine... Perhaps it will come out someday. Work Im Proress:
This is the latest version of this little mod. Standalone ver.
This is an old version of this little mod. Standalone ver.
I don't know why, but this game by it's style reminds me of something from my teenage dreams...
download? :(
Soon. I am forced to remodel the mod due to technical problems some players.
Very interesting, is it M4A1 by Игорь? You can try another version by atomic1173 (it has correct ironsight view): Crymod.net
Yes, M4A1 by "Igor"
Looks interesting, keep up the good work.
keep the great work <3
Yeah! Nice work!